@Svennin said in Target Reforge Rarity for REs:
..could also just get rid of the bloat enchants, like all the dispel resist ones. Does anyone even use those?
Seriously, I'm not sure how many of the uncommon enchants are even used very often. The "quick" ones are hot garbage (-1% cast time?!) and I've never seen any build that utilized a "hardy" (dispel resist) enchant.
The taunting ones seem like they could be useful if a tank build has heavy use of a traditionally non-tank ability in its rotation and I've used a few of the critical enchants for certain key abilities in rotation if I had some leftover slots. I've also used 3x Hasty Mana Shield on Area 52 to keep it activated on cooldown to solo tougher enemies, so those have their place.
However, I'm not really even sure about the effectiveness of other uncommon varieties. What offers better overall results for damage, the powerful (+2% damage), the focus (+3% scaling), the brutal (+2% critical damage) or the accrual (+2% damage over time) and -- let's be honest -- are any of those better than the simple benefits of the critical enchants (+2% critical strike chance)?