But... Draft IS still on Area 52. You just have to choose it at lv1 on a new char or Prestige via the Stony Tark NPC in starting zones. I literally just rolled a new alt and checked. You can't start Drafting after you've lvl'd up for obvious reasons.
Best posts made by Drayth
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RE: Area 52 Draft Option
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RE: Worldforged enchants on area 52
@Hextor Alar is gone and merged into Area 52; the enchants will only be on Thrall once S8 starts, but they'll come to Area 52 once they've had some testing time on S8.
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RE: Hello! Could someone help me, please?
@Aodhie It's a current bug, right-click the icon and click "Teleport to dungeon"
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RE: Could Hoplite not require a polearm? Want to use a sword
@cinemon444 The entire reason it's called Hoplite is because it's based on Ancient Greek military ranks that carried a Spear and Shield, changing that makes it no longer a Hoplite, so I wouldn't expect this to change.
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Panzerkin
So back in original Burning Crusade, we had Boomkins that were very much capable of tanking raid bosses (Source: I did it myself back then). Their nickname was "Panzerkin" because, well, Panzers are a kind of Tank and it sounded as cool as Boomkin.
I want that to become an option for our existing Arcane Tank builds. The problem is, since Boomkin is a Stance, you can't combine it with Mana-Forged Barrier, Righteous Fury, or Def Stance. Thus I offer to you the Legendary RE:
**Panzerkin** Moonkin Form is replaced with Panzerkin Form. Armor Contribution from Cloth & Leather items is increased by 100-150%, Spell Damage is increased by 30% of your Spirit, and Threat Generated by Arcane & Nature damage is significantly increased, but your overall damage is decreased by 10-20% In addition, spell criticals have a chance to regenerate 2% of your total Health & Mana. Also increases your chance to block Fierce Blows.
Obviously, you would tweak these numbers as needed to keep it balanced(no pun intended). Oddly, I realized Bear Form only gets a 40% buff to armor from cloth/leather, but base Moonkin gets 80%.
Now, some Epic REs to support this:
**Thornskin** *Requires Barkskin.* Barkskin is replaced with Thornskin, a 30min Self-Only buff like Mage/Lock armors and basically acts like both Barkskin & Thorns. The Caster's skin becomes thorny and barklike, reducing damage taken by 5%. While protected, damaging attacks will not cause Spellcasting Delays, and all Melee attacks will cause nature damage to the attacker.
Requiring Thorns AND Barkskin seems too much, since you'd need 2 skills to replace one, and letting them stack might be too OP. Maybe add the restriction "Cannot be used with Thorns" to ensure they don't double dip.
**Bloodmoon Eclipse** *Requires Rank 3 Eclipse Talent* Eclipse is replaced with Bloodmoon Eclipse. When you hit your target with Starfire, you trigger a Solar Bloodmoon, causing Wrath to restore x% of health to you on enemy hit. (Balance note: You don't wanna make Healers useless, so it's probably 5% or less, but I leave that up to y'all) When you hit your target with Wrath, you trigger a Lunar Bloodmoon, creating an Arcane Barrier that prevents X damage based on how much damage your Starfire does - this effect stacks with every Starfire cast during Lunar Bloodmoon. (Balance note: You can say that all stacks are lost when Lunar Bloodmoon expires)
So for the Lunar Bloodmoon Barrier, if you hit for 1700, you get, say, an 850 dmg shield(50% of dmg done to be fair), then while casting your next Starfire, you're hit for 500 dmg, leaving 350 shield - you crit the next Starfire for 3k, and gain a 1500 shield which stacks to make an 1850 shield, get crit for 1300, leaving a 550 shield, etc.
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RE: Not to be rude, but I have to stir the pot..
@Warden01 https://ascension.gg/bugtracker/view/27782 you mean this one? I wouldn't say he was rude, but his wording could've been better, sure. But if he's right, he answered your question, and I would hope it was because he did research it and realized you were using a player-skill macro vs a pet skill macro.
Just because you have 15 years of wow experience doesn't mean you know everything or better than anyone else necessarily, and on a pserv where everything is heavily customized, it's even harder to be sure.
I don't even use macros and I found this after googling for just a few mins: https://us.forums.blizzard.com/en/wow/t/hunter-pet-family-ability-macro/523869
#showtooltip
/cast [pet: Spirit Beast] Spirit ShockSo you'd just change Spirit Beast to your Pet and Spirit Shock to Frost Nova, unless that's what you already had in your macro. Try with and without the space after the []s
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RE: Why are they only making a fresh draft realm?
Draft mode is the only one that interests me in the slightest. It's more fun when you and your fellow players are bonding through the struggle of getting shit rolls every lvlup, vs the boring min/max same-as-retail-ey-ness of Area 52. It encourages use of Prestige and keeps dungeons alive constantly.
A fresh start counterpart to Area 52 would only split the playerbase and most of them would min/max their way to the same spot they're at now anyways. Plus, unlike most pservs, it's nice to have a place you know yours chars will still be later.
Latest posts made by Drayth
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RE: COMPETITION: SINGLE LARGEST CRIT - Thrall
@Zerro To be fair, you're on a different dummy than he was, not sure if it still counts if you're getting high dmg on a weaker/lower tier dummy
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Zookeeper
Possible to make it a Worldforged, but I haven't put thought into the effort that would be required. Something Pet/Taming related, obviously, maybe tie it to Non-Combat Pet Achievements.
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RE: Panzerkin
Just want to bump this back up and renew the suggestion
I'd also like to add a reminder for a Zookeeper LRE in this thread: https://forum.ascension.gg/topic/1072/zookeeper - I'm dying to have an army of pets, even if they're nerfed to balance it out. It's about the Fun factor, not the power
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RE: Unable to find new people to finish a dungeon
@Konopus Definitely post this on the bug tracker - with that said, it's a bug we've known about for awhile, the reason is that it won't let you queue while inside an instance. If you right-click the RDF icon and Teleport out, you can re-que just fine, then tp back in once it's searching and escort the replacement back to where you were.
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Panzerkin
So back in original Burning Crusade, we had Boomkins that were very much capable of tanking raid bosses (Source: I did it myself back then). Their nickname was "Panzerkin" because, well, Panzers are a kind of Tank and it sounded as cool as Boomkin.
I want that to become an option for our existing Arcane Tank builds. The problem is, since Boomkin is a Stance, you can't combine it with Mana-Forged Barrier, Righteous Fury, or Def Stance. Thus I offer to you the Legendary RE:
**Panzerkin** Moonkin Form is replaced with Panzerkin Form. Armor Contribution from Cloth & Leather items is increased by 100-150%, Spell Damage is increased by 30% of your Spirit, and Threat Generated by Arcane & Nature damage is significantly increased, but your overall damage is decreased by 10-20% In addition, spell criticals have a chance to regenerate 2% of your total Health & Mana. Also increases your chance to block Fierce Blows.
Obviously, you would tweak these numbers as needed to keep it balanced(no pun intended). Oddly, I realized Bear Form only gets a 40% buff to armor from cloth/leather, but base Moonkin gets 80%.
Now, some Epic REs to support this:
**Thornskin** *Requires Barkskin.* Barkskin is replaced with Thornskin, a 30min Self-Only buff like Mage/Lock armors and basically acts like both Barkskin & Thorns. The Caster's skin becomes thorny and barklike, reducing damage taken by 5%. While protected, damaging attacks will not cause Spellcasting Delays, and all Melee attacks will cause nature damage to the attacker.
Requiring Thorns AND Barkskin seems too much, since you'd need 2 skills to replace one, and letting them stack might be too OP. Maybe add the restriction "Cannot be used with Thorns" to ensure they don't double dip.
**Bloodmoon Eclipse** *Requires Rank 3 Eclipse Talent* Eclipse is replaced with Bloodmoon Eclipse. When you hit your target with Starfire, you trigger a Solar Bloodmoon, causing Wrath to restore x% of health to you on enemy hit. (Balance note: You don't wanna make Healers useless, so it's probably 5% or less, but I leave that up to y'all) When you hit your target with Wrath, you trigger a Lunar Bloodmoon, creating an Arcane Barrier that prevents X damage based on how much damage your Starfire does - this effect stacks with every Starfire cast during Lunar Bloodmoon. (Balance note: You can say that all stacks are lost when Lunar Bloodmoon expires)
So for the Lunar Bloodmoon Barrier, if you hit for 1700, you get, say, an 850 dmg shield(50% of dmg done to be fair), then while casting your next Starfire, you're hit for 500 dmg, leaving 350 shield - you crit the next Starfire for 3k, and gain a 1500 shield which stacks to make an 1850 shield, get crit for 1300, leaving a 550 shield, etc.
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RE: Multiple Pets, Yes or No?
@Dysprosium Over on the Mystic Enchants forum I made a post titled "Zookeeper" asking exactly for this, a Legendary RE that removes the 1-pet restriction (but nerfs player-based dmg in exchange for balance)
All I want is a Diablo II necromancer-style char, where I have an army of pets at my command while I sit back and Curse enemies to boost their dmg.
I came close in Season 7 - I had no Permanent pets, but I was able to summon multiple pets via Infernal, Treants(with the +3 treant RE) and Hand of Gul'dan to spawn imps, and it did okay dps with a Boomkin build backing it up. Just a shame that Water Ele, Treants, all the Tame pet types, Shadow Fiend etc all share that slot (Which some did NOT in Retail - treants were considered summons, not actual pets with hotbars and should never take a pet slot, they're functionally the same as Wild Imps from Hand of Gul'dan)
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RE: Triple DP Event End?
@slack3y In the nearly 1.5-2 years I've been playing, it's been on for almost all of that, I've only seen it stop for very short periods
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RE: Could Hoplite not require a polearm? Want to use a sword
@cinemon444 The entire reason it's called Hoplite is because it's based on Ancient Greek military ranks that carried a Spear and Shield, changing that makes it no longer a Hoplite, so I wouldn't expect this to change.
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RE: Seasonal Points.
@Saxne Go to the Vanity tab, change the Filter to Seasonal, and you buy items directly from there by clicking it and using the Purchase button on the bottomleft. Make sure you look at all of them before you decide!