my main objective with this RE is to create a "dark-ranger"-type build which incentivizes players to:
play as a marksman that uses arrows as ammunition only
pick abilities such as Chimera Shot (or in this case, Devouring Shot), which has become quite irrelevant when compared with Explosive Shot, and Black Arrow, which is the most iconic ability for this theme
use poison as an important part of their gameplay
fire shots that deal physical or Shadow damage
deal periodic Shadow damage through Devouring Plague (a DoT which fits the theme, lasts for a long time and does not have almost any talent modifiers, also benefiting from Shadowform) while simultaneously being able to scale with Agility and ranged attack power, which is fundamental to Hunter builds
devour their enemies while dealing critical damage with their shots!