So back in original Burning Crusade, we had Boomkins that were very much capable of tanking raid bosses (Source: I did it myself back then). Their nickname was "Panzerkin" because, well, Panzers are a kind of Tank and it sounded as cool as Boomkin.
I want that to become an option for our existing Arcane Tank builds. The problem is, since Boomkin is a Stance, you can't combine it with Mana-Forged Barrier, Righteous Fury, or Def Stance. Thus I offer to you the Legendary RE:
**Panzerkin** Moonkin Form is replaced with Panzerkin Form. Armor Contribution from Cloth & Leather items is increased by 100-150%, Spell Damage is increased by 30% of your Spirit, and Threat Generated by Arcane & Nature damage is significantly increased, but your overall damage is decreased by 10-20% In addition, spell criticals have a chance to regenerate 2% of your total Health & Mana. Also increases your chance to block Fierce Blows.
Obviously, you would tweak these numbers as needed to keep it balanced(no pun intended). Oddly, I realized Bear Form only gets a 40% buff to armor from cloth/leather, but base Moonkin gets 80%.
Now, some Epic REs to support this:
**Thornskin** *Requires Barkskin.* Barkskin is replaced with Thornskin, a 30min Self-Only buff like Mage/Lock armors and basically acts like both Barkskin & Thorns. The Caster's skin becomes thorny and barklike, reducing damage taken by 5%. While protected, damaging attacks will not cause Spellcasting Delays, and all Melee attacks will cause nature damage to the attacker.
Requiring Thorns AND Barkskin seems too much, since you'd need 2 skills to replace one, and letting them stack might be too OP. Maybe add the restriction "Cannot be used with Thorns" to ensure they don't double dip.
**Bloodmoon Eclipse** *Requires Rank 3 Eclipse Talent* Eclipse is replaced with Bloodmoon Eclipse. When you hit your target with Starfire, you trigger a Solar Bloodmoon, causing Wrath to restore x% of health to you on enemy hit. (Balance note: You don't wanna make Healers useless, so it's probably 5% or less, but I leave that up to y'all) When you hit your target with Wrath, you trigger a Lunar Bloodmoon, creating an Arcane Barrier that prevents X damage based on how much damage your Starfire does - this effect stacks with every Starfire cast during Lunar Bloodmoon. (Balance note: You can say that all stacks are lost when Lunar Bloodmoon expires)
So for the Lunar Bloodmoon Barrier, if you hit for 1700, you get, say, an 850 dmg shield(50% of dmg done to be fair), then while casting your next Starfire, you're hit for 500 dmg, leaving 350 shield - you crit the next Starfire for 3k, and gain a 1500 shield which stacks to make an 1850 shield, get crit for 1300, leaving a 550 shield, etc.
Just want to bump this back up and renew the suggestion I'd also like to add a reminder for a Zookeeper LRE in this thread: https://forum.ascension.gg/topic/1072/zookeeper - I'm dying to have an army of pets, even if they're nerfed to balance it out. It's about the Fun factor, not the power