Legendary RE: Smoke and Ash
Rough draft, number values are debatable and subject to change.
Direct fire spells and abilities while in stealth gain 35% increased damage and 50% increased critical chance.
After leaving stealth you gain 3 stacks of Ash, making your next fire spell or ability do 20% more damage.
Blink, shadow step and disengage give you a 4 second vanish effect after use.
Cooldown of vanish is reduced by 3 seconds whenever you deal direct fire damage.
All direct (single target) fire damage adds combo points to the target, when consumed by a finisher (rogue/druid) the target takes bonus shadow damage based on the percentage of missing health.
Notes: A fire and stealth themed RE that supports a ranged/melee hybrid DPS, uses any fire damage spells or abilities to leave the build open to different variations. Please suggest any potential issues or changes you would make while keeping the theme in mind.
- Brovvi, Area 52
Love the theming here, I think the vanish/stealth stuff is super cool! The following things are changes I'd make while keeping the fantasy in tact. A lot of this is a really big rewrite, please take that as a "you really excited me I wanted to do my own while keeping your idea as an inspiration" and not as me trashing your version! It's super neat
Combine bullets 1 and 2 to read:
- Leaving stealth grants you a stack of Ash for 10 seconds.
Your next direct fire spell or ability deals 35% increased damage and has a 50% increased critical strike chance.
Change the 3rd bullet to read:
- Transforms the Blink spell into Smoke:
(blink mana) (blink CD)
Same text as Blink+ this additional text; When you use "Smoke", you enter a more powerful version of stealth for 4 seconds, you take 10% more damage while in the Smoke stealth effect, but are not revealed from taking damage.
Talents that affect blink affect Smoke.
Change the 4th bullet to read:
- When a direct fire spell or ability lands a critical strike, the cooldown on vanish is reduced by 4 seconds, the cooldown of smoke is reduced by 2 seconds, and a combo point is added to the target.
Change 5th bullet to read:
- When you use a rogue/druid finisher on a target that has 5 combo points on them, you gain a stack of Ash.
@Rubis Thanks for the reply, I do like your editions to the RE. Honestly I just really enjoy fire mage/rogue playstyles and would like an RE that supports a mix of them. I think jumping in and out of stealth throwing out fire spells, then closing into melee to pop a finisher would be a lot of fun.
@Blake3204 I super agree! Again I loved your concept which is why I wanted to do one inspired by it
I Enjoy a lot of the melee caster combo's because it's so different, and this is a cool take on that which doesn't just make you do fire damage on auto's etc which seems like some of the recent ones do. Firewatch comes to mind and is cool, but the stealth aspect is awesome.