@Rubis Thanks for the reply, I do like your editions to the RE. Honestly I just really enjoy fire mage/rogue playstyles and would like an RE that supports a mix of them. I think jumping in and out of stealth throwing out fire spells, then closing into melee to pop a finisher would be a lot of fun.
pages:account/best, Blake3204
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RE: Legendary RE: Smoke and Ash
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Legendary RE: Smoke and Ash
Rough draft, number values are debatable and subject to change.
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Direct fire spells and abilities while in stealth gain 35% increased damage and 50% increased critical chance.
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After leaving stealth you gain 3 stacks of Ash, making your next fire spell or ability do 20% more damage.
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Blink, shadow step and disengage give you a 4 second vanish effect after use.
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Cooldown of vanish is reduced by 3 seconds whenever you deal direct fire damage.
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All direct (single target) fire damage adds combo points to the target, when consumed by a finisher (rogue/druid) the target takes bonus shadow damage based on the percentage of missing health.
Notes: A fire and stealth themed RE that supports a ranged/melee hybrid DPS, uses any fire damage spells or abilities to leave the build open to different variations. Please suggest any potential issues or changes you would make while keeping the theme in mind.
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- Brovvi, Area 52
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pages:account/latest-posts, Blake3204
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RE: Legendary RE: Smoke and Ash
@Rubis Thanks for the reply, I do like your editions to the RE. Honestly I just really enjoy fire mage/rogue playstyles and would like an RE that supports a mix of them. I think jumping in and out of stealth throwing out fire spells, then closing into melee to pop a finisher would be a lot of fun.
-
Legendary RE: Smoke and Ash
Rough draft, number values are debatable and subject to change.
-
Direct fire spells and abilities while in stealth gain 35% increased damage and 50% increased critical chance.
-
After leaving stealth you gain 3 stacks of Ash, making your next fire spell or ability do 20% more damage.
-
Blink, shadow step and disengage give you a 4 second vanish effect after use.
-
Cooldown of vanish is reduced by 3 seconds whenever you deal direct fire damage.
-
All direct (single target) fire damage adds combo points to the target, when consumed by a finisher (rogue/druid) the target takes bonus shadow damage based on the percentage of missing health.
Notes: A fire and stealth themed RE that supports a ranged/melee hybrid DPS, uses any fire damage spells or abilities to leave the build open to different variations. Please suggest any potential issues or changes you would make while keeping the theme in mind.
-
- Brovvi, Area 52
-