casters and ranged overall have always had many ways to deny the gap closing even before the change. As u said, their toolkit is absurd (traps, frost nova, entangling roots, concussive shot, slow, curse of exhaustion, fear, poly, death coil, shadowfury, etc.) and yet these abilities don't share cd with each other... how is that fair? u don't even get the chance to reach them before u die. the retail warrior perspective still makes sense in ascension, there's nothing overpowered about having both charge and intercept
Best posts made by Zentrix
-
RE: Intercept sharing CD with Charge makes no sense
-
Legendary RE: Dark Precision
Your Arcane Shot is transformed into Black Shot, dealing Shadow damage instead and increasing the damage of your Aimed Shot or Multi-Shot based on your Shadow spell damage. If cast while Black Arrow is active on your target, Black Shot applies Curse of Agony and Chimera Shot triggers Master Tactician (if learned).
Dealing critical hits with any Hunter ability on a target afflicted by Curse of Agony grants you a stack of Dark Precision, reducing the cooldown of Black Arrow by 1 second and increasing your Shadow spell damage by 20% of your Agility for 8 seconds, stacking up to 3 times. Upon reaching 3 stacks, you envelop in dark magic, consuming them and increasing the critical strike damage bonus of your Black Shot by 15% and your Shadow spell damage by 60% of your Agility for 10 seconds.
Killing an enemy afflicted by Black Arrow refreshes its cooldown and applies Curse of Agony to all enemies within 10 yards.
-
RE: LF Master of Shadows Build
hello there! If you are looking for a PVE build, mainly for endgame content, feel free to check out mine Here's the link: https://ascension.gg/v2/builder/area-52/overview/96663ffa-1223-421f-94cc-6e9a114241cd
(it seems that the calculator does not show the build as well as in-game but it should be close enough)
-
Intercept sharing CD with Charge makes no sense
Warriors have always had the capability of having two gap closers for a reason... casters keep spamming their frostbolt or whatever and melee can never get to reach them. I realize that melee can still use Disengage and Blink but it's obviously not the same thing. Even with talents which improve the gap closer (like the Warbringer talent), melee still struggle too much to keep casters in melee range. Please reconsider this change because making all gap closers share CD is not the solution...
-
RE: Legendary RE: Dark Precision
@LordCupcakes yo! about your comment on reapplying CoA on the target, you cannot actually do it since the damage builds up as it reaches its full duration, which causes the game to complain that a more powerful spell is in effect. Which means you cannot refresh it. While i agree that it might not be the optimal choice since it does not benefit from spell haste, unlike SW:P or Devouring Plague, i thought it would be the best option themewise. Not a very good reason perhaps but i will keep on improving this RE. thanks for the feedback!
-
Legendary RE: Wailing Quiver
Your arrows are now generated with black magic, which causes your Hunter shots to cost no ammo. Aimed Shot and Steady Shot criticals extend the duration of Black Arrow by 3 seconds and grant you Baneful Impact, which increases the damage of your Curse of Agony by 40% and 10% of your attack power for 6 seconds, stacking up to 2 times. Instant Poison now applies a debuff that increases the Shadow damage taken by your target by 10%, stacking up to 3 times.
Your Chimera Shot is transformed into Black Shot, an ability that deals 150% weapon damage and scales with Chimera Shot modifiers. In addition, it causes Black Arrow to tick 50% faster over its duration. Dealing periodic damage with Black Arrow has a 30% chance to grant you Wailing Quiver, causing your next Aimed Shot to deal additional Shadow damage and apply Curse of Agony while maintaining its current damage level.
Killing an enemy afflicted by Black Arrow refreshes its cooldown and inflicts Curse of Agony to all enemies within 10 yards, maintaining the damage level of the victimβs curse.
(Requires a bow and does not work with Hunter pets or demons. <- it would make sense themewise)
-
RE: Auto Shot : Auto Throw
@Chappinhas don't forget that rogues have the Deadly Throw ability, perhaps you could use it in this RE as well
-
Legendary RE: Piercing Shadows [New Version]
Your physical Hunter abilities now deal additional Shadow damage, scaling with your Shadow spell damage, and grant you Piercing Shadows when they critically hit, which increase the damage of your Mind Blast, Shadow Word: Pain and Vampiric Touch abilities by 30% and 10% of your Agility, stacking up to 3 times. Requires Shadowform to be active.
Your Mind Blast no longer reduces healing done to the target but your Black Arrow has a 30% chance to trigger Darkness whenever it deals damage (requires rank 3 of the Darkness talent). Additionally, your Instant Poison can also trigger your Shadow Weaving talent (if known) and your Steady Shot extends the duration of Black Arrow by 3 seconds, up to its maximum duration.
Killing an enemy afflicted by Black Arrow refreshes its cooldown and causes an explosion of shadow magic, scaling with Mind Blast modifiers, to all nearby enemies.
-
Legendary RE: Wailing Quiver
Your Arcane Shot is transformed into Black Shot, dealing Shadow damage instead, which triggers Shadow Embrace (if learned) and increases the damage of Black Arrow by 15%. Black Shot criticals extend the duration of Black Arrow by 3 seconds and grant you Swift Darkness, which increases your spell haste by 5%, stacking up to 3 times.
Dealing damage with Shadow Word: Pain while Piercing Shots is active has a 30% chance to grant you Wailing Quiver, allowing your next Aimed Shot or Multi-Shot to deal extra damage based on your Shadow spell damage and increasing your ranged attack speed by 15% for 10 seconds.
Dealing damage with any shot empowered by Wailing Quiver refreshes Curse of Agony while maintaining its current damage level and grants you a Mark of Torment, which guarantees your next Black Shot to critically hit.
Killing an enemy afflicted by Black Arrow refreshes its cooldown and applies Curse of Agony to all enemies within 10 yards.
(Requires a bow and does not work with Hunter pets or demons. <- it would make sense themewise)
Latest posts made by Zentrix
-
RE: Legendary RE: Piercing Shadows [New Version]
here is the link to a build based on this RE: https://ascension.gg/v2/builder/area-52/overview/FwVgHAbMEOxgnKAjEqKDMAGY8IgEyb7D4QAs6oE5SwctBMMJYZxSYIa6qIwYmJMyTwYZbAPjsyIMqDJIALsXR4wi2uhAENwdITK7q6RZXRlYuqYcowUpvaphX8IB1pjwXJykkwQTTS1DWj8YCAd4Hgdwr2IozAcyeC8+KJtgMKV49C8zVUSGNgcwV0U0-DzgficyAFNaVnAYBuALCCRWhVI64gtwOsomiHwupEqu2E7aUVEUQbbzMFbcAnhMBqA
-
RE: Legendary RE: Piercing Shadows [New Version]
Another suggestion that would greatly benefit hunter-hybrid builds like this one: change the Mental Quickness talent so that it also increases your bonus spell damage based on your ranged attack power (not just melee attack power).
-
Legendary RE: Piercing Shadows [New Version]
Your physical Hunter abilities now deal additional Shadow damage, scaling with your Shadow spell damage, and grant you Piercing Shadows when they critically hit, which increase the damage of your Mind Blast, Shadow Word: Pain and Vampiric Touch abilities by 30% and 10% of your Agility, stacking up to 3 times. Requires Shadowform to be active.
Your Mind Blast no longer reduces healing done to the target but your Black Arrow has a 30% chance to trigger Darkness whenever it deals damage (requires rank 3 of the Darkness talent). Additionally, your Instant Poison can also trigger your Shadow Weaving talent (if known) and your Steady Shot extends the duration of Black Arrow by 3 seconds, up to its maximum duration.
Killing an enemy afflicted by Black Arrow refreshes its cooldown and causes an explosion of shadow magic, scaling with Mind Blast modifiers, to all nearby enemies.
-
Legendary RE: Piercing Shadows
Your Chimera Shot is transformed into Ominous Shot, which instantly deals 140% weapon damage plus 50% of the damage done by your Black Arrow while active. Requires a bow equipped.
Your Steady Shot and Aimed Shot criticals increase the armor reduction effect of your active Scorpid Sting by 5%, stacking up to 4 times, and your Black Arrow now also increases the armor penetration of all your ranged attacks against the target by 10%.
While Piercing Shots is active, your Instant Poison grants you a stack of Ominous Poison, extending the duration of Black Arrow by 3 seconds and increasing the damage of your Piercing Shots bleed effect by 20%, stacking up to 5 times. Casting any non-Shadow or non-physical Hunter shot resets all stacks. Upon reaching 5 stacks, your next Ominous Shot spell will trigger no cooldown and cost no mana.
-
RE: Intercept sharing CD with Charge makes no sense
well, the things is, there is no need to silence or interrupt if they can't reach you
-
RE: Intercept sharing CD with Charge makes no sense
casters and ranged overall have always had many ways to deny the gap closing even before the change. As u said, their toolkit is absurd (traps, frost nova, entangling roots, concussive shot, slow, curse of exhaustion, fear, poly, death coil, shadowfury, etc.) and yet these abilities don't share cd with each other... how is that fair? u don't even get the chance to reach them before u die. the retail warrior perspective still makes sense in ascension, there's nothing overpowered about having both charge and intercept
-
Intercept sharing CD with Charge makes no sense
Warriors have always had the capability of having two gap closers for a reason... casters keep spamming their frostbolt or whatever and melee can never get to reach them. I realize that melee can still use Disengage and Blink but it's obviously not the same thing. Even with talents which improve the gap closer (like the Warbringer talent), melee still struggle too much to keep casters in melee range. Please reconsider this change because making all gap closers share CD is not the solution...
-
RE: LF Master of Shadows Build
hello there! If you are looking for a PVE build, mainly for endgame content, feel free to check out mine Here's the link: https://ascension.gg/v2/builder/area-52/overview/96663ffa-1223-421f-94cc-6e9a114241cd
(it seems that the calculator does not show the build as well as in-game but it should be close enough)
-
RE: Shadow caster LRE's
I like your suggestion for a "Master Drainer LRE". Perhaps i would add something like Malefic Rapture, which deals direct damage to the target and all enemies nearby according to the amount of Shadow DoT's you have on the target. Or perhaps even just a flat increase to Drain Soul damage. Or even extending the effect of Nightfall so that you can cast Haunt or Mind Blast instantly while your Shadow Trance is active.
-
RE: Suggestion for Hasty Uncommon RE's
@Rubis thanks for your reply! i can see your point but i still think that these Uncommon RE's should be way more useful than they usually are...