@Niaret You can not read ? 15.12.17:00 start (or the timer on the main page until the start)
Posts made by WiliemDemon
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RE: Cant create a new character on the elune season 9 relm
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RE: Do not have access to character creation on this realm.
Can't anyone here read?
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RE: send a DM
@VarganeRex here https://discord.gg/nhv6tpdR and find Tasty
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RE: Anyone able to share a working Healbot?
@Schwim I do everything through macros, so I don't use addons, I only have an addon for threat, DPS, Backpacks and nothing more. I play tanks and healers. I hate DPS.
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RE: Difficulties with Rushing as a Healer
@WiliemDemon For example, playing a DoT tank on Ascension is impossible because no dps will wait for the first tick from the DoT effect (and at the same time the first damage inflicted causes an increased threat)
And yet nobody cares at all https://discord.com/channels/215946029277642752/265735119505981440/1173315614434140270
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RE: Difficulties with Rushing as a Healer
Well, healers and tanks have always had a hard time in MMORPGs, so they have to be the smarter ones, unfortunately, because people who play DPS are mostly driven by numbers (DPS meter) and don't need to care about anything else (threat for dps is unknown, you don't have mana, who cares I want to have high DPS) and unfortunately M+ dungeons also support this mentality of DPS players because they are for time. But in WoW, the job of a healer is relatively simple, keep everyone at 100% HP if possible. I used to play an MMORPG where you, as a healer, had to watch over the players so that they had a specific % of HP and alas, how did you exceed it? Imagine maintaining 3x DPS at max 30% hp (game had a party for 7 players). And in addition, WoW is still deprived of a Support class, so DPS players can only complain about healers and tanks. If there was a support class in WoW, part of the blame would go to the support (such as why the healer didn't have enough mana, why I ran out of buffs, why DPS under tank and so on)
So, in short, DPS is not responsible for anything, everything is the fault of an incompetent healer, tank, (support)
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Another custom profession -Carpenter/Joiner-
Re: A new profession? Master of Runes / Runecrafting ?
Carpenter/Joiner
With this profession, it is good to have Blacksmithing, Woodworking and Engineering but it is not necessary, however, to unlock this profession, you must have at least one of these professions at level 300.
An improvement
Longbow = This is a permanent buff to the Bow and causes +40 yards of range for all hunter abilities but at the cost of -5% movement speed and -7% chance to hit with ranged.Arrow magazine = This is a permanent upgrade for the Crossbow and causes you to have -20% CD for hunter skills but the weapon is heavier which slows you down -10% movement speed
Arrows
Explosive Arrows = This is created with 1000 arrows and 40 Elemental Blasting Powder and gives you 500 arrows. When auto shot but also when using the ability, this arrow explodes, injuring enemies and knocking them away (similar to Blast Wave)Napalm Arrows = This is made from 1000 arrows + 150 Elemental Blasting Powder and you get 500 arrows. This arrows during auto shot but also when using the ability will set enemies on fire just like a fire mage who has the talent Ignite
Implosion Arrows = This spawns from 1000 arrows + 10x Primal Shadow and gives you 500 arrows. This arrow will draw nearby enemies closer to the hit target during auto shot but also when using the ability.
Sniper Arrows = This spawns from 1000 arrows + 10x Primal Air to give you 500 arrows. This arrow increases the range by 40 yards for your ranged hunter abilities but at the cost of losing 7% ranged hit chance.
Penetrating Arrows = This is made from 1000 arrows + 10x Primal Earth and you get 500 arrows. This arrow ignores 40% of the hit target's armor but at the cost of losing 15 yards of range for the projectiles.
Screaming Arrows = This builds from 1000 arrows + 10x Primal Life and you get 500 arrows. These arrows cause Haste to be reduced by 5% for 2 seconds after being hit
Furniture (when we have our own houses in the game )
Chest = serves as a bank to store items
Bed = used to get rest faster for bonus XP
Shelf(herbalist) = Used to store specific materials (such as herbs) -
Another custom profession -Pyrotechnist-
Re: A new profession? Master of Runes / Runecrafting ?
Pyrotechnist
This profession is unlocked after you have Engineering at lvl 300 and allows you to modify weapons and ammunition that use gunpowder.
An improvement
Unlimited = This is a permanent upgrade for all firearms (bows and crossbows and also wands and totems) similar to scope and causes you to use hunter skills in melee range but also deals 15% more threat.Second Pistol = This is a permanent upgrade for the Weapon (main hand, off hand, one hand) and will block the use of this weapon for auto attack afterwards but can be used to use auto shot and hunter abilities this weapon can still have an enchant like Rockbiter Weapon( auto shot now shoots 2x if you have a pistol in the pistol slot and there is also a 15% chance to use 2x hunter ability)
Ammunition
Shotgun Ammo = this is a weapon cartridge that allows your auto shot to hit up to 5 targets. It is created by combining 1000 ammo into 200 new shotgun rounds, then this round takes -15% damage but there is also a 25% chance that abilities using the rounds will hit +5 targets.Explosive Ammo = This is created with 1000 ammo and 40 Elemental Blasting Powder and gives you 500 rounds. When auto shot but also when using the ability, this ammo explodes, injuring enemies and knocking them away (similar to Blast Wave)
Napalm Ammo = This is made from 1000 ammo + 150 Elemental Blasting Powder and you get 500 ammo. This ammunition during auto shot but also when using the ability will set enemies on fire just like a fire mage who has the talent Ignite
Implosion Ammo = This spawns from 1000 ammo + 10x Primal Shadow and gives you 500 ammo. This ammunition will draw nearby enemies closer to the hit target during auto shot but also when using the ability.
Sniper Ammo = This spawns from 1000 ammo + 10x Primal Air to give you 500 ammo. This ammo increases the range by 40 yards for your ranged hunter abilities but at the cost of losing 7% ranged hit chance.
Penetrating Ammo = This is made from 1000 ammo + 10x Primal Earth and you get 500 ammo. This ammo ignores 40% of the hit target's armor but at the cost of losing 15 yards of range for the projectiles.
Pyrotechnics toys
Detonator = this item is used to detonate the explosives you planted (detonates them all at once) (no CD or GCD)
Aiming Detonator = this item detonates the bomb you have in the target (improved detonator) (no CD or GCD)
Time Detonator = this item detonates the bomb you have in the target after 10 sec (improved detonator) (no CD or GCD)
Detection Detonator = this item detonates the bomb you have in the target if an enemy approaches it (improved detonator) (no CD or GCD)
Detector = this item allows you to set off explosives 25 yards around you on the minimap (it works like an enchant on a trinket)
Jammer = this item has 10 uses and thanks to it you can take possession of the enemy's explosive (can be used from a safe distance of 15 yards if you have an explosive in the target, 3 sec cast time)
Toys pyrotechnics (explosive)
(everything is in stealth for enemies after you place it)
Dynamite = Explodes and deals damage to all enemies within 10 yards of the dynamite (detonated with a detonator)Napalm = Explodes and deals damage to all enemies within 10 yards of the napalm, plus burns the ground for 30 sec similar to the Consecration effect (fired with a detonator)
C4 = Explodes, dealing damage to all enemies within 20 yards of the C4 and dealing 50% damage to allies as well (fires with a detonator)
Greek Fire = explodes and deals damage to all enemies within 15 yards of the explosive, plus burns the ground for 30 sec similar to the Consecration effect, with the burned enemy spreading this effect around with their movement (detonated with a detonator)
Dangerous Toy = this explosive is only for the ultimate emergency because it injures allies and enemies and within 60 yards around the explosive also everyone hit by the explosion will get the Radiation effect (they lose 1% max HP every second for 10 sec) (detonates with a detonator)
Nail on the ground = After detonation, this explosive will daze for 1 min within 3 yards of the explosive (detonates with a detonator)
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Another custom profession -Farmer-
Re: A new profession? Master of Runes / Runecrafting ?
Farmer
This profession is unlocked after you have herbalism at lvl 300 and allows you to grow different types of flowers and make special pots for this job.Flower pots
Rough Flower pot = has a slot for 5 flowers and doubles them after 10 minutes also has a chance(20%) to grow a mysterious plant
Coarse Flower pot = has a slot for 8 flowers and doubles them after 10 minutes also has a chance(30%) to grow a mysterious plant
Heavy Flower pot = has a slot for 13 flowers and doubles them after 10 minutes also has a chance(40%) to grow a mysterious plant
Solid Flower pot = has a slot for 16 flowers and doubles them after 10 minutes also has a chance(50%) to grow a mysterious plant
Dense Flower pot = has a slot for 20 flowers and doubles them after 10 minutes also has a chance(60%) to grow a mysterious plant(Slots are intended for 1 flower (herb) and not for a stack and after harvesting there is a 50% chance that you will lose the flowerpot)
Mysterious Plants
There are flowers that can help but also harmClimbing Ivy = this plant works similarly to a hunter's trap (more precisely frost trap) with a chance (10%) to completely root the enemy which is slowed for 2 seconds and the effect of this plant is 30 sec and 25% slow.
Cactus = this plant can be planted and then injures enemies within 7 yards for 1 minute or until destroyed.
Aloe Vera = this plant works as a healing potion that can also cure the effect of bleeding.
Caffeine beans = this plant causes immunity against the sleep effect and also increases energy regeneration for 1 minute by 40%, but eating more than 10 in an hour can kill you.
Garlic = this plant causes a 50% reduction of the threat you have accumulated after use
Fragrant Rose = when planted, this plant attracts everything within 40 yards around it, but slowly because it does not cause a threat (the effect of this plant lasts for 2 minutes)
Chili Pepper = this plant causes 100% physical damage to change to fire for 30 seconds after use (eating).
Frost Pepper = this plant causes 100% physical damage to turn into frost for 30 seconds after being used (eaten).
Earth Pepper = this plant causes 100% physical damage to change to nature for 30 seconds after use (eating).
Magic Pepper = this plant causes 100% physical damage to turn into arcane for 30 seconds after use (eating).
Dark Pepper = this plant causes 100% physical damage to be changed to Shadow for 30 seconds after use (eating).
Holy Pepper = this plant causes 100% damage that is physical to become holy for 30 seconds after being used (eaten).
Durman = this plant after use causes the next auto attack to cause the enemy to be unable to use any ability for 3 seconds.
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Another custom profession -Breeder-
Re: A new profession? Master of Runes / Runecrafting ?
Breeder
This profession will allow you to communicate better with animals. And also things that have the ability to summon something have their CD reduced by 50%.
For this profession, it is good to have Cooking, Skinning, Herbalism, but it is not necessary, however, to unlock this profession, you must have at least one of these professions at level 300.When Skinning, you have a 50% chance to get a Treat (carnivore)
With Herbalism, you have a 50% chance to get a Treat (Herbivore)Then you will also learn new skills for working with pet or summon.
For all abilities, they can also be cooked as food that will give this effect to a pet of a player who does not have this profession. (but that food consumes 3x more Treats (any)) And also the effect works until the pet dies.
Defended Companion = this ability needs a Treat to use (depending on what your pet eats) and then the pet gains the ability that any threat you cause is transferred to the pet
can have one effect
Nature's Speed = this ability needs a Treat to use (based on what your pet eats) and then the pet gains the ability that its abilities have a reduced CD of 20%.Nature's Fury = this ability needs a Treat to use (based on what your pet eats) and then the pet gets +20% damage and faster regeneration of focus/mana/rage/energy.
Growth of Nature = this ability needs a Treat to use (according to what your pet eats) and then the pet gains +20% max HP and is 40% bigger and also causes 40% more threat.
can have one effect
Determination to Protect = this ability requires a Treat to use (based on what your pet eats) and then the pet gains +50% armor.Playful Mind = this ability requires a Treat to use (based on what your pet eats) and then the pet gains +10% dodge.
Healing Saliva = this ability requires a Treat to use (based on what your pet eats) and then the pet gains the ability to heal allies within a 9 yard radius for 10% damage dealt to enemies with its abilities.
Encouraging Cuteness = this ability needs a Treat to use (based on what your pet eats) and then the pet gains +5% Haste to allies around it.
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A new profession? Master of Runes / Runecrafting ?
With this profession, it is good to have Jewelcrafting, Blacksmithing, Inscription, but it is not necessary, however, to unlock this profession, you must have at least one of these professions at level 300.
In this profession, you create Rune Gems that can grant new abilities and properties to your jewelry (finger and trinket) and you can also develop these slots on these things
Rune Plates : (this item changes to a Rune Gem after inserting runes)
(each Plate also has 3 qualities Normal (+0 slots) Good (+1 slot) master (+2 slots) which are completely random)
Copper Plate : this plate has 3 rune slots
Tin Plate : this tile has 4 rune slots
Bronze Plate : this plate has 5 rune slots
Iron Plate : this plate has 6 rune slots
Steel Plate : this plate has 7 rune slots
Mithril Tile : this tile has 8 rune slots
Thorium Plate : this plate has 9 rune slots
Fel Iron Plate : this plate has 10 rune slots
Adamantite Plate : this plate has 11 rune slotsRunes:
A rune gem must always contain
Sword = rune gem effect will have a physical element (21 to 32 plus 8,2 per level, Scaling 25% all)
Fire = the rune gem effect will have a fire element (15 to 25 plus 7,6 per level, Scaling 27% all)
Water = the rune gem effect will have a frost element (15 to 25 plus 7,6 per level, Scaling 27% all)
Earth = the rune gem effect will have a nature element (15 to 25 plus 7,6 per level, Scaling 27% all)
Shadow = the rune gem effect will have a shadow element (15 to 25 plus 7,6 per level, Scaling 27% all)
Light = the rune gem effect will have a holy element (15 to 25 plus 7,6 per level, Scaling 27% all)
Magic = the rune gem effect will have an arcane element (15 to 25 plus 7,6 per level, Scaling 27% all)
Chaos = the rune gem effect will have a random element (15 to 25 plus 7,6 per level, Scaling 30% all)
Berserker = rune effect causes the target to have an increased attack by 10% but also take 15% more damage for 5 sec
Defender = rune effect reduces damage by 15% but also reduces damage taken by 7% and increases the threat by 10% for 5 secondsMissile = rune gem effect will be fired(10 yards) at the target
Shield = rune gem effect will affect the user
Close = rune effect will affect target in melee range
Curse = rune effect can only be on enemies and causes bonus damage to the given element if wounded for 10 sec
Blessing = rune effect can only be on an ally and causes resistance for 10 sec
Treatment = rune effect does not hurt but heals up to a distance of 15 yardsHealing Chance = rune gem effect has a chance(10%) to activate when using healing ability
Attack chance = the effect of the rune gem has a chance (10%) to activate when the enemy is injured(2% when using aoe abilities (or also -80%))
Defensive chance = rune gem effect has a chance (10%) to activate when taking damage (block, parry and dodge too)
Auxiliary chance = the rune gem effect has a chance (30%) to activate when using an auxiliary ability (example Battle Shout)
Action = rune effect is like the new active ability but has a 6 sec CD(insta cast + activate GCD)May not contain rune gem
Fork = rune effect is 20% weaker but affects +1 target
Chain = rune effect will jump to +2 targets but each jump will take 30% off the rune effect
Boom = rune effect has reduced effect by 50% but hits everything within 10 yards
Combustion = rune effect changes to 3 second DOT/HOT effect (Deals damage/heal every second)
Intelligent = rune effect deliberately looks for the weakest targets (those with the lowest HP)
Long range = rune effect is extended by 10 yards (normally they only have a 10 yard range)
Ground = rune effect appears on ground for 5 seconds (similar to Consecration)
Penetrating = rune effect hits all targets in the path but the range of the effect is reduced by 50%
Aura = rune effect changes to 20 sec aura (10 yards) but effect is reduced to 5%
Power = rune effect is strengthened by 10% but gains +2 sec CD
Stun = rune effect gains 10% chance to stun for 1 sec
Limit = rune effect is extended by 5 sec
Stacking = rune effect gets that +1 can be stacked on targets
Weakness = rune effect reduces resistance by 5% armor or 10 magic resistance according to elemental runes for 5 seconds (example Weakness + Sword = -5% armor on targets but Weakness + Fire -10 resistance to fire) (can go to negative values)
Ignorant = rune effect ignores 5% of armor or 10 magic resistance according to elemental runes
Lucky = rune effect gets +10% chance to activate
Preparation = rune effect will affect the following ability that will be used by you
Vampire = rune effect has a reduced effect by 50% but the damage caused will drain (100% damage will heal you by the same amount)
Donor = rune effect is reduced by 50% but the remaining 50% is mana replenishment
Energetic Vampire = rune effect is reduced by 80% but due to this the hit target loses 30% base mana or 30 rage or 30 energy randomly
Fast = rune effect increases haste by 5% for 6 seconds
Fast as the wind = rune effect increases movement speed by +10% for 4 seconds (this speed is added to the best effect you have)
Underdog = the rune effect has a reduced chance of 80% but at the cost of always causing a critical effect. (can only be in chance effect)
Delayed = rune effect is activated after 3 seconds but will be 10% stronger
Channel = rune effect now has 5 stacks that will be used automatically at once if you get all 5
Giant = rune effect causes you to grow by 20% for 5 seconds (you are bigger) and you also have +7% max HP
Schoolboy = rune effect causes -3% max HP but +50 max energy for 10 seconds
Brawler = rune effect causes -3% max HP but +50 max rage for 10 seconds
Sage = rune effect causes -4% movement speed but +10% max mana for 10 seconds
Loner = rune effect is 20% stronger if you don't have a summon/pet, you're not in a party and there's nothing friendly within 80 yards of you
I learn from my mistakes = rune effect increases random defensive value by 3% for 5 seconds (+3% parry, dodge or block chance)example : Adamantite Plate(normal) with runes - Fire + Treatment + Healing Chance + Fork + Intelligent + Long range + Long range + Long range + Ground + Lucky + Lucky = if you put it in a trinket, for example, the trinket will get the effect that if you heal someone, then there is a 30% chance that you will hit 2 targets with the lowest hp and a healing zone will appear under them for 5 seconds with 80% healing power and it will search for these targets in a 45 yard range around you.
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RE: Please make righteous fury useable in forms
I would be in favor of adding a talent to the game, namely the Tank talent, thanks to which the player would get the Tank Stance effect (I don't want to remake righteous fury or anything else, just a poin talent that you can sacrifice in order to tank in other forms and stances)
Furthermore, I personally would like to distribute ERE Defensive Magic, also converted into a talent that would function only when the Tank Stance effect is active.
As a penalty for this talent, the Tank Stance effect itself would generate a little less threat because tank forms and stances have the disadvantage that they take -10% attack (approximately), so this talent would either have a similar effect (-10% damage) or a little less multiplying the threat because you would have more damage. In addition, this talent could also be taken by tanks that use tank stance/form and were threat machines
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RE: Multiple Healer RE balance feedback (Atonement, Vamp Lord, Cryotherapist)
@Vanthil
True, not much healing for a lot of work, I would probably put it that simply. There is a lot more RE for a healer who is quite easy to play and stronger on heal, but still the way to play these healers is not bad and it is fun for some players just to fine tune it to be usable. Nobody likes player support when the game doesn't support player support (or at least for now) -
I am sorry
@TastyGM I'm sorry but I would like to ask because I most likely encountered a bug with the Blooming Shot ability because I heal myself for 2.6k and the others for 1.4k so I would like to know if this is normal
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RE: Allow players to select their racials (Actually opens up the option for new racials to add)
A bright Tauren racial is a complete fart. 0.5 sec cast which for a tank is 0.5 sec no parry, dodge or block and he gets stun for 2 sec in a game where a person can have different abilities so Shadowfury's ability is 100% better (especially if you put it in a macro) (insta) 30 yard range and not just around you, 8 yard zone, 45 sec CD instead of 1 min CD(W.S.) and 0.5 sec longer stun)
And as you also write about lvl 80 + 600 HP (rounded off), right now we only have lvl 70, which will be +-400-500 hp extra.
Therefore, I would be in favor of racial abilities becoming something like harder-to-achieve talents, as it is in my proposal. And that would partially ensure that there are no complaints that something is stronger and something weaker (to lvl up a character, then lvl up another and the 1st character will get abilities (racials) from the 2nd character). Which is quite suitable especially for the A52 server, which is referred to as a waste server and where characters accumulate that players playing on A52 played for a couple of days just to be able to try some news on the new season or league (why have 50+ characters?)
In addition, I also don't understand why something like the one I suggested is not available in games that are played for seasons, this would cause deleting a character to be less unpleasant because the other character will be a bit stronger (slightly).
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RE: Allow players to select their racials (Actually opens up the option for new racials to add)
You are right in what you write here, but I personally would rather have more abilities that could be adjusted according to how I play than just 1 set of racials that would then have to be balanced in a complicated way.
So I would rather welcome what I already proposed here https://forum.ascension.gg/topic/2170/memory-system-mainly-intended-for-a52?_=1694069354686 with the fact that it would be longer in terms of playing time (or monetary investment), but you can definitely choose and adapt your character to your own image and the role you like to play.
For example, I already play tanks, so I would have to lvl up 3x Night Elf to have better dodge (dodge applies to every tank) then Tauren to get Stamina (for that I normally play) and then I also like to play healer so I lvl up Human 3x for spirit and Gnome for int
In addition, with what I proposed, there is also the possibility to change these racial bonuses at any time (for a few golds), which will better allow you to customize your character even if they add new races with new racial abilities, but yours is that you create a character and you you choose the abilities you want (which is not bad) and then you have them permanently (even if they eventually add new races with new abilities)
Something like adapting a race (creature) according to what it does, Darwin's law (and those birds in the Galapagos or wherever it was )
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RE: All specs and builds gone
@Amaluna
The fact that you lost builds may be due to the fact that new abilities were added, which means that the ID for the abilities was changed. (also depending on how long you haven't played and on which server you played)