Cauterizing Flames
- This RE has an incredible amount of healing output compare to all 3 of the previous ones I've listed. And it handles every damage pattern rather well. I don't know how it compares to pure healing REs as I haven't tested many of those yet.
- Low damage. Most likely a consequence of how much healing it does. But I think this is a good thing. I'd much rather have more healing than needed and opt to take damage talents, rather than the other 3 builds where you're usually struggling to keep up and there was not really alternative choices.
- The spec is still punished quite heavily for having pets in the party like Atonement and Vampire Lord are. However because the healing is so high you notice it a lot less.
- Overall this enchant is very strong and satisfying to play. There's not really much jank cluttering up or impeding your ability to heal people like Vampire Lord.
If I could change anything it would be once again to fix the pet issue and I'd love to see the Fire Theme tuned up a bit -- It think a nice touch would be if the healing of Cauterizing Fire and Radiant Flames was increased, the Heal Over Time they apply was removed/reduced. And you had to talent into Ignite Rank 5 to get the HOTs re-added/buffed back to be strong again. This would hopefully buff damage a bit, add in some more Fire flavor, and since you'd need to spec into Ignite which is 5 talent points (but radiant flames/cauterizing fire were buffed), hopefully keep the healing similar.
Awesome enchant though. Thanks for suggesting it.