You learn the power of Voodoo from the ancient Loas granting you powerful boons.
Your summoned snakes from Snake Trap can trigger the Capstone from Nature's Reach, allowing them to spread Insect Swarm to nearby targets. Additionally, snakes can now apply the Master Poisoner buff (Rogue) to affected targets.
Your Holy Wrath spell is transformed into Poison Nova, dealing a small amount of nature damage to all targets hit, but no longer stunning undead or demons. Poison Nova will consume any active Insect Swarms it comes into contact with, causing it to deal additional massive nature damage over 3 seconds
Additionally, your Savage Combat (Rogue) talent now increases your total melee attack power and spell power by 2%, and increases all types of damage done to targets you have poisoned by 4%. (Requires the final rank of Savage Combat) And Master Poisoner also allows your Insect Swarm not to be consumed if present on the target when Poison Nova deals damage.
Will not work with the Bountiful Wrath epic RE
My Thoughts and the Breakdown:
Overall this would be a very fun enchant to play, obviously. Who doesn't want to fulfill that Voodoo witch doctor style fantasy? That aside, I had several iterations I came up with in my head before I settled on this one. I originally had wanted to use spells that completely fit the theme of this class. I was going to use the Fire Nova ability shamans have, originally; and turn that into poison nova. But I got away from it the more the design became less about totems, as reprogramming Fire Nova to not need a totem would be annoying for the Devs I'm sure.
I also found that I really liked the animation for Holy Wrath as the aoe style for a poison nova in my head. The way it fires out as bolts to each target reminds me almost of a fang-like attack. Turn it green and it will fit the theme even better. The other dilemma I was having that got me on this path was the lack of interactions with Snake Trap, which is one of my all time favorite abilities in the game. The only enchants and talents seem to be just about summoning more snakes.... which is great.... but nothing cool like how the Fire Watch legendary gives the other traps more purpose.
This would be a very strong aoe build, giving love to several fun abilities in a new way. I would be fine with this also only being a pve enchant if we feel it's too powerful for pvp. Let me know your thoughts in the comments! I hope you all like it