A simple rogue/warrior themed tank enchant. Brings some much needed aoe love to warrior tanking while playing around the defensive fluidity of the rogue. Let me know your honest thoughts!
pages:account/posts, Realunstable
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Legendary: Combat Veteran
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Tamable Pet Improvements
I had posted about an issue I was having a few weeks ago with having my tamable dragons deleted after I logged off. A GM confirmed this was an issue and has been in the process of being improved. You can view the issue/response here: https://ascension.gg/bugtracker/view/36688
One of the ideas I'd like to propose is to grant players 1 soulbound whistle of each type of special tame. One Draconic Warhorn, one Summoner's Stone, one Elemental Loadstone, and one Blood Soaked Vellum. These items would be blank slates that would allow players to permanently learn one of each type of pet summon and add it to their vanity. Just a scroll item like a vellum that you go tame the creature you want, then highlight that creature after you tame it, and it is absorbed onto the vellum. These could be rewards from the challenge modes from leveling, or even just given to players from the quests of ascension tutorials.
My second suggestion is to increase the overall drop rate of pet whistles in the world. Maybe Rare Spawn creatures should be guaranteed to drop their pet whistle if they have one. Or at least be a higher than normal chance depending on how long their respawn timers are.
I understand the need and want for rare pets for a sense of personal achievement and having to do special things to get them making them bragging rights so to speak. But having to go run UBRS or Black Morass every time I log back in because my pets were deleted is Not okay.
Let me know your honest thoughts here
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RE: Area52 - Anyone tested it before?
@NazethNecrotyr Seal of Command works great on aoe abilities like Divine Storm and Whirlwind. Each target hit, procs the seal splash on 3 more targets. You could very easily make a build around Divine Storm and Whirlwind, however your single target dps would suffer.
You could make a talent preset build for boss fights, and run that one epic RE that makes seal of command hit 30% more but only does single target then. And focus on the single target abilities you listed off for boss fights.
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RE: Bloodthirsty Berserker
@Viskius I think that is a really fair scaling actually. I just looked and was saddened that Bloodthirst isn't listed on the Wrecking Crew talent
Overall I like it and it could add some good flavor to builds.
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RE: [Stormgarde] + [Thunder and Lightning]
@ForPony I actually wanted this same suggestion to happen so I could actually do my Stormborn build, causing the Stormgarde to actually trigger the Lightning Shield Orb damage so it would reduce the cooldown on my elemental mastery. I was wanting to do a cool lightning tank concept but cant quite do it without this change.
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RE: Tank Aggro
@KaptainKarmac I feel your pain. But the threat improvements we had not too long ago made most things much easier. Normal classic WoW was a nightmare to hold any sort of threat, so I'm glad we at least don't struggle until the dps are hitting huge numbers. Regardless until more changes are implemented try switching out a few REs to boost your threat.
The "Taunting" uncommon enchants actually draw a lot of threat. I'm running two taunting thunder clap res.
Another option is the single rare REs like Holy Guardian that increase your threat by 30% with a specific school of magic.I would opt to take these REs over the 1% agility ones you have currently. Hopefully this helps!
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RE: CoA Enchants
@Erasai I don't believe they will implement the enchanting system onto that realm. The enchanting system on normal ascension is based around a free-for-all custom class build. And it links it all together. CoA is the opposite approach and building around the 20 some odd classes and their unique abilities. Different systems that wouldn't really match.
If they do anything with enchanting in the future it won't look like the current format we know.
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RE: Frenzy Shot into Frenzy Strike
@Ironcloak I'm aware of that RE. And I'm requesting this change for two reasons.
- I don't want to be a cat. That would make working with the Unrelenting Wrath RE really tedious and not fun.
- The epic enchant bloat is huge and there are far too many choices in current build making lately. Just adding the ability for both melee and ranged hunters is a much more streamlined approach.
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RE: Bloodthirsty Berserker
@Viskius Definitely cool and would feel much better for duel wielding builds. But adding onto what Chappinhas said, adding actual weapon damage to Bloodthirst from this enchant too would be really interesting to see.
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Frenzy Shot into Frenzy Strike
Frenzy shot is an amazing tool for hunter-like builds that want to give their pet some additional cleave. However there are many melee variants of hunter or hunter/rogue builds with pets that could really use the extra love. I have an Unrelenting Wrath build that I do with melee and it is a ton of fun. But having to do a strange backwards jump to apply Frenzy Shot occasionally feels strange and clunky because we still have a dead zone. So I would love to see Frenzy Strike added to the ability pool and have it function exactly like Frenzy Shot, only melee obviously.
Currently I have it macro'd into my charge ability which works nicely at the start of fights, but still leaves you trying to time your Charge and the Shot cooldown together, which doesn't always work.
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Advancing Glacier Legendary RE
Noes about this RE:
Visually speaking I would love to see actual shards or chunks of ice forming around your character. Giving an actual ice armor feeling to this RE as it cycles.I also would like for things like Blessing of Freedom or other slow reducing effects to actually effect this enchant. At 10 stacks you will be immobilized, but it would be awesome to occasionally be able to "cheese" your way out of it so you're not completely slowed and able to keep this stacks going from time to time.
This enchant is very powerful in concept and offers a lot of potential for both Tanking and Dps. Majority of the effects should scale with attack power. That being said I also felt that there are not enough enchants that directly support shield tanks. And with this bolstering your defenses, it fits into a potential sword and board build as well.
I hope you all like this RE as much as I do, especially since there just really aren't too many really good frost re's in the game in my opinion.
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RE: Exorcise the judged
I love simplistic enchants like this that just allow that power spike you need. I wish more things applied paladin seals honestly. Also this could most likely could be a Rare RE. There's a ton of Epic RE bloat that they should start cleaning up xD
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RE: CoA Server Support?
@ReaperSkippy Thanks a bunch, that worked
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CoA Server Support?
I was wondering if the CoA server has a discord channel we can join and report directly to just like the Wrath server does? I've been wanting to submit suggestions and bug reports while play testing it.
Also an ongoing issue on the CoA server is the Fel Enchanted War chest does not currently work. All of my vanity items seem to work just fine except for that, and it is frustrating when wanting to start a new character to test out all of the classes.
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RE: Dungeon Scaling, man - how does it work?
I think the intended version is that they always scale with you. But things get a little wonky when you're not in a group is my guess. I have ran Stockades like 4 times back to back changing nothing, and suddenly it scales the mobs up on the 5th attempt with no rhyme or reason. I feel your pain on this and hope they implement a fix of sorts, or come out with the Heroic mode thats been in the works for a long while now of even old school dungeons.
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RE: Paladin Tank Dungeon Set is Unusable
@Gulron I agree with this point and thought it was odd that the Divinity talent requires your primary stat to be strength. It already requires Righteous Fury, so its not like other tanks can abuse the healing/damage reduction. Most other talents that want to restrict players to a certain type of tanking target mechanics like "requires shields + defensive stance" sort of thing.
Its even more odd because looking at the Touched by the Light talent, it was meant to synergize with divinity. And touched by the light can still be used in defensive stance, while divinity cannot.
Overall a much needed change.
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RE: ERROR #134 (0x85100086) Fatal Condition
@Lorvanack have you played on the Wrath Alpha server at all? Or have you only played on the main realms?
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Quality of Life Updates for Professions
One of the things I would love to see come to Ascension from Retail WoW was the quality of life update that revolved around mining and herbalism.
Every node would despawn for the player, rather than the whole server after the update. (Currently if you mine a node, it will despawn for everyone, forcing everyone to wait to mine it.) I can see if they don't want to do this to keep some form of competition between players alive, especially since High Risk is a central focus for the Devs. But it would be a very nice addition to the game making it easier to gather resources more often.
Secondly, Bird Form being a cast time is quite odd, and I don't understand why this was a change made to it in the past few months. If they are worried about it in terms of pvp (having that quick advantage of mounting up and dive bombing other players or whatnot) I would just say make the form unusable in PvP modes at all. We already can't fly in high risk so I don't see this being a problem. (PvE mode only) But reverting the form back to instant cast would be most ideal.
[I did the swift flight form questline and didn't get the swift flight form. After contacting a GM they said that the form is Not yet available but I will receive the form as soon as it is. This is good news and makes me think the form will be available before WotLk. Which is why I'm pushing for the instant cast form now.]
Thirdly, the addition of Darkmoon Firewater would be awesome. https://www.wowhead.com/item=124671/darkmoon-firewater
I know this wasn't even a thing that was added to the game until WoD came out, but it could easily be attached to a Darkmoon vendor. I would love to see it stack with the gathering helmets and world buffs; but I know that might be pushing it a bit. Your gathering speed would be near instant speed. Even just putting in Sealed Crates for a chance to get it would be great that you could get from fishing in pools.{If the nodes are changed to be up for every player, then technically it doesn't matter how fast you gather since you're not competing with others.}
Let me know your thoughts in the comments below, or feel free to leave a like
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RE: "Welcome to Ascension" (Sung to the tune of Welcome to the Internet" by Bo Burnham)
@ShamusAran Freakin well done xD I sang along the whole read
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RE: Static Cling Epic RE
Be sure to check out my other enchant ideas if you like as well:
https://forum.ascension.gg/topic/596/serpent-spread-epic-re
https://forum.ascension.gg/topic/593/holy-vindicator-legendary-re
https://forum.ascension.gg/topic/592/wrath-of-the-righteous-epic-re