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Senior GM Lost
@VoodooJazz We actually did try this for a while, but had many more complaints about that compared to what we have right now
This was mostly due to the fact that battlegrounds had so long queue times that it took most of the fun out of it
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The data we collect is over the course of our entire project, meaning 6+ years' worth of information
We have had periods with it enabled so that you could toggle, periods with segregating exp locked characters into their own BGs and/or dungeons, and periods of it disabled - and so far our conclusion simply is that it is the most beneficial to leave it disabled.
That being said, we're always open to test new ideas, collect more information and make changes and tests based on that. A lot of things can change as we grow and our playerbase evolves
It's a rather big question, but our biggest reason for disabling it is quite simply that our investigations on the community health show, that the overall happiness and positivity come from it being disabled
I 100% understand the fun of having a maxed-out twink to PvP with - and it is something I enjoy myself.
But no matter what decision we make, we'll make people question our choices. Therefore we have to go off the data we have and our expertise gained through trial and error
I hope this clears up a bit.
Senior GM Lost
This sounds like it may be an issue with your internet connection, possibly with your ISP (internet service provider) - one relatively quick and simple way of seeing if that is the case, is using a VPN connection.
If that lets you in without any problems, you'll have confirmation that it's on that end.
I hope this helps.
I am happy that you are voicing your concerns
We do indeed have a few realms, but those are for good reasons
First off, we have Al'ar, which is really great, not just for us, but for the player base in general
We get to test new concepts, throw up ways to play the game, which simply isn't viable in the long run, but really fun for a shorter period of time, and so on.
But not only that - it is also a superb way for new players to get into the game, learn about all of our features, and be on a level playing field with most others, as you don't have to do any catchup for a chance of being part of the end-game content.
Those two things combined have, over time shown us that our temporary realms, both League and Seasonal, create an influx of players.
As for CoA:
this is an entirely different way of playing the game, and caters to a somewhat different player base.
In our opinion, it wouldn't fit well in the existing way of playing Ascension, and as such, we chose to separate them. It also allows us to make changes to CoA that most definitely wouldn't be an improvement to the classless concept
I hope this clears up a bit - although you all should still feel free to discuss opinions, and thoughts on ways to do things different!
That is an interesting topic! I'd love to hear what our player base thinks!
At the moment though, we are based on a Wrath client and game engine, which means any progression past that would require significant work
We have 2 options when it comes to progressing past Wrath.
in either scenario, I believe we would continue working on custom content, in the same way as we already have though
What are your thoughts?