New tanking Legendary: Demonic Apotheosis
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I've seen quite a few people try to get a dependable Metamorphosis tanking build and I personally loved to idea of being able to tank as a Warlock in pre-WoD expansions.
Mists of Pandaria offered the perfect ability to do this through a glyph.https://wowpedia.fandom.com/wiki/Glyph_of_Demon_Hunting
My idea for this LRE would be to have it require knowing Metamorphosis.
Your regular Metamorphosis would be replaced by Demonic Apotheosis, a permanent stance rather than a temporary shapeshift. In this stance the special Metamorphosis abilities are useable and the damage increase from Metamorphosis is replaced by a 10% damage mitigation and slightly increased threat generation.
edit: considering MFB causes the tank to deal less damage a similar effect would probably make sense in this caseDemonic Apotheosis would limit you to fire and shadow spells and abilities and stuff that is useable in all other shapeshifts.
Since I am not very experienced with tanking I am gonna add some additional ideas to add to this RE or some seperate supporting REs in here. I'd appreciate some feedback on this.
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Demonic Apotheosis would allow the user to use both Demon Armor and Fel Armor at the same time
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The effects of Demon Armor and/or Fel Armor are doubled while Demonic Apotheosis is active
edit: double might be a bit much in hindsight
new idea: Demon Armor grants 50% additional armor, Fel Armor provides a percentage of spirit or intellect as resistances against all spell schools -
The Immolation Aura, Hellfire, Shadowfury and Shadow Cleave can now apply the Soul Leech talent effect (the effect would be reduced for Immolation Aura and Hellfire)
edit: this probably should be more in line with the Ret Paladin Talent 'Vindication'
new idea: Immolation Aura and Hellfire now have a chance to apply the attack power reduction part of the Soul Leech talent and benefit from the Soul Leech Capstone effect, Shadow Cleave and Shadowfury benefit completely from the Talent, but only provide a third of the healing -
Rain of Fire or Hellfire get a similar effect to Consecration (Emanate) from Emanating Light, in the case of Rain of Fire the ability would turn into a instant cast, granting you a minor stacking mitigation buff. In the case of Hellfire the spell would allow you to move while channeling, deal reduced damage to the caster
andor grant a 5-10% damage mitigation buff while channeling
edit: in both cases a reduction in outgoing damage would probably be a good idea -
Searing Pain will now also hit other enemies affected by Immolate in a small radius
edit: as a standalone RE this should probably require MFB or Demonic Apotheosis to be active -
Getting hit by attacks while channeling Hellfire has a chance to unleash additional, larger Hellfire Bursts which reduce the
movement andattackspeed of nearby enemies
edit: movement speed reduction would provide too much value, the attackspeed reduction would be in line with an undmodified Thunderclap -
While casting shadow spells attacks made against the caster have a chance to cause a burst of shadow energy around the caster, leeching some health from enemies around the caster.
While casting fire spells a similar effect is active, instead resulting in a burst of fire, dealing some damage and reducing nearby enemies attack speed by 10% -
Drain Life, Mana and Soul have a chance to send additional links towards attackers while channeling, applying a weaker effect to additional affected enemies.
- As an additional support for this tanking RE the 'Mind over Matter' RE could be changed to include Demonic Apotheosis
Feel free to reply with some other ideas, feedback of any kind would be appreciated.
edit: cleaned the post a bit up, added another support idea
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@Singeslayer what you wrote here would be too op in my opinion
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1st is ok
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2nd for this you have talent = 4x posible effect for this skills
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3rd soul leech for this skills = this tank no need healer in heroic dungeons and mabye no need in mythic too = for no be too op need lower chance from 100% to +-10% (soul leech max 40% damage caused go back like heal)
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4th Rain of Fire or Hellfire -40%+ damage or again will be too op (Hellfire = can hit for 5k+- per sec but Consecration can hit for 1k+- max per sec)
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5th no bad for Epic RE but again need -20%+- damage for Searing Pain becose other epic RE make Immolate spread (Blaze RE)
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6th too good for kite mobs when you take effect from 4th
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7th no bad (can be too good for mana-forged barrier tank)
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8th when will be Epic RE will be good with unbounded REs (more aoe)
I apologize for being so honest and maybe even rude
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@WiliemDemon thanks for your input, I took your concerns into consideration and made some edits to the main post
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Bump to hopefully get more attention and feedback
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