Legendary RE: Devouring Quiver
While in Shadowform, your Aimed Shot and Steady Shot criticals now apply a stack of Lingering Shadows on your target, extending the duration of Black Arrow by 3 seconds and increasing its damage by 20%, stacking up to 5 times. Casting any non-Shadow or non-physical Hunter shot resets all stacks.
While Piercing Shots is active, your Instant Poison applies a stack of Devouring Poison, increasing the damage of Devouring Plague on your target by 40% and 8% of your attack power for 8 seconds, stacking up to 3 times.
Your Chimera Shot is transformed into Devouring Shot, dealing Shadow damage based on your ranged weapon damage, which scales with Chimera Shot modifiers, and additional damage equal to 30% of the total periodic effect of Devouring Plague while active on your target.
Killing an enemy afflicted by Black Arrow refreshes its cooldown and spreads Devouring Plague and the stacks of Devouring Poison to all enemies within 10 yards.
my main objective with this RE is to create a "dark-ranger"-type build which incentivizes players to:
- play as a marksman that uses arrows as ammunition only
- pick abilities such as Chimera Shot (or in this case, Devouring Shot), which has become quite irrelevant when compared with Explosive Shot, and Black Arrow, which is the most iconic ability for this theme
- use poison as an important part of their gameplay
- fire shots that deal physical or Shadow damage
- deal periodic Shadow damage through Devouring Plague (a DoT which fits the theme, lasts for a long time and does not have almost any talent modifiers, also benefiting from Shadowform) while simultaneously being able to scale with Agility and ranged attack power, which is fundamental to Hunter builds
- devour their enemies while dealing critical damage with their shots!