Current caster/melee PvP state
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Re: PvP Imbalance
Look it could be because I am new to the game and don't know how to caster yet, sort of speak. but I get almost one-shot by melee in BGs, if they get me in a short CC chain i am dead crazy fast. I have tried many different builds and tried to use as many abilities and talents to provide more defense against physical attacks, but it seems i would have to give up a lot of damage and still can't give myself not much more than about 15/20 percent damage reduction, outside of the 4/8 second abilities.
Melee in this game are not in that much of a disadvantage against casters as in other games. They have tons of gap closers. I can push of disengage or blink away and melee is right back in my face instantly, with double charge/ intercept (which is another charge in this game) and other abilities such as speed boosters, add interrupts and silencers and it is pretty much impossible to hard cast in pvp.
In the old post one mentions casters doing better in arenas, in my search I encountered or saw many more melee than casters. and yes, probably a frost mage who is very good and keeping a melee in deep freeze or slowed, or a few casters who have an insane build that can kill in a few seconds, yeah, maybe those, but I love casting and it is a shame I have to keep it at a bare minimum and I bet most of the "casters" that are doing well in arenas are not really your traditional casters but mostly have instant cast abilities such as D.O.T. builds.
I believe this is probably one of the main reason arenas are empty. BG queues are mostly instant, but I usually give up on arena, because of the wait time.
And here is another thing if casters builds are so much better why are melee builds much more popular? The most popular melee builds have over 200 likes in Hero Architect, while caster builds are only in the two-digit range and only very few.
This really needs a really good look in to.
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lmfao bruh u dont know nothing about casters here.
In top 30 arena in 1s, like 95% of the players are casters/ranged. Melee is shit at end game.Caster can 24/7 kite,cc,slow,evade,fear, run. You wont need damage reductions because no melee will be able to get to your melee range if you do it properly.
And casters can use hand of protection to cast freely with no damage reduction at all and to be immune to all melee and spell interrupts while melee don't have anything similar to that against casters.If you want hard cast, just go frost mage, 1 button caster damage.
Don't use dots with the build, just get all stuns, fears, blind, sap, and no melee will be able to get in your comfort zone.And yeah, don't forget to pillar hug in arenas!
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OK, you may be correct. Where can I see arena results, that show what type of class they are?
For your info hand of protection, does not allow you to use any kind of attacks, just you know and useless against casters(obviously).
Melee can interrupt and silence a caster, where casters can't do the same for physical attacks. Melee can also use the same slows and CCs and with the silences and interrupts can just as easily lock you out, as well. especially since they don't have to cast, it's easier to blast in between CC.
I do think casters can be better, but the skill cap is a lot higher, I believe, that is why generally melee builds are more popular (per hero architect). and I mostly see melee in arenas.
I also believe that casters in the top ranks have OP builds that can do massive damage quickly, as compared to new people like me, who don't have the experience to know. I am working on it though.
Melee can do massive damage quickly, even with any regular build and they don't have to cast a single one of them.
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@Battlecrafter
Hand of protection allows casters to cast spells on melee without getting hit or being able to be interrupted.
Do melee have some kind of ability like this? No.They can't silence melee?
Bruh they can have 3 disarms that don't share CDs unlike silences and interrupts that share cds with each similar ability.EDIT:
Make that 4 disarms when counting the mages talent to disarm when getting hit in melee.
Do melee have a talent that can silence caster when getting spammed with spells? No. -
@Eatmyswords Look, melee is easy in BGs, all they have to do is charge, stun and kill. That is what happens too often. with abilities like divine storm and no matter how fast I hit my trinket, i am usually almost dead by the time I get away. This is not a show of skill, but game mechanics that favor melee.
A caster has to set up any cast. They have to CC first and then cast and be quick enough to hopefully get another CC out before melee can either burst or CC. Melee can kill me in one strong ability or in about 3 attempts. A caster can't do that, caster have to cast about 10 to 20 times to take down a melee, so it requires a lot more skill to stay alive long enough to do that.Or maybe, you don't want your fantasy game ruined, by a fairer scenario?
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@Battlecrafter Obviously you never played frost mage that does 3.5k to 4k hits with frostbolt in less than 2 sec casts.
Or your builds are just weak.
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@Eatmyswords I have played frost mage, to be able to do 3k damage as any caster, your either going to have to be a very glass cannon and/or you're probably going to have to have high risk gear etc...
If melee can kill me regularly in BGs in seconds than they are sure doing much more than 3k damage.
I have tried different set ups, even going in with staff and shield and with much more points into survival, but my damage sucks, so I was just delaying the unavoidable.
I have done up to 12 Killing blows in BGs, when i am not targeted heavily by melee, but I am not lying when I say melee can easily kill be in a matter of seconds, much faster than I can kill anyone. That is my biggest beef, here I am giving it all I got putting a lot of work into killing an enemy and here comes melee and I am dead in less than 5 seconds, just very annoying.
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Hears the point. Melee can destroy a caster in seconds, that is a fact. They are doing much more than 3 or 4k in less than two seconds, without having to cast a dam thing, therefore it is much easier.
A mage that can do 3/4k casts, has to first set it up, you can't just free cast in front of a melee, therefore requiring more skill.
Melee can do massive damage, therefore can sacrifice damage for survivability. A caster does that and they won't do damage worth a dam. Maybe it requires highrisk gear to make it possible.
I have a combination of gear that is the best of season 2 plus 5 or six (or more) better pieces that I have bought in AH. I have a the RE and regular wow enchants.
I do have a frost mage/frostbolt build that can do 2k. I have to have lots of CCs so I have to sacrifice some damage for it, otherwise I won't be able to cast or get killed before I can do enough damage to a melee.
currently I can kill melee, but if they surprise me and get the upper hand, it is an uphill battle, because one of their attacks and a bleed on me, even if I do do lots of damage after that, they will probably only have to attack me one more to kill me. This is in bgs, I seem to survive a lot longer in arenas. Melee probably gets a buff in BGs. Probably so that they can get kills, for example I have rogues kill me in one stun and this is with me having 3 of the RE that reduce damage while stun or feared.
What bothers me the most, is when I am attacking a melee and I am working hard to keep them CC and I have to do a bunch of casts and here comes another melee and boom boom I am dead. He gets a kill demonstrating no skill. It is annoying to no end
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@Eatmyswords do you really even PvP? Because frost builds are garbage atm.
Top PvP DPS in Meta are mana fiend and Dragon Warrior atm
Both doing 3x the dmg of every single caster so IDK wtf you are talking about.
Hell there are hardly any casters left in BG's anymore.
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@Eatmyswords Your post literally makes no sense. Everyone can take any ability. You have blink, I have access to blink You took slow? So did I. You have fear? So do I. The only difference is melee has more with gap closers while ranged do not want to use gap closers, and thus melee has more to close gaps. Melee have lower CD CC as well like stuns kidney shot. Only takes 4 seconds to die to melee. The real issue is everyone has all this CC which is all on different diminishing returns and they never updated or changed anti CC options so its easy to slow/fear/silence/stun someone right in a row. Which 1 of those CC should the person use their single 2 minute anti CC on? Because you will still die while unable to hit any abilities. Got 2 anti CC? Well, it doesnt cover every type of CC, and you still will end up helpless. Its not hard to figure out the game is broken CC wise, especially if you realize every CC is on a different DR so you just have all 4 types. That aside, you still die if someone just stuns you again with DR the builds are too frontloaded burst wise. The pvp wasnt well made, nor the talents for anti CC worth much they should be waaay higher % wise. Spamming fear on everyone get more people killed than most anything. Im surprised they never changed CC rules. Very silly and archaic pvp to be honest. Ive played games with better pvp and more balanced, even with better and more complex build options.
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Actually not entirely wrong, some specs need nerf and single player cc should share dr. If you look at bgs top, there are only Hunters most of them are dark rangers and dragon warriors because of brain dead damage and low skill requirements.
Server advertisment says, you can build whatever you want, but that's bullshit, some legendary enchants are nerfed to the ground and deal almost no damage even if you play mele Vs mele.
Devs really should join bgs and nerf damage and cc. So we can see some spec variety, because, no spec ever should be able to kill with 2 casts or under single cc.QQ. So tired at low levels where most of players play with dark rangers, they just drive any new player away and we need new players.
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