@Eatmyswords Your post literally makes no sense. Everyone can take any ability. You have blink, I have access to blink You took slow? So did I. You have fear? So do I. The only difference is melee has more with gap closers while ranged do not want to use gap closers, and thus melee has more to close gaps. Melee have lower CD CC as well like stuns kidney shot. Only takes 4 seconds to die to melee. The real issue is everyone has all this CC which is all on different diminishing returns and they never updated or changed anti CC options so its easy to slow/fear/silence/stun someone right in a row. Which 1 of those CC should the person use their single 2 minute anti CC on? Because you will still die while unable to hit any abilities. Got 2 anti CC? Well, it doesnt cover every type of CC, and you still will end up helpless. Its not hard to figure out the game is broken CC wise, especially if you realize every CC is on a different DR so you just have all 4 types. That aside, you still die if someone just stuns you again with DR the builds are too frontloaded burst wise. The pvp wasnt well made, nor the talents for anti CC worth much they should be waaay higher % wise. Spamming fear on everyone get more people killed than most anything. Im surprised they never changed CC rules. Very silly and archaic pvp to be honest. Ive played games with better pvp and more balanced, even with better and more complex build options.
Best posts made by sasukekorlo
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RE: Current caster/melee PvP state
Latest posts made by sasukekorlo
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RE: Vampiric Embrace... change suggestion.
@Mudbut Could just make an epic enchant that applies all shadow damage to vampiric embrace.
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RE: Current caster/melee PvP state
@Eatmyswords Your post literally makes no sense. Everyone can take any ability. You have blink, I have access to blink You took slow? So did I. You have fear? So do I. The only difference is melee has more with gap closers while ranged do not want to use gap closers, and thus melee has more to close gaps. Melee have lower CD CC as well like stuns kidney shot. Only takes 4 seconds to die to melee. The real issue is everyone has all this CC which is all on different diminishing returns and they never updated or changed anti CC options so its easy to slow/fear/silence/stun someone right in a row. Which 1 of those CC should the person use their single 2 minute anti CC on? Because you will still die while unable to hit any abilities. Got 2 anti CC? Well, it doesnt cover every type of CC, and you still will end up helpless. Its not hard to figure out the game is broken CC wise, especially if you realize every CC is on a different DR so you just have all 4 types. That aside, you still die if someone just stuns you again with DR the builds are too frontloaded burst wise. The pvp wasnt well made, nor the talents for anti CC worth much they should be waaay higher % wise. Spamming fear on everyone get more people killed than most anything. Im surprised they never changed CC rules. Very silly and archaic pvp to be honest. Ive played games with better pvp and more balanced, even with better and more complex build options.