After looking into the abilities and skills available here the server seems grossly overbalanced toward melee builds. And for a ton of reasons.
Atk power scales for more dmg than spell power with talents, you can also make atk power scale to do heavy spell dmg with a few talents. You cannot however do the reverse and scale spell power into atk power.
Melees were given the ability to cross to spell/hybrids but trying to do the same scaling spell power makes a gimp.
Line of sight is so hardcoded here that it was almost designed perfectly to allow melee classes to duck and cover everywhere to wait for a charge burst. Leaving casters with the option of pursue into certain close range death or run away and get charged.
You made sure to nerf every caster ability that could keep a melee back except for frost you even made sure to remove mind flays movement effect lmfao but you gave melee's the ability to choose every caster CC while half of melee's CC doesn't covert to useful for a caster.
At this point it's so blatant and obvious from another designers standpoint that it reads like a sign "F your Caster builds" and lol I just wonder "WHY"? it can't be overlooked this is intentional sabotage of an entire build type on server that promotes a classless system but in reality everything other than a divine storm or bladestorm build performs subpar for much more effort.
Vulpinenin last edited by
@Syft You really have no idea what you're talking about. In high-end arenas there ARE no melees because they get slaughtered by literally every caster out there.
Casters can always CC the crap out of them and use that same Line of Sight to kite around pillars while healing themselves with their spellpower that gives them half healing power. Melee hybrids don't get any healing power from mental quickness, so their heals are wasted points. And full zugzug melees with 0 healing power also have no way to heal themselves other than in-combat with things like Recuperate and procs.
AngelShade last edited by
@Syft All i see in bgs , are melees that do slow armor break, and casters/range classes/builds just literally mopping everyone in front, melees builds are the problem not the other way around.
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