After looking into the abilities and skills available here the server seems grossly overbalanced toward melee builds. And for a ton of reasons.
Atk power scales for more dmg than spell power with talents, you can also make atk power scale to do heavy spell dmg with a few talents. You cannot however do the reverse and scale spell power into atk power.
Melees were given the ability to cross to spell/hybrids but trying to do the same scaling spell power makes a gimp.
Line of sight is so hardcoded here that it was almost designed perfectly to allow melee classes to duck and cover everywhere to wait for a charge burst. Leaving casters with the option of pursue into certain close range death or run away and get charged.
You made sure to nerf every caster ability that could keep a melee back except for frost you even made sure to remove mind flays movement effect lmfao but you gave melee's the ability to choose every caster CC while half of melee's CC doesn't covert to useful for a caster.
At this point it's so blatant and obvious from another designers standpoint that it reads like a sign "F your Caster builds" and lol I just wonder "WHY"? it can't be overlooked this is intentional sabotage of an entire build type on server that promotes a classless system but in reality everything other than a divine storm or bladestorm build performs subpar for much more effort.