Rework existing Legendary Mystic Enchant.
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Let me know what you think on those changes, if there's one you really like.
And perhaps see some live
Thanks.
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Hey have they ever actually taken something from suggestions and put it in game? i'm curious. if you have an example i'd love to know.
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@Kyusthr33
Not that i know. but if we push together why not. -
@Armadragon oh, thats.... i thought the reply would be 'yeah all the time' so do they even read this stuff?
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@Armadragon
One thing I would change from Holy Supernova is the pushback for PVP and a stun for PVE so the tnak wont kick you out from the dungeon XD -
You're right, push back can be tricky in PVE, especially with that range. Made the changes.
Thanks. -
I've actually been fairly happy with Tidecaller, Righteous Zealot, Unbounded Spell Slinger and Unbounded Deathbringer in-game. I like the current version of Shadow Visions better only because it lets you generate stacks in bursts and keep the stacks until you're ready to use them, rather than requiring a full channel, which makes things trickier sometimes.
I would suggest that Battlemage simply changes Arcane Barrage, Fire Blast and Ice Lance to deal additional damage based off attack power and removes their mana cost. The suggested change seems unnecessarily complicated, in my opinion.
I do really like the suggested changes to the Zany Zealot, etc., type of enchants. The current "random" element is not a good design, especially for a legendary. I also like your Martial Crescendo, except I wouldn't require the character to be unarmed (I feel like that would be tricky to program and execute, plus that takes away slots for random enchants and shaman enchants / poisons). Instead, I would push for a "hidden weapon" transmog like others have suggested in other threads and simply have the enchant require 1-handed weapons in each hand. I really like the building up of passive bonuses as you attack.
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Glad you liked the "random one" changes.
On my side never seen anyone play spell slinger, deathbringer, righteous zealot or tidecaller. But i dont do any PvP, perhaps overthere? Here is to bring something a little bit deeper then a elemantal proc...
For Martial Crescendo, I wanted a Monk feeling. Unarmed fist figth. The main thing was to compensate by the enchant, the fact that you loose both of your weapons, and by the same way RE and shaman rogue power up. And have a ramping power along the fight, start slow and finish BIG. The numbers are just theorical to give general idea of the concept. Surely hard to but way more original.
Battlemage was tricky, because even if we change spell the synergies was really poor. Your idea is interresting but look like a maelstrom weapon. But i have to admit that i've design this one for my own pleasure blades falling from the skies, new damage type... You unmask me. couldnt pass trought your detection ^^
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@Kyusthr33 sadly I cannot show or link the proof to you because they reset the threads on the Forums with the season change; but a couple things have been changed in game that I have submitted.
I told them a while back that they should add a "sales" tab in the online store because originally it was all just random and the filters barely worked. They updated the store after commenting on my post the next day. (Small but was still neat to see it happen)
I also posted a while back about how bad the screen flare originally was whenever you'd level up. It would flash all over your screen with every single possible spell you gained access to. I complained saying I had died several times because I couldn't see what I was even fighting and they thanked me for the feedback and changed it within two days.
Most of the things I've seen passed through the forums honestly are more quality of life related or major issues with the client itself. Sadly there are a ton of great ideas for enchants, but they can only do so many with the time and staff they have. It becomes a balancing struggle with each new enchant on top of the agenda they already had planned for that season. But if people really want something bad enough we just have to be vocal and polite and I'm sure they will add it in some way or another
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That's so good to know. If a community feels listened, it stay strong.
Even if the post were deleted, do you remenber if there was a lot of returns / votes / views to climb up to them, or they saw it and made the change?
Is it possible to tag some Dev to show the ideas?I understand that any enchant they become a new thing to balance. that's why i think it is important to work on what's currently existing. A good revamp will make us feel they are "new".
What did you think of my ideas?
Last release was quite big, 25 more RE, lot of spells... Would be a thing to plan keeping season like 3 months long but with "only about" 10 RE (1/2 tanks, 2/3 heal and 6/7 dps), lesser content and take that time to balance them, rework old stuff in need, develop the next one. Transfert to 52. Reset. Start the next one. But that's my greedy player view, easy to say...
Most important thing is they listen to us.
Love this game.
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@Armadragon said in Rework existing Legendary Mystic Enchant.:
But i have to admit that i've design this one for my own pleasure blades falling from the skies, new damage type. ^^
That part of your idea I really liked, I just felt like it would make its own really cool enchant rather than changing Battlemage. I've used Battlemage in the past, once with Arcane Barrage on a melee hybrid that used Lunar Spirits / Missile Barrage talent and once with Fire Blast on a melee hybrid that used Maelstrom Weapon / Hot Streak / Fire Fire Fireball / Flamekeeper. It worked okay for both, but I couldn't keep track how often the free Arcane Barrage proc'd Missile Barrage or how often the free Fire Blast proc'd Hot Streak.
There's a spell in D&D 5th edition called Conjure Volley and another called Conjure Barrage which basically causes WoW's Volley effect but uses daggers, which I thought would make an interesting enchantment and sounds like what you're suggesting.
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@Armadragon said in Rework existing Legendary Mystic Enchant.:
Most important thing is they listen to us.
The devs definitely do, I think a lot of people get impatient because they don't respond to everything (let's be honest, that would be very difficult).
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