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    Armadragon

    @Armadragon

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    Best posts made by Armadragon

    • RE: Rework existing Legendary Mystic Enchant.

      @Armadragon

      Zany zealot /Eccentric Elementalist / Deranged druid / Crazy cultist / Wacky wizardry / Paly pal (paladin version to be create):

      When you cast "class" harmfull spell, cast an additional random cast "class" harmfull spell.
      When you cast "class" healing spell, cast an additional random cast "class" healing spell.
      No buff spell can be cast.
      Each has a 5 sec internal cooldown.

      posted in Mystic Enchant Suggestions
      A
      Armadragon
    • Rework existing Legendary Mystic Enchant.

      The thing i like the most in this game is trying builds.

      I spend hours to create them, looking for ther best Mystic combination, finding the optimal rotation, spamming the dummies...

      I get in the hype train, every time i hear new mystics are comming, cause i know its that much new way to explore.

      But there is another thing that bother me. It's the amount of Legendaries fall into oblivion, or underpowered... Let's be honest, A BUNCH...

      What an open field to imagine how changes can make those better.

      First, i've taken the time to list each that seems, in my opinion, not played, or in a lake of something. I quickly realize that it would be too much, and "limited" myself to the 25ish most in need.

      Then the lines to follow:

      • Stay close to the spirit of the original design, at least to the name.
      • Promote new mechanics.
      • Put forward Spell / Ability / Talent rarely seen.
      • Stimulate the "Class" mixing

      Let all stew for some days, here what i come up with:

      posted in Mystic Enchant Suggestions
      A
      Armadragon
    • RE: Rework existing Legendary Mystic Enchant.

      @Armadragon

      Warcry:

      *Teach you Warcry if you know Battle shout. Require last rank of Booming Voice.

      Warcry: Can only be use under the effect of Battle shout. Sends a wave of force in front, causing damage (based on attack power) to all enemy within 10 yards in a frontal cone. increasing the critical chance of your next Bloodthrist, Steady shot, Shattering thow or Mongoose Bite by 100% for 3 sec. Scale with Battle shout modifiers. 25 rage. 6 sec cool down.*

      posted in Mystic Enchant Suggestions
      A
      Armadragon
    • RE: Mystic enchant tab/manager!

      @Vulpinenin That's another solution but i see two major issues.

      1. The amout of work needed.

      If a change is beneficial, you have to involve what it takes.
      But revamping the whole mystic enchant system, OH BOY! it implies a lot of deep mutations. If the mystic are not linked to the items, what will be their "form", how do we collect it, change the altar in fonction, you basically change the core of the game... I've seen some post about merging "inscription" with mystic enchant and i find the idea quite good, but it requires a lot...

      1. Financial income.

      As a free F2P, they need to have multiple ways of income. By linking the mystic setups to the specs, every body gonna have 2 mystic setup per spec. So execpt very special needs, nobody gonna buy extra preset slots... No sales = no cash = no game.

      The point is to make some quick changes to promote this fonction wich is, in my opinion underrated, and i would personnaly invest in if there wasnt this lake of clarity...

      But maybe we can make a post about a deeper changes on mystic, share some of our pictures, ideas, concepts. And mainly the name that confuse a lot of beginner with the profession.

      posted in Suggestions
      A
      Armadragon
    • RE: Fey Knight legendary enchant

      @DoubleDiamond

      HEY BOY! Thats what i'm talking about. This variant trigger un me lot of way to build around GG!

      posted in Mystic Enchant Suggestions
      A
      Armadragon

    Latest posts made by Armadragon

    • RE: Fey Knight legendary enchant

      @DoubleDiamond

      HEY BOY! Thats what i'm talking about. This variant trigger un me lot of way to build around GG!

      posted in Mystic Enchant Suggestions
      A
      Armadragon
    • RE: Fey Knight legendary enchant

      @DoubleDiamond

      Can be fun, but it miss a way to play it IMO, a path, a spirit... To me a good design is when you read the tooltip, you instantly have ideas to build around. Like i'm gonna take that and that to do this ans i can up this to trigger that... Some example. By your wording, melee it must be. Has it revolve around nature, looks like some Shaman/drood/ Hunt base, with rogue/war splash?
      Has we cannot have pets, a 1/3 uptime is that enough? why not design a way to make them stay longer? or have different buff on the aspect/form you have? make it scale with BM talents? not limited to one? empower a skill?

      posted in Mystic Enchant Suggestions
      A
      Armadragon
    • RE: "Bloodstained Weapon" Rare RE

      @Vulpinenin

      Life steal is an mechanics to explore, even if in PvP it would be hard to balance.
      Would fit perfectly blood DK.
      But with what would you build around RE / Spell / Synergies?

      posted in Mystic Enchant Suggestions
      A
      Armadragon
    • RE: Rework existing Legendary Mystic Enchant.

      @Realunstable

      That's so good to know. If a community feels listened, it stay strong.

      Even if the post were deleted, do you remenber if there was a lot of returns / votes / views to climb up to them, or they saw it and made the change?
      Is it possible to tag some Dev to show the ideas?

      I understand that any enchant they become a new thing to balance. that's why i think it is important to work on what's currently existing. A good revamp will make us feel they are "new".

      What did you think of my ideas?

      Last release was quite big, 25 more RE, lot of spells... Would be a thing to plan keeping season like 3 months long but with "only about" 10 RE (1/2 tanks, 2/3 heal and 6/7 dps), lesser content and take that time to balance them, rework old stuff in need, develop the next one. Transfert to 52. Reset. Start the next one. But that's my greedy player view, easy to say...

      Most important thing is they listen to us.

      Love this game.

      posted in Mystic Enchant Suggestions
      A
      Armadragon
    • RE: Rework existing Legendary Mystic Enchant.

      @DoubleDiamond

      Glad you liked the "random one" changes.

      On my side never seen anyone play spell slinger, deathbringer, righteous zealot or tidecaller. But i dont do any PvP, perhaps overthere? Here is to bring something a little bit deeper then a elemantal proc...

      For Martial Crescendo, I wanted a Monk feeling. Unarmed fist figth. The main thing was to compensate by the enchant, the fact that you loose both of your weapons, and by the same way RE and shaman rogue power up. And have a ramping power along the fight, start slow and finish BIG. The numbers are just theorical to give general idea of the concept. Surely hard to but way more original.

      Battlemage was tricky, because even if we change spell the synergies was really poor. Your idea is interresting but look like a maelstrom weapon. But i have to admit that i've design this one for my own pleasure 🙂 blades falling from the skies, new damage type... You unmask me. couldnt pass trought your detection ^^

      posted in Mystic Enchant Suggestions
      A
      Armadragon
    • RE: Rework existing Legendary Mystic Enchant.

      @virgil94

      You're right, push back can be tricky in PVE, especially with that range. Made the changes.
      Thanks.

      posted in Mystic Enchant Suggestions
      A
      Armadragon
    • RE: Rework existing Legendary Mystic Enchant.

      @Kyusthr33
      Not that i know. but if we push together why not.

      posted in Mystic Enchant Suggestions
      A
      Armadragon
    • RE: Rework existing Legendary Mystic Enchant.

      @Armadragon

      Let me know what you think on those changes, if there's one you really like.

      And perhaps see some live 🙂

      Thanks.

      posted in Mystic Enchant Suggestions
      A
      Armadragon
    • RE: Rework existing Legendary Mystic Enchant.

      @Armadragon

      Harbinger of Flame:

      Your damaging abilities have a chance to ignite enemies, dealing Fire damage to your target and enemies within 8 yards and setting them ablaze, dealing additional Fire damage over 4 seconds and increasing your Fire damage done to the targets by 3%. This effect cannot occur more than once every 5 seconds.
      The fire dammage of you tamed dragon always triger this effect.
      Flameshock, immolation and fireball each increase the damage of your pet by 50%.

      Unbounded Deathbringer:

      You and your dominated unundead non-periodic damaging spells and abilities have a chance to drain the life force of your target and his nearby allies, dealing additional Shadow damage and returning a portion of it to you. This effect scales with your Vampiric touch and Haunt ability.
      Your Vampiric touch and Haunt ability each increase the damage of your pet by 50%

      Shadow Visions:

      Fully channeled Mind Flay grants you a Shadow Visions for the next 4 sec. Shadow Visions give you 10 % cast speed and empowers your next ability:
      Shadow Word: Pain - Afflicts up to 4 additional nearby enemies. Costs no mana.
      Mind Blast - Causes the target and every nearby enemy to take 5% more Shadow damage from you for 12 seconds.
      Devouring Plague - Is also spread to every nearby enemy with Shadow Word: Pain, and reduces the periodic interval by 33%.
      Haunt - Deals 33% more damage.
      Additionaly your Shadowfiend hits 5% faster on target with Devouring plague and inflict 50% more dammage on target with Haunt. This bonus is double when target have both.

      posted in Mystic Enchant Suggestions
      A
      Armadragon
    • RE: Rework existing Legendary Mystic Enchant.

      @Armadragon

      Endless Agony:

      Transform your Curse of Agony in Curse of Endless Agony.
      Curse of endless Agony has an infinite duration (40sec in PVP), inflicting periodic shadow damage every 3 sec and increases the damage the target takes from your Curse of Endless Agony ability by 5%. Stacks 50 times.
      In addition, for 12 seconds after dealing damage with Shadow Word: Death your Shadow, the target also receive all dommage you take and your direct shadow spell casts make you lose 5% of your current health.

      Ambidextrous:

      Increase your melee hit chance by 12%.
      Every 10 auto attack give you a stack of coordination, increasing your next single minded fury attack by 15% and giving you the double strike buff for 2.5sec.
      Double strike: make your next Execute deal 40% more dammage.

      Frost Lich:

      Your damaging abilities have a chance to chill your target, dealing Frost damage and slowing the target by 50% for 4 seconds. This effect cannot occur more than once every 8 seconds. Empower some off your Spell that target an enemy under this effect.

      Shadow Word: Death - Increase +50% dammage as frost and no longer inflict you dammage.
      Cone of Cold - Increase shadow dammage on the target by 10% for 8 sec.
      Frost Shock - Add a shadow dammage-over-time but no longer slow

      posted in Mystic Enchant Suggestions
      A
      Armadragon