High Risk zones that drop high risk materials. Normal mobs should be elites, and there should be boss mobs that are Mythic Dungeon level boss mobs.
Rathter than losing equipment and gold when killed by other players you only lose high risk mats.
High Risk zones that drop high risk materials. Normal mobs should be elites, and there should be boss mobs that are Mythic Dungeon level boss mobs.
Rathter than losing equipment and gold when killed by other players you only lose high risk mats.