@Moanzy should be called "Poor Mans Challenge" Reward is extra prestige coins
Best posts made by Skardy
-
RE: New Challenge mode
-
LRE: Low Tide Suggestion
I think it would be better if this LRE rather than 60% chance to spread Riptide on Healing Wave Crits, it gives a stack of Low Tide. After 3x stacks of Low Tide your next Riptide spreads to those around the target.
I mainly heal with this LRE and I really love it, however the most frustrating aspect is that the AoE heal is reliant on RNG, It would be a lot more reliable if I had control over that aspect.
In mythic+ there are moments when only the tank is getting slapped, and then there are times when everything is getting spiked to death. Control over the AoE Riptide would be amazing.
-
High-Risk Zones
High Risk zones that drop high risk materials. Normal mobs should be elites, and there should be boss mobs that are Mythic Dungeon level boss mobs.
Rathter than losing equipment and gold when killed by other players you only lose high risk mats.
Latest posts made by Skardy
-
Group High Risk Content
I wish there were zones filled with boss level mobs, zones like DarkWhisper Gorge or Tainted Scar.
The mobs drop tokens for cosmetic items and/or high risk mats. These mobs require a full party to tackle.
It be interesting to see different groups clash to compete for resources, Or maybe form a tentative alliance, or grief each other and spark some drama lol.
-
Time Bomb WRE
Amazing WRE for Arcane spell slingers, the Cool Down is way too long to make it a mainstay ability.
This should get the same treatment as Sweeping Strikes/Blade Flurry.
It would be great if there was an Epic Enchant that allowed arcane damage from certain spells such as Arcane Missile, Starfire, Arcane Blast that reduces the cooldown.
-
Mythic+ Tier Set
Can we get Tier sets for Mythic +, I hate raiding. Its kinda lame that in order to perform at highest level for the content I enjoy playing I need to do something I don't enjoy.
-
High-Risk Zones
High Risk zones that drop high risk materials. Normal mobs should be elites, and there should be boss mobs that are Mythic Dungeon level boss mobs.
Rathter than losing equipment and gold when killed by other players you only lose high risk mats.
-
Underbog Tuning
Maybe I just need to "get good" but I feel like the final boss of Underbog is overtuned.
I just did a M+16 and man is it brutal. Is there anyway to address this fight, I can't be the only one who thinks the fight is poorly designed. It's less of a challenge and more of a "mission impossible" type.
First you have static shock which is simple enough, then you have Levitate which...okay a bit annoying but still within reason, lastly you have the adds, which are easy enough to kill. However when you combine all three it becomes an impossible task.
There were multiple times were I got Spark, immediately got levitated and on my way up got hit with multiple lightning bolts from adds only to die at the top from spark. Zero ability to control or avoid the mechanics. Just simply bad luck concerning mechanics. Frankly theres nothing fun about mechanics that can wipe your geared and exp group due to bad luck.
Anyone one else experience the same thing? And for those who don't find it difficult what's the secret, maybe I'm missing something with the mechanics.
-
RE: New Challenge mode
@Moanzy should be called "Poor Mans Challenge" Reward is extra prestige coins
-
Mythic + / Fractals
This is an idea I'm copying from Guild Wars 2's Fractal content.
In GW2 there are Fractals which is basically Mythic +. However GW2 Fractals have 4 Tiers 10 levels each.
The higher the Tier you climb the more Fractal Resistance you need to negate the negative debuffs. I think Mythic + should feature the same mechanics.
Right now if you want to be competent in high level Mythic + you need Heroic Gear from raids. This is fine, but for me personally I don't enjoy raiding. I think it would be better to give Mythic + Resistance to Mythic Gear for those who gear thru Mythics and upgrade those gears with Mythic Coins.
People who raid can still do high level Mythics w/ their Heroic gear, while those who only do Mythic + have a clear direction to work towards. We can select our gears from Mythic 0, then upgrade them as we climb the Mythic + Tiers.
-
LRE: Low Tide Suggestion
I think it would be better if this LRE rather than 60% chance to spread Riptide on Healing Wave Crits, it gives a stack of Low Tide. After 3x stacks of Low Tide your next Riptide spreads to those around the target.
I mainly heal with this LRE and I really love it, however the most frustrating aspect is that the AoE heal is reliant on RNG, It would be a lot more reliable if I had control over that aspect.
In mythic+ there are moments when only the tank is getting slapped, and then there are times when everything is getting spiked to death. Control over the AoE Riptide would be amazing.
-
RE: Mystic Enchants = Gear Slot
@WiliemDemon What the heck are you even talking about LOL. The System will work exactly the same except its bound to gear slots rather than the actual gear....
You know how when you transmog your helm, then equip whatever gear you want the transmog stays the same? Imagine that with the RE instead. It will work exactly the same. You can change the RE whenever you want.
I dont see how this will hurt anyone especially veteran players.
-
RE: Mystic Enchants = Gear Slot
@WiliemDemon They would be tied to the gear slot. You can still extract them the normal way. As a new player there can be a npc that gives you the options for dps, tank, or heal that grants you a generic RE. They can then experiment as they lvl up. The RE system is core to ascension and adds a lot to the player experience. If they had a RE for the role they want to play it might help give them a direction in which spells/talents they should pick up.