the original design was 150% nature damage with 3 stacks of blood venom, internal bleeding didn‘t get changed. (blood venom nerf from 50-30% was a good choice though)
i tested the Re for arena purposes so i did switch targets and had multiple bleeding effects on more than one target. the internal bleeding stacks did increase passively without any problem. i figured that as long as you use the vanilla skill to apply the bleed effect the re internal bleeding will work. for exampel anything that would change the id of that „rend“ won‘t work.
Posts made by Kerinnon28
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RE: Blood Venom
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Blood Venom
To be honest there isn't much to say here.
Just release Blood Venom as it was intended the first place please. Of course there aren't much uses for it besides single target dps'ing but that is what assassination rogue stood for all the time. I just loved the simplicity behind your Idea and I hope you bring it live just how you imagined it in the beginning. Hemorrhage buff through bleeding effects and poison/nature buff through an applied poison with bloodthirst. it was simply a great freackn idea and after you first adjustment absolutely balanced. People were crying a lot that it was too weak and needed a rework, but it wasn't the Re that needed more work but their build.
Besides it needs the same time to Ramp up as other common builds (ToW, Pure Shadow etc)Thanks for your hard work guys i really appreciate your ideas.
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RE: Warrior SMF + Ambidextrous
That all aside the current T4 and T5 Set's for Warrior doesn't prove much support to two 1 handed builds either.
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Warrior SMF + Ambidextrous
Greetings Devs
I'd like to ask what your goal is for your fellow warrior players.
With the current changes players that want to compete with other builds in ascended raids are kinda bound to play tools of war or heavyweight. Since Ambidextrous now only has a Chance to trigger the Re's proccs from out of rotation (Rend/Execute) and you reduced MS + OP damage from it by 10%. this is a dmg drop by close to 2k dps. You introduced a LOT of hybrid and caster RE's, now it kinda feels you don't give much attention to your fellow vanilla warriors that just like to smash. Since numbers are often kinda wacky already melee's just face hard times as it is. Please give us a little bit more support in providing more options or not so harsh nerf's. 10% on the very core is hard, specially since ambidextrous doesn't provide much numbers to the build on it's own.