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    ForPony

    @ForPony

    I love TTRPGs and Ascension-WoW. <3

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    Best posts made by ForPony

    • Modifying Tanking abilities for DPS, Off-Tanks and Melee Healers

      Harmless Little Bunny.png

      Design Reasoning
      This doesn't remove the threat. It just sets the threat modifier to 1.0 and flat bonus to 0.
      Allows for DPS builds to utilize abilities like Shield Slam, Thunderclap, Searing Pain and Maul.
      Like "Ice Warden" and "Holy Guardian", I don't believe this should be an Epic RE.


      Warding Bond.png

      Design Reasoning
      The health cap of these abilities prevents them from being useful abilities. Redistributing damage is a cool mechanic for Healers and Off-Tanks.


      Kingsguard.png

      Design Reasoning
      There are so many abilities and talents that deal with these triggers I genuinely have no clue how this would play out. Through your tank you could trigger:

      • Abilities like Overpower, Counterattack and Water Shield
      • Talents like Blessed Recovery, Reckoning and Backlash
      • Even the new RE 'Light of the Guardian'
      posted in Mystic Enchant Suggestions
      ForPony
      ForPony
    • New UI of Skill-cards and Quest Board... me not likey

      The Skill-cards

      • Take up even more screen space when they pop up. With lots of colored-in empty space around the symbol of the ability for some reason.
      • Description-box was made smaller and now requires scrolling (needing to scroll through a Pop-up is bad UI design)
      • The cards feel overall less "World of Warcraft-y"

      The Quest Board

      • You have to find your [completed] quests in the correct Index-tab to turn them in. Instead of [completed] quests being put on the first page of the Quest Board.
      • Index of Quests takes up entire screen now. When prior UI only took up a 1/4th of screen.
      • Oversight through Quest Board feels more difficult now. Everything looks the same. Requires scrolling through a Pop-Up (which again, is always bad UI design).
      • I feel like I'm heavily relying on my knowledge of the previous UI layout to navigate through current UI layout.
      posted in General Discussion
      ForPony
      ForPony
    • [Stormgarde] + [Thunder and Lightning]

      (I initially posted this as a bug, but Reaper Skippy told me to put it in as a suggestion)

      1. So Shield Slamming with [Stormgarde] RE deals 'Stormgarde' damage to nearby targets when Lightning Shield is active.
      2. [Thunder and Lightning] reduces cooldown of Thunder Clap by 2 seconds when Lightning Shield deals damage.

      Is there anyway of adjusting it so that the 'Stormgarde' damage scales with Lightning Orbs and counts as a Lightning Orb proc?

      As is right now, 'Stormgarde' damage does not lower the cooldown of Thunderclap if you have the [Thunder and Lightning] RE.

      posted in Suggestions
      ForPony
      ForPony
    • RE: Hybrid Risk Has GOT TO GO

      @Cpayne
      There are lot more PvEers than PvPers. And if you push PvP onto the entire community a lot of people will just quit.

      Also, the reason why High-Risk is so lucrative is because a lot of PvEers are willing to cough up the gold to avoid PvP but still want access to those powerful enchants, consumables and items.

      But I agree that the system is buggy. I'm a No-Risk PvEer, and really hate it when it flags me for PvP. I don't like having gear, items or gold stolen from me. And I think a vast majority of players are like me. So a good fix to the High Risk system would be to overhaul it to this:

      In a Major City pay 200gp to gain a High-Risk buff for 1 hour:

      • You are flagged for PvP (this is the only way you can become flagged for PvP)
      • You may now collect High-Risk items in the World
      • You are now trackable via /who (meaning other players may search zones to find High Risk targets)
      • Aspect of the Beast no longer makes you untrackable (shapeshift makes you trackable as a beast)
      • If you are killed, the player that kills you gets the 200gp you put in (so Kill-stealing is a thing again 😛 )
      • Upon death you lose your High-Risk buff and become unflagged
      • Returning to the NPC with a your High-Risk buff intact will allow you to get your 200gp back

      _
      Maybe have a 500gp or 1000gp buff to collect raid gear or more expensive items. But the point of my proposed system is that it is more palatable of a loss if you die, because the player already put in what they are willing to lose. A system like this is also more enticing to "Hardcore" PvPers like you because it allows you to find other High-Risk players faster.

      I could see myself putting myself into High Risk mode in a system like this. But as it is right now I am content with sticking to PvE. And I would definitely quit if Ascension became a PvP-only server.

      posted in Suggestions
      ForPony
      ForPony
    • RE: AOE Heals = Heal nearby allies/raid members instead of just party members

      I agree with @Cosantoir

      Suggested AoE heal changes:

      • Expand definition from "Party members" to "Party/Raid members"
        • If possible, make the AoE heal the lowest HP% people first (except the target of the spell of course. They should always get healed)
      • Reduce radius of AoE spells
        • But buff the correlating talents that increase its radius (i.e. [Holy Reach])
      • Introduce specific-AoE-healing-spell Rare RE's similar to [Multi-Multi-Shot]
        • Increasing the number of healed targets from 5 to a possible 8
      posted in Suggestions
      ForPony
      ForPony
    • RE: Please make tire token way cheaper

      @Wayne152
      Cheaper?!? A full Tier 1 normal set costs only 800g.

      When I first heard about horizontal Tier Tokens being on-sale I genuinely thought they were going to cost 1000-2000 gold each.

      The price is fine in my opinion.

      posted in Suggestions
      ForPony
      ForPony
    • 404 Capitals not Found

      What do you guys think of Ascension creating an event that makes our capitals unavailable. Requiring a raid or sort of war-effort to reclaim?

      During that time, we'd have to use the Callboards and AH of other locations.
      Obviously neutral locations would become the next go to; but what if Ascension didn't make it that easy? Forcing us to fight to reclaim every bit of lost territory.

      Requirements for Reclamation could be:

      • daily quests to kick the Defias Brotherhood out of Stormwind or Scarlet Crusade out of the Undercity
      • "stealth missions" to enter the capitals unnoticed and retrieve stolen supplies for NPCs that have been kicked out of their shops
      • defeat powerful raid-bosses in each capital
      • war-effort supply quests similar to the AQ-gate event
      • special Mythic+ Keys that need to be leveled up quickly and then turned in
      posted in Suggestions
      ForPony
      ForPony
    • Please, may I get off now?

      Provide a Dismount Option while between Flight-paths

      • Reason 1: Sometimes you fly past where you want to go
      • Reason 2: You spot a rare or a High-Risk player that you want take on
      • Reason 3: LFG and BG queues don't let you enter while flying
      • Reason 4: More uses of skills like Feather Fall, Levitate and Safefall.
      • Reason 5: It would be dope!

      Oh yeah, do NOT have jumping off your hippogriff/wyvern give you a free parachute. Buwahahahaha!!! Make people buy a [Parachute Cloak] if they don't roll the necessary skills. Heck, Ascension can maybe even program those Vanity Cosmetic Wings to let you glide down. ❤

      posted in Suggestions
      ForPony
      ForPony
    • RE: Paladin Tank is Strength-locked. Please remove

      @Gulron
      They would have to severely nerf [Divinity] if the strength-lock is removed.

      This 3 point talent (without STR-lock) is all of the following combined:

      • equal to 6 points of [Deadened Nerves]
      • better than 3 points of [Focused Will]
      • on par with 4 points [Nurturing Instinct]
      • not to mention it even has a decent Capstone

      That's a value of roughly 13-15 talent points all wrapped up in 3 points. Hell, I play a PvE healer and would take it for the 60% stamina -> healing power conversion alone.

      [Divinity] would be NUTS on an Agility-based, self-healing bear tank.
      It would be a must have for Spirit-based, PvP healers.
      I never played MFB, but I would think any tank would welcome -6% damage taken and +12% healing received.


      It's fine how it is. Please don't get it nerfed for prot-pally builds.

      posted in Suggestions
      ForPony
      ForPony

    Latest posts made by ForPony

    • RE: Paladin Tank is Strength-locked. Please remove

      @Gulron
      Your initial post is requesting that the "Strength-Lock" is to be removed, not the [Righteous Fury] requirement.

      I agree with you that if [Divinity] has a [Righteous Fury] requirement that that needs to be removed. However, I absolutely don't think the "Strength-Lock" should be lifted from this talent without seriously nerfing it in the process. It is too powerful of a (3) point talent for Agility-tanks and Spirit-pvp-healers.

      posted in Suggestions
      ForPony
      ForPony
    • RE: Stealth Mage

      @EmeraldCore
      In PvE
      WoW isn't built for rewarding Stealth-Gameplay. The game is design around 'Combat', and stealth in its very nature is an 'Avoidance of Combat'. Nothing needs to change on the players' end to make [Stealth] fun. The abilities are well designed. But it requires drastic changes in world-building and NPC-behavior code from the Ascension Devs.

      Things you need to make [Stealth] exciting:

      • Make enemies that need to be avoided at all costs, but are positioned in ways that they block progress forward.
      • [Vanish] only drops aggro, but doesn't reset 'non-engaged' monsters. Part of the Stealth-fantasy is opening up, bleeding up a target and vanishing before they can fight back. Problem is that [Vanish] in solo-gameplay resets the enemies, which resets their health.
      • A visual overlay of monsters' perception proximity. Basically a visual indicator of circles and cones you need to avoid stepping in while stealthed.
      • Infiltration and Pick-Pocket quests. A monster mechanic that gives you a debuff of having been 'Detected' and thus failing your quest. Forcing you to go back and 're-accept the quest'.
      • Monsters that when un-CCed for [X]-amount of time call out for help and overwhelm an area with adds.
        • Make it so that [Distract] can halt the adds in place and buy your party more time.
      • Bosses that become more powerful the more enemies were killed before the party comes up to them.

      In PvP
      It is used as an unreliable gap closer. [Intercept] stuns a target for almost as long as [Cheap Shot]. But one requires point-&-click and the other requires maneuvering yourself slowly up to a target before AoE knocks you out of stealth.

      My suggestions for making Stealth better:

      • Breaking or losing stealth needs to make your untargetable to people outside of melee range for a brief moment.
      • Talents for [Stealth] to make is so that DoT damage does not break your stealth.
      • Change [Master of Subtlety] talent to: "While stealthed and 10 seconds after breaking stealth deal 30% more damage. However, when this damage buff fades you take 30% extra damage for the next 30 seconds." Forcing you to play a Hit and Runner type of PvPer
      posted in Builds
      ForPony
      ForPony
    • RE: Is healing nerfed?

      @Alexyo
      While leveling, healing feels strong. I'm guessing because nobody puts talents into applying [Mortal Wound] effects.

      But I'm not a PvPer, so I don't know what end game BG healing is like. My gut instinct is that 'pure healing' isn't going to fly. Playing a [CCer with support heals] seems more sensible because of those aforementioned [Mortal Wound] effects. Every dps will pick those up.

      Try the LRE - Dominant Word: Shield, because shields are not affected by the reduced healing from [Mortal Wounds]. And then pick abilities that lock people down and creates distance between the enemy and your allies.

      Your play style will be more 'proactive' than 'reactive'. It'll be about disrupting the enemy's flow and deny the burst combos. Problem is that successfully doing that is super fucking hard!!! You'll need to understand and learn how to exploit the weakness of EVERY OP Dps LRE out there.

      Good Luck ❤ 😛

      posted in General Discussion
      ForPony
      ForPony
    • RE: Pickers ?

      @WiliemDemon
      Do you play High Risk? Because those are really popular professions with High Risk players.

      posted in Suggestions
      ForPony
      ForPony
    • RE: They banned me and dont know why

      @Yoghurtt maybe an Ascension Dev is a fan of Yogurt and doesn't appreciate your sense of pun-humor.

      posted in Discussion
      ForPony
      ForPony
    • RE: Paladin Tank is Strength-locked. Please remove

      @Gulron I simply just read what the tooltip said. If there is extra hidden stuff involved, my bad.
      Divinity.png

      But my point still stands. Because of its limited scope the [Divinity] talent is balanced. And that without the STR-attribute or RF requirement, this (3) point talent would be as powerful as a (13-15) point talent.

      posted in Suggestions
      ForPony
      ForPony
    • RE: Shield of the Righteousness possible change

      I proposed this rare RE a while back. But it seems applicable to your request:
      Harmless Little Bunny.png

      The requirement for [Righteous Fury] to use [Shield of the Righteousness] is still there, but neither ability would generates 'bonus threat'.

      (Obviously [Righteous Fury] with this RE would still keep its: [+10% Armor], [+30% STAMINA -> SP] and [-10% Damage].)

      posted in Suggestions
      ForPony
      ForPony
    • 404 Capitals not Found

      What do you guys think of Ascension creating an event that makes our capitals unavailable. Requiring a raid or sort of war-effort to reclaim?

      During that time, we'd have to use the Callboards and AH of other locations.
      Obviously neutral locations would become the next go to; but what if Ascension didn't make it that easy? Forcing us to fight to reclaim every bit of lost territory.

      Requirements for Reclamation could be:

      • daily quests to kick the Defias Brotherhood out of Stormwind or Scarlet Crusade out of the Undercity
      • "stealth missions" to enter the capitals unnoticed and retrieve stolen supplies for NPCs that have been kicked out of their shops
      • defeat powerful raid-bosses in each capital
      • war-effort supply quests similar to the AQ-gate event
      • special Mythic+ Keys that need to be leveled up quickly and then turned in
      posted in Suggestions
      ForPony
      ForPony
    • RE: Shadow DOT Caster Suggestions

      @Cosantoir
      Too Much. Also, here https://db.ascension.gg/?mystic-enchant-creator

      I recommend taking some of your many points and creating short, concise suggestions. Each holding single concepts that readers can digest easily.

      Also Developers aren't going to overhaul their system because you bombarded them with a massive wish-list. Try to understand how the current Ascension system works and suggest changes that create the least amount of alterations needed.

      posted in Suggestions
      ForPony
      ForPony
    • RE: Mythic+ time challenge

      @draconas
      I think they should just introduce a Leader Board.
      And at the end of each week hand out prizes to the fastest clears.

      Maybe even have general chat call outs for "Players A,B,C,D and E broke the Key20 Scholomance record with <time>".

      posted in Suggestions
      ForPony
      ForPony