@Gamekrazzy Finally a reason to use thorns and wards. Really cool idea!
Posts made by Fastprey
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RE: LRE: Abjurer's Thorns
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RE: Change Crimson Champ pws use
@WiliemDemon the debuff isn't the problem. It's crimson champion tanks basically preventing healers from using power word shield or any RE attached to that.
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RE: Change Crimson Champ pws use
@Syfusion I had to switch from Dominant word: shield because of the guardian of the light epic that made tanks start spamming power word shield on themselves. So I 100% agree.
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RE: More Tank REs
@cinemon444 I 100% agree. I've seen a few suggestions in the mystic enchant forum and I even wrote one myself. I wish the dev team would just do the same thing with tank REs that they have been doing with dps REs: just add a bunch and worry about balance later.
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RE: More Tank REs
@WiliemDemon I have one character on S8 but i'm already tired of playing draft. Nothing like leveling 3 times 0-60 and still not getting the 7 abilities you wanted to make a build work. New races could add a lot to the game but then you would have a ton of people complaining that they need to race swap their mains to be as meta as possible. For now i just want more Tank REs added to both servers to get people playing something other than dps.
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RE: More Tank REs
@WiliemDemon I like healing and tanking but i dont think WREs will be enough. It's going to be a couple months before they hit the other server. We need something in the meantime.
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More Tank REs
Currently there are only 10 dedicated Tank REs out of 141 REs (on Area 52). with more Tank REs, with more variety, more people would be likely to play the role and have more fun doing it. Tanks are always in short supply and i feel like adding more build variety would make playing the role more desirable.
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RE: Zookeeper
@Draythtoo I really like your second idea. It's kind of like a demonology lock in retail but more variety. It would also be nice if certain pets or summons were better at single target or aoe. Or casting certain spells affected some summons in different ways, like if you cast fireball while fire elemental is up he gains a stack that adds damage or maybe he just causes a small explosion. Very cool idea for a legendary.
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RE: Legendary RE: Master of Combat
@Realunstable having killing spree grant the bladed shield effect would probably be better rather than doing multiple replacements in one legendary. and it would keep with the theme of a rogue tank better.
i still like the idea of the Combat readiness being a buff you have to maintain because it forces the tank to dual wield for the combat potency capstone.
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Legendary RE: Master of Combat
Transform Combat Readiness into Master of Combat giving more base damage reduction while maintaining the increasing damage reduction gained when getting hit while also decreasing your damage done and increasing threat generated. in addition transform killing spree into Bladed Shield absorbing a large amount of physical damage based on you agility and possibly dealing a small amount of high threat physical damage . this RE would also increase the effectiveness of the Combat Potency capstone effect in order to maintain this tank buff. make this buff unusable in all tank stances.
I didn't want to include numbers because obvious balance changes that this RE would need. maybe the shield could be smaller as well and increase while ghostly strike is active like the epic RE In The Zone. Sorry if this is very disorganized I just wanted to get my idea for a rogue tank out. the whole goal would be to have a dual wielding shield making tank.