@Gooba You and me both I tried Area 52 and it just ain't fun like Al'ar was, knowing everyone else was having the same RNG struggles I was, and doing Prestige groups, lol. I'm very impatiently awaiting Season 8 to the point I'm not finding much else worth playing in the meantime, haha
Posts made by Draythtoo
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RE: Al'ar
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RE: Al'ar
Didja miss the giant text on the front page that said Oct 28th for Season 8? Or the warnings that Al'ar was being merged into Area 52 and all your chars are there now?
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Zookeeper
I'll leave the fine-tuning of %s to y'all. This is just the idea.
Legendary Enchant - Draft Only? Disabled or HEAVILY nerfed in PVP mode for sure.
Zookeeper
Removes all restrictions on Summoned/Tamed creature limits, allowing you to use any Skills/Spells that summon units to your aid. Also lowers Player damage output by a large enough % to encourage heavy reliance on Pet Usage.Option 1: Makes all Summons permanent, instead of Timed, allowing you to have, for example: A Summoned Imp, 3 Treants, an Infernal, and a Water Elemental. Hand of Gul'dan would only spawn/respawn a maximum of 3 Wild Imps, not add more every cast, or change the spell to summon 3 wild imps while this enchant is on.
Option 2: Turns ALL pets into temporary ones, and normalizes all summon durations to 30 or 60 seconds, encouraging a "rotation" of summoning different pets, e.g; Hunter Pet, then Infernal, then Treants, then Feral Spirits, then Felhunter, etc. Obviously this would require the Enchant to change all pets into instant-cast summon spells instead of casts like the Felhunter. Similar to FFXIV's modern Summoner, but more pet-focused than pet-themed.