@Cheeseberry I don't think these people are "right wing", they are not political, they are just haters, but with all the woke stuff being shoved down our throats, even people who were tolerant are now not so much so.
Best posts made by Battlecrafter
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RE: This game is utterly Unenjoyable.
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Current caster/melee PvP state
Re: PvP Imbalance
Look it could be because I am new to the game and don't know how to caster yet, sort of speak. but I get almost one-shot by melee in BGs, if they get me in a short CC chain i am dead crazy fast. I have tried many different builds and tried to use as many abilities and talents to provide more defense against physical attacks, but it seems i would have to give up a lot of damage and still can't give myself not much more than about 15/20 percent damage reduction, outside of the 4/8 second abilities.
Melee in this game are not in that much of a disadvantage against casters as in other games. They have tons of gap closers. I can push of disengage or blink away and melee is right back in my face instantly, with double charge/ intercept (which is another charge in this game) and other abilities such as speed boosters, add interrupts and silencers and it is pretty much impossible to hard cast in pvp.
In the old post one mentions casters doing better in arenas, in my search I encountered or saw many more melee than casters. and yes, probably a frost mage who is very good and keeping a melee in deep freeze or slowed, or a few casters who have an insane build that can kill in a few seconds, yeah, maybe those, but I love casting and it is a shame I have to keep it at a bare minimum and I bet most of the "casters" that are doing well in arenas are not really your traditional casters but mostly have instant cast abilities such as D.O.T. builds.
I believe this is probably one of the main reason arenas are empty. BG queues are mostly instant, but I usually give up on arena, because of the wait time.
And here is another thing if casters builds are so much better why are melee builds much more popular? The most popular melee builds have over 200 likes in Hero Architect, while caster builds are only in the two-digit range and only very few.
This really needs a really good look in to.
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RE: Current caster/melee PvP state
OK, you may be correct. Where can I see arena results, that show what type of class they are?
For your info hand of protection, does not allow you to use any kind of attacks, just you know and useless against casters(obviously).
Melee can interrupt and silence a caster, where casters can't do the same for physical attacks. Melee can also use the same slows and CCs and with the silences and interrupts can just as easily lock you out, as well. especially since they don't have to cast, it's easier to blast in between CC.
I do think casters can be better, but the skill cap is a lot higher, I believe, that is why generally melee builds are more popular (per hero architect). and I mostly see melee in arenas.
I also believe that casters in the top ranks have OP builds that can do massive damage quickly, as compared to new people like me, who don't have the experience to know. I am working on it though.
Melee can do massive damage quickly, even with any regular build and they don't have to cast a single one of them.
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RE: Current caster/melee PvP state
@Eatmyswords Look, melee is easy in BGs, all they have to do is charge, stun and kill. That is what happens too often. with abilities like divine storm and no matter how fast I hit my trinket, i am usually almost dead by the time I get away. This is not a show of skill, but game mechanics that favor melee.
A caster has to set up any cast. They have to CC first and then cast and be quick enough to hopefully get another CC out before melee can either burst or CC. Melee can kill me in one strong ability or in about 3 attempts. A caster can't do that, caster have to cast about 10 to 20 times to take down a melee, so it requires a lot more skill to stay alive long enough to do that.Or maybe, you don't want your fantasy game ruined, by a fairer scenario?
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RE: Current caster/melee PvP state
@Eatmyswords I have played frost mage, to be able to do 3k damage as any caster, your either going to have to be a very glass cannon and/or you're probably going to have to have high risk gear etc...
If melee can kill me regularly in BGs in seconds than they are sure doing much more than 3k damage.
I have tried different set ups, even going in with staff and shield and with much more points into survival, but my damage sucks, so I was just delaying the unavoidable.
I have done up to 12 Killing blows in BGs, when i am not targeted heavily by melee, but I am not lying when I say melee can easily kill be in a matter of seconds, much faster than I can kill anyone. That is my biggest beef, here I am giving it all I got putting a lot of work into killing an enemy and here comes melee and I am dead in less than 5 seconds, just very annoying.
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RE: Current caster/melee PvP state
Hears the point. Melee can destroy a caster in seconds, that is a fact. They are doing much more than 3 or 4k in less than two seconds, without having to cast a dam thing, therefore it is much easier.
A mage that can do 3/4k casts, has to first set it up, you can't just free cast in front of a melee, therefore requiring more skill.
Melee can do massive damage, therefore can sacrifice damage for survivability. A caster does that and they won't do damage worth a dam. Maybe it requires highrisk gear to make it possible.
I have a combination of gear that is the best of season 2 plus 5 or six (or more) better pieces that I have bought in AH. I have a the RE and regular wow enchants.
I do have a frost mage/frostbolt build that can do 2k. I have to have lots of CCs so I have to sacrifice some damage for it, otherwise I won't be able to cast or get killed before I can do enough damage to a melee.
currently I can kill melee, but if they surprise me and get the upper hand, it is an uphill battle, because one of their attacks and a bleed on me, even if I do do lots of damage after that, they will probably only have to attack me one more to kill me. This is in bgs, I seem to survive a lot longer in arenas. Melee probably gets a buff in BGs. Probably so that they can get kills, for example I have rogues kill me in one stun and this is with me having 3 of the RE that reduce damage while stun or feared.
What bothers me the most, is when I am attacking a melee and I am working hard to keep them CC and I have to do a bunch of casts and here comes another melee and boom boom I am dead. He gets a kill demonstrating no skill. It is annoying to no end
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PvP needs attention
Re: PVP Ruined
I have been playing the game for about 3 months. I am a Centurian rank now. So I play bgs quite a bit. I love PvP that is all i like to do in any kind of Wow server.
I do believe this server has amazing depth of character customization through abilities and talents, that being said These are my issues:
There are many times where the BG is one sided, where one side is totally dominating the fight. It happens way too often. If characters can be placed in either Horde or Alliance than it should be possible to divide the teams up fairly, for example, by Ilvl, to at least attempt to allow for a fair fight between the two groups.
I believe that all characters should have a limit on how many crowed controls they can have, because it seems that CC is king, he who can CC chain the other is sure to win. But this is minor compared to BG group balance.
Another thing is balance between casters and melee, but that is an other subject in itself.