@Anerythris no bad but some i no like
By Fire be Purged - changed to Epic. (good in legendary have low use in epic can be use more)
Eldritch Knight - changed to Epic, 1 second internal cooldown. (good too and CD for balance)
Overheating - changed to Epic, remove weapon damage scaling and implement proper attack power/spellpower scaling. (good too for melee fire dps (mabie tank with templar of flame RE))
Holy Supernova - changed to Epic.(100% good healer now can aoe cleanse)(mabie delete knock back effect and get like 30 sec CD)
Benevolent Crusader - changed to Epic, and for me i change to your holy heal critical give your next nature/fire/frost heal +5% heal power and your nature critical heal give your next holy /fire/frost heal +5% heal power can stack 5 times (+25% more heal for next heal) (i change it only becose right now holy specialization talen have capstone +- same like this RE effect)
Battlemage - changed to Epic. (good )
Plague Bearer - changed to Epic. Rework to let Maul apply Rabies, which deals nature damage over time and increases the damage of consecutive Mauls by 5%. (good too almost no1 like this RE i think 😄 )
Zany Zealot/Eccentric Elementalist/Crazy Cultist etc: for me i only change this in to epic and no make any changes becose i like this random effects and your 10 sec CD use your skill with 50% damage and can not crit and use any proc effect 😞 (it will be almost same like frost lich legendary RE now (9 sec cd for 1 target damage effect)and you will need some addon that will tell you when you can use good skill for make 150% damage like fire mage use every 10 sec his insta pyroblast hmm sorry no insta 😞 )
Crazy Cultist no use Fear in epic
Zany Zealot no use psychic scream in epic
wacky wizardry no use polymorph in epic
Spell Slinger/Harbinger of Flame/Deathbringer etc: your change is no bad here but with your change i think will this be use only with blizzard/rain of fire ....(aoe damage skills) and for me i again only change to epic RE and no other change
Soul Bender: changed to Epic (i no know why you change heal RE to dps RE 😞 ) for what i think can be good is :
- your drain soul have 100% chance to accumulate Soul Energy up to 20 max (+- like combo points more = better) and orher shadow channeled skills (drain life, drain mana, mind flay) have 50% chance to accumulate Soul Energy and Using Shadowburn and shadow word: death heal all friendly target in 30 yards around you (heal will be +- with 10% your shadow SP per 1 Soul Energy)(with me changes it will be mabie be in legendary RE)
Ice Barrage: changed to Epic, does not work with Frostbolts made instant by Maelstrom Weapon and decreases frost damage done to players by 15% while equipped. (good 100%)
Shadow Visions: changed to Epic (no sorry but i no like it becose your change will make twilight paragon RE only legendary RE for mind flay + twilight paragon will be op now)
Mending Tide: changed to Epic. Your Riptides are no longer consumed by Chain Heal, but increases the cooldown of Riptide to 8 seconds. (no bad) + make more power for this every time target with your riptide get heal with chain heal get +2 sec for riptide effect (no longer make aoe heal)
Wild Felfire i will no change this RE
Divine Purpose: changed to Epic. (good 100%) but for more balance no more +75% but only 40%
Warcry: changed to Epic. Cooldown lowered to 1 minute. (good 100%) (+ new Rare RE shouting first line with this RE all bonus effect from battle shout get + 2 sec time (need be use with Warcry RE and Battle Fervor RE +6 sec max for this effects))
Whispers of the Old Gods: changed to Epic. Tentacles removed altogether, the buff now triggers from Shadow Word: Pain's periodic critical strikes.(for me i no change this RE i like have it in legendary but Shadow Word: Pain's periodic critical strikes have chance 35% spread from affected target in 8 yard range(i tihnk will be more worth for legendary RE)
Blessing of the Divines: changed to Epic. The effects now scale with holy or nature modifiers and with your healing power. Each effect now has a separate 5 second internal cooldown, but the chance to proc them is increased to 15% per heal, doubled on critical strikes. (sorry i like this RE 😄 only in legendary RE it is true too low chance to proc any effect and with your change i mabe will hate this 5 sec CD 😄 (i all time hate CD on chance effects 😄 ))
Overloaded Froststorm: (for me i no change this RE)(mabie less stacks)
Astral Tempest: (for me i no change this RE)(mabie less stacks)
Battle Fervor: changed to Epic. Stance requirement removed. (can be good even with me new RE i write up)