upgrade your race abilities ? 2nd try
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I hope it is more balanced
Hi all all day farm ? Have almost all you need ? And no know what else make ? Now you can lvl new char for get bonus for your main char (or other char you like)
With your main char (or you like) buy -scroll of absorbing knowledge-(+-500 gold) and use, then your char lose 5% all stats(debuf -missing soul-) but get -fragment of the soul crystal- this crystal mail on your new char and this new char(lvl 1) get +10% all stats(debuf -i share soul-) when you lvl up this new char to lvl 70(max lvl posible) you get -absorb my knowledge .... crystal- (.... = ork or draenei or tauren..) and this crystal is acound bound you can mail to your main and learn it (you lose your debuf and learn all racial skills + unlock +1 proffesion slot) then you have 24h transfer gold and items from this new char becose will be delete.
this scrool (crystal) can use only 2x on character and when you like lear tauren racials on tauren you get 2nd form for this racials +50% effect for passive and -50% cooldown for active skills(+-) (cultivation=cultivation2nd=22 herbalism, endurance=endurance2nd= now change +5% stamina, nature resistance=nature resistance2nd=3%, War stomp= 1min cooldown)
but when tauren learn night elf racials you get --cultivation, endurance, nature resistance2nd, War stomp(2 min CD), Elusiveness, Quickness, Shadowmeld(2 min CD),Wisp spirit, -- and when this tauren learn blood elf racials he get --cultivation, endurance, Magic resistance3rd (4%), War stomp(2 min CD), Elusiveness, Quickness, Shadowmeld(2 min CD),Wisp spirit, Arcane affinity, Arcane torrent(2 min CD), -- and now this tauren have +2 proffesions slot (ps. Magic resistance - have priority becose reduces the chance you will be hit by spells by 2% (all spels no only nature))for a better balance cancel the purebred bonus for now
(for more balance all active racial skills share 20 sec CD )
for more fun with this lvl new char for gain some bonus for your main char can be 10x more chars in this
when your main char finish this 2x absorb my knowledge .... crystal- (.... = ork or draenei or tauren..) you unlock program modification = you now can make this 10x more but you now can buy only -damaged scroll of absorbing knowledge-(+-500 gold) and from lvl up char you get -absorb my knowledge .... cracked crystal- and this cracked crystal give you chose what you like learn but only 1 skill (racial can be learned) (and skill can be learn max 3x = 3rd lvl racial passive skills but active skill can be only 2nd rank) or when you no like skill you can chose unlock new proffesion slot.
When you lvl up blood elf you can chose learn = Magic resistance or Arcane torrent or Arcane affinity or unlock +1 proffesion slot on your main char
like purebred Tauren can chose Magic resistance = you now get all racial for tauren nature resistance rank 3 + Magic resistance rank 1 in this will be change to Magic resistance rank 3 and nature resistance rank 1 = you get nature aura 1% resistance(when you pick) + 4% magic resistance becose Magic resistance priority (when you no pick aura you get +1% nature resistance)
with this suggestions i write here i think will be more fun and more chose how you can play only becose human have +3% spirit and this is too good for healers or gnome +3% int and now with this you can have both on tauren (i like play
) and no need make human for have better heal power
(better ? or less lvl up need https://forum.ascension.gg/topic/996/why-noone-like-me-suggestions/5)
here:
In this suggestions someone wrote to me that it would be too much of a grind and that he didn't like it, so I would modify it so that on the A52 server it could also work so that a character who already has lvl 70 can be deleted by this so that your other character gets these racial abilities ( but it would still remain that 2 characters all racial abilities and 10 only the choice of one ability or a slot for professions).Furthermore, a character that already has these bonuses cannot be deleted by this.(can be use in Seasonal servers too)
And this can also reduce the number of unused characters that just take up memory on the server (maybe I'm wrong) because there are characters from past seasons on the A52 server, so this might work
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Seasonal servers can also have this feature, but I think it would probably not be so appropriate there because there is prestige for them to achieve a better build (more suitable abilities) and this would just add another tedious leveling. But on A52, one character could more or less hold the function of 2 characters at the same time (I mean in terms of professions and not force)
However, seasonal servers with this system could get a +10 lvl up potion for any other character that does not have a prestige debuff every time prestige is completed and that would at least make it easier to lvl up for this system and to get these bonuses
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some stats and change for racial 2x and 3x same
(purebred ...(race) can get only when you use 2x absorb my knowledge ....(same race) crystal and for this you get 1 bonus active and passive skill that help your race
)
Draenei
- gemcutting
- 5 jewelcrafting
- 2nd 7 jewel.
- 3rd 10 jewel.
- 2nd option +0 jewel. + 15% chance make 2nd gem)
- gift of the naaru
- 3 min CD
- 2nd 1,5 min CD
- 3rd 30 sec CD
- 2nd option new passive -holy hands- = any holy heal critical now heal 2 targets with lowest percentage for 5% your heal (Ancestral Awakening talent)
- heroic presence
- 1% hit chance party
- 2nd 1% hit chance raid/party
- 3rd 1% hit chance and 2% haste raid/party
- 2nd option 3% hit chance only for you)
- shadow resistance
- 2%
- 2nd 3%
- 3rd 4%
- 2nd option 3% + 1% for party (Magic resistance have priority but aura will be same)(shadow aura)
- purebred Draenai
- mountain goat (passive)
- reduces damage from falling and your jump is 2,5x longer
- passion for light (active)
- when you use this skill you now make only holy damage for 15 sec = all your other damages change in to holy (your fireball now make holy damage)(2 min CD)
-(this can be on/off skill too but this can be too op i think)
- when you use this skill you now make only holy damage for 15 sec = all your other damages change in to holy (your fireball now make holy damage)(2 min CD)
- mountain goat (passive)
Dwarven
- gun specialization
- +1% critically hit with gun
- 2nd +2%
- 3rd +3%
- 2nd option +2% and +1% hit chance
- 3rd option 8% chance when you auto shot make eplosive (8 yard aoe) but lose 5 ammo (need use gun)
- frost resistance
- 2%
- 2nd 3%
- 3rd 4%
- 2nd option 3% + 1% for party (Magic resistance have priority but aura will be same)(frost aura)
- mace specialization
- expertise 1/2 maces +5
- 2nd +7
- 3rd +10
- 2nd option +5 and +2% armor penetration
- stoneform
- 2 min CD
- 2nd 1 min CD
- 3rd +10% armor for 12 sec 1 min CD
- find treasuse
- (treasure on minimap)
- 2nd 5% chance get 2x gold from mobs
- 3rd 5% chance get 3x gold from mobs(work for pick pocket too)
- purebred Dwarven
- beard my pride (passive)
- this skill give you + 4 main bag space for consum items (food, water, potions, )
- gold hunter (active )
- when you have gold bar in bag you can use this skill and when you use this skill all enemy around you(5 yards) get -Pockets full of gold- debuff for 2 min (-15% movement speed) and anyone who kill this enemy get +5 golds (CD for this skill is 5 min)
- beard my pride (passive)
Night elf
- nature resistance
- 2%
- 2nd 3%
- 3rd 4%
- 2nd option 3% + 1% for party (Magic resistance have priority but aura will be same)(nature aura)
- Wisp spirit
- 75% speed when you death
- 2nd 100% speed
- 3rd 150% speed
- 2nd option 75% speed and get +50% more hp and mp when you revive
- shadowmeld
- 2 min CD
- 2nd 1 min CD
- 3rd you get 2 use but 2 min CD per 1 use
- quickness
- (reduces chance hit you with melee and ranged) 2%
- 2nd 3%
- 3rd 4%
- 2nd option +4% haste)
- elusivness
- (low chance detect you in stealth)
- 2nd prowl/stealth -1 sec CD +5 sec duration
- 3rd prowl/stealth -3 sec CD +10 sec duration
- 2nd option track hidden no work on you and get +1 master of deception effect)
- purebred Night elf
- the night is dark (passive)
- when you are in prowl/stealth then when your damage in this will be critical you no lose prowl/stealth but lose 10 sec duration instead = can hit max 2x from prowl/stealth +- )
- Shadow Warp (active)
- (Shadowstep with 2 min CD)
- the night is dark (passive)
Gnome
- arcane resistance
- 2%
- 2nd 3%
- 3rd 4%
- 2nd option 3% + 1% for party (Magic resistance have priority but aura will be same)(arcane aura)
- engineering specialization
- +15 engineering
- 2nd +22 engin.
- 3rd +30 engin.
- 2nd option +0 engin. and 10% chance make 2nd items from engineering)
- escape artist
- (Escape the effects of any immobilization or movement speed reduction effect.)
- 2nd 30 sec CD
- 3rd 1 min CD + blink 10 yards(can be use in any form)
- expansive mind
- +3% intellect
- 2nd +5%
- 3rd +7% int
- 2nd option 3% +2% SP aura for party)
- purebred Gnome
- little guy (passive)
- when you dodge you have chance(33%) get +3% dodge for 10 sec
- mechanic (active)
- for 10 sec you summon your self like robot and this robot make same like you and use same skills too but take 2x more damage(5 min CD)(can be use in any form)
- little guy (passive)
Human
- Every man for himself
- 2 min CD
- 2nd 1 min CD
- 3rd 40 sec CD share 30 sec CD with pvp trinkets (and Will of forsaken when know)
- mace specialization
- expertise 1/2 maces +5
- 2nd +7
- 3rd +10
- 2nd option +5 and +2% armor penetration
- sword specialization
- expertise 1/2 swords +5
- 2nd +7
- 3rd +10
- 2nd option +5 and +2% bleed damage
- diplomacy
- (+10% reputation gain)
- 2nd +10% and -5% price
- 3rd +15% and -7% price
- 2nd option +0% reputation gain but can chose other race like friend (horde orcs or trols or taurens or undeath or blood elfs)
- the human spirit
- +3% spirit
- 2nd +5%
- 3rd 7%
- 2nd option +3% and heal aura +3%heal effects for party)
- perception
- (stealth detection)
- 2nd stealth detection rank 2
- 3rd heightened senses (talent) effect (with this 3/2 talent)
- 2nd option flare skill lose 50% CD
- purebred Human
- diplomatic speech (passive)
- for every 10 gold sell items you get 2 gold like bonus (+20% sell bonus) and this bonus work for AH too(AH only +2% sell bonus)
- helping hand (active)
- (Soulstone with no time limit(15 min))work only for party member and when this target die you get for this skill 120 min CD but target can resurrect with 30% his max hp and mana
- diplomatic speech (passive)
Blood elf
- Magic resistance
- 2%
- 2nd 3%
- 3rd 4%
- 2nd option 3% + 1% for party (Magic resistance have priority but aura will be same)(magic aura)
- Arcane torrent
- 2min CD
- 2nd 1min CD
- 3rd 12 yard 1 min CD
- Arcane affinity
- 10 enchanting
- 2nd 15 ench.
- 3rd 20 ench.
- 2nd option +0 ench. + 10% chance make 2nd ench. scroll (when make scroll))
- purebred Blood elf
- Addiction to magic (passive)
- you have chance(3%) for when you get hit with magic damage you get for 7 sec Magic absorbing =for this time all damage generate 25% mana from damage (when you get hit for 10k you get 2,5k mana)
- Magic move (active)
- (blink with 2 min CD and no use mana but you can get silence for 1 sec and all enemy around you can get stun for 2 sec(10% chance))(similar like war mage RE for stun and silence)(can be use in any form)
- Addiction to magic (passive)
Orc
- hardiness
- (duration of stun reduction)10%
- 2nd 15%
- 3rd 30%
- 2nd option 10% + 2% resistance freeze, frost bite, ignite(imunite))
- command
- (+5% damage for pet)
- 2nd +7%
- 3rd 10%
- 2nd option +5% pet and +2% damage for party(commander aura)
- blood fury
- 2 min CD
- 2nd 1 min CD
- 3rd 30 sec CD but heal no work on you when you have this effect
- 2nd option 1 min CD and get +2% AP and SP
- Axe specialization
- expertise 1/2 axes and fist +5
- 2nd +7
- 3rd +10
- 2nd option +5 and +1% armor penetration and +1% bleed damage
- purebred Orc
- rage for a friend (passive)
- you get +1% AP/SP for every death in your raid for 30 sec but in same time get +1% damage taken (stacks up to 50 times)
- soul sold (active)
- this skill can use only when you have 30% or less hp and when you use this skill you get for 15 sec +10% AP, SP and haste and 50% max HP heal but when this effect ends you die (5 min CD)
- rage for a friend (passive)
Troll
- bow specialization
- +1% critically hit with bow
- 2nd +2%
- 3rd +3%
- 2nd option +2% and +1% hit chance
- 3rd option +8 yards range for all hunteer skills (must use bow)
- trowing specialization
- +1% critically hit with trowing
- 2nd +2%
- 3rd +3%
- 2nd option +5% damage for all skills 25 yards+(ranged damage no spells)
- 3rd option trowing in aoe (multi-shot (multi-multi-shot RE = max 6 target)) (ps. deadly throw skill can be aoe too now = can now hit max 6 targets)
- berserking
- 3 min CD
- 2nd 1,5 sec CD
- 3rd 45 sec CD
- 2nd option true berseker +8% attack and casting speed and -75% heal get but it is on or off skill (like aspect)
- da voodoo shuffle
- (15% for movement slow duration)
- 2nd 22%
- 3rd 30%
- 2nd option 0% and get jump 15 yard forward every time you get slow(any slow effect)
- regeneration
- (+10% regeneration rate and 10% regeneration in combat)
- 2nd 20% and 20%
- 3rd 30% and 30%
- 2nd option 0% nad 0% but get new skill -insta heal- 10% max hp insta heal 5 min CD
- beast slaying
- (+5% damage vs beasts)
- 2nd 7%
- 3rd 10%
- 2nd option 50% chance get 2x more from skinning and 5% chance get 3x more from skinning)
- 3rd option -butcher-(passive) +3% damage against all
- purebred Troll
- bow and trow master (passive)
- +15 yards range for all skills that use bow or trow weapon
- hunter's eye (active)
- (hunter´s mark) aoe(10 yards) and no use mana and work for all your and your raid skills (1 min CD)(hunter´s mark talents work too on this skill but need know hunter´s mark skill)
- bow and trow master (passive)
Undeath
- shadow resistance
- 2%
- 2nd 3%
- 3rd 4%
- 2nd option 3% + 1% for party (Magic resistance have priority but aura will be same)(shadow aura)
- Will of forsaken
- 2 min CD
- 2nd 1 min CD
- 3rd 30 sec CD and 30 sec shares CD with pvp trinkets (and every man for himself when know)
- 2nd option -i can not die- 2nd ardent defender (get 25% hp and mp,full rage and energy) with 10 min CD)
- cannibalize
- 2 min CD
- 2nd 1 min CD
- 3rd 1 min CD 10% total hp
- 2nd option 10 min CD 15% max health every 1 for 5 sec)
underwater breathing
- 2nd option 10 min CD 15% max health every 1 for 5 sec)
- 233% longer
- 2nd +5% damage in water
- 3rd +10% damage in water
- 2nd option ranged attack have -3% chance hit you
- purebred Undeath
- something went wrong (passive)
- any damage on you have 1% chance for you use Disease Cloud around you that poison all enemy targets for 30 sec (damage is your lowest stat x2 per sec)
- help from a friends (active)
- (mass entanglement) this skill can not be interrupt from damage (2 min CD)
- something went wrong (passive)
Tauren
- Endurance
- (+5% base health)
- 2nd +5% stamina
- 3rd +7% stamina
- 2nd option -5% damage taken
- nature resistance
- 2%
- 2nd 3%
- 3rd 4%
- 2nd option 3% + 1% for party (Magic resistance have priority but aura will be same)(nature aura)
- cultivation
- (+15 herbalism)
- 2nd 22 herb.
- 3rd 30 herb.
- 2nd option +0 herbalism 50% chance get 2x more from herbalism and 5% chance get 3x more from herbalism
- War stomp
- 1 min CD
- 2nd 40 sec CD
- 3dr 40 sec CD and 12 yards
- 2nd option War rush for 8 sec +30% movement speed and immunity for slow (2 min CD)
- 3rd option Crack in the Ground (Shockwave skill vith 2 min CD(insta and no use rage))
- purebred Tauren
- weight of the world on your shoulders (passive)
- all items that can stack now can stack 2x more(bandage 100x normal now for you 200x) and + 4 slots for any bonus(no main) bags you use but you get -2% movement speed per bag (-8% max)
- sharp horns (active)
- when you use this skill you knock back for 2 sec any enemy in cone in front of you and damage them with (your STR + Stamina stat) damage (2 min CD)
- weight of the world on your shoulders (passive)
..
https://forum.ascension.gg/topic/1170/new-race-reskin-and-new-racials-d
- gemcutting
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Why you no like this suggestion? I like know this for make this more balanced and more attractive.
And for me world WoW is too big that it cannot be guaranteed that hybrids do not live here. (Garona, Rexxar, Med'an, Alodi, Arator Windrunner, Galadin (Windrunner), Giramar (Windrunner), Lantresor of the Blade and maybe more)
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@WiliemDemon It's nowhere close to being balanced and i don't want to be forced and pick my character appearance (race) around it's perks.
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And now you choose a race according to what? By what he looks like or by extra abilities? And the fact that there are racial abilities in the game makes the game unbalanced, I'm just suggesting that we have more options to customize our characters.
And in what else do you see that it is not equal? In purebred bonus skills ?
what race you play ?
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@WiliemDemon Right now racial bonuses are almost meaningless in PvE (except for Blood elves AoE silence / Tauren's Stomp in M+) and i'd preffer it to stay that way.
I play dreanei.
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@PeacefulNPC
But WoW is not only about pve but also about pvp and in pve ork (+ SP and AP for a certain time) and troll (haste for a certain time) also have an advantage, similarly, a human (3% spirit= heal) and a gnome (3% int spell dps cast) tauren has its own stun, but how many times do you use it in pvp or pve as a tank? (0.5 sec cast)
And for you like Draenaei when you can use Arcane torrent and War stomp with shared 20 sec CD is bad ? What I think it could be good but you don't think so.
plus can have gift of the naaru with 30 sec CD, heroic presence 2nd option 3% hit chance only for you and gemcutting 2nd option +0 jewel. + 15% chance make 2nd gem
but yes it is bad
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This Orc & Troll racial "trinkets" are neglectable. You can check retail/TBC wow sims - racials are responsible for 2-4% dps diffrence between best and worst race for almost all classes.
Meanwhile your propositions are straight up broken and would force every even remotely competitive player to pick certain race according to content he will play. You could observe results of racials being OP in pre-SL MDI, competitive raider.io groups... not to mention Mythic Raiding scene.
This kind of stuff is extremly unhealthy for the game and i hope your propositions will never go live.
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@PeacefulNPC So, I'm sorry that I thought it might be more fun with what I'm proposing, but I probably shouldn't come up with anything else and start learning to program or do something else.
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@WiliemDemon I'm always up for fun, but what you proposed affects survivability / damage output. A lot of us like to optimize our characters and while 2-4% diffrence is something we can afford to ignore in order to play character we like - your proposition would affect survivability/DPS output in too meaningfull way and lead to situations like:
"HEY LOOK SOME IDIOT MADE AN UNDEAD TANK ! Did you realy thought you can compete agains 5% damage reduction on Tauren with your shitty ass Canibalize ? Get lost noob !"
Am i overreacting ? Possibly but unlikely. I don't see even a slightest chance our raid leader would ever take anything but Tauren/Night elf as a main tank and i as a healer would completly agree with that choice (not to mention i'd change race too).
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@PeacefulNPC but in me suggestions no need be tauren for be tank with +5% damage reduction you can be like Draenei and still can get this +5% damage reduction or +7% stamina maybe you didn't quite get it. Because it depends on your choice what you take and improve for your racial ability. You just have to lvl up the character from which you want some racial ability. Similar to prestige now but with a new character that will then be deleted and you can find out its racial abilities.
2x you get all racial abilities and 10x you can choose 1 to get or improve
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let's say you like to play heal and at the same time you want to play for Draenei
so you can lvl up 2x other new chars with same race (Draenei) and so you get purebred Draenai bonus skills and all Draenei racials rank 3 (+ you unlock 2 more proffesions)
and then you can lvl up Human and take his -the human spirit- (+3% spirit rank 1) next can lvl up again Human and upgrade this passive (+5% spirit) and next again human for (7% spirit or 3% spirit + heal aura) and then can lvl up maybe gnome for his -expansive mind- (+3% int) and so on until a maximum of ten
and yes i know some combination can be better and some can be bad but it is again only your choice
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@WiliemDemon I love RPG's and i like doing "meaningfull choices" but this is not RPG - it is MMOrpg (yes, rpg with small cases as it secondary aspect of this game).
Recently in ShadowLands Blizzard wanted to implement "meaningfull choice" in terms of picking covenants... you know what were the results ?
https://www.wowhead.com/news/tracking-covenant-popularity-by-spec-in-shadowlands-launch-to-castle-nathria-to-321560 (look at post-castlenathria as this is when covenant passives came into play)
I played Resto Druid and as you can see from graphs 90% of us decided to go nightfae. Did i like nightfae ? Hell NO, i despise them and wanted to be necrolord but their ability was just too powerfull.
What about other classes ? Well in some cases there was diffrent BIS covenant for raiding/m+/pvp but as the data shows - almost all classes have 80%+ playerbase sticking to dominant covenant.Is it realy a choice if you have dominant option ? Or is it just another layer of grind / picking Best-In-Slot ability ? If it's just another layer of grind then why introducing it at all ?
If they ever introduce that "racials" then i will just grind them with aura+potion in no-time. You know what 95% of my guild will do ? They will grind it with aura+potion.
At this point whole "rpg" element will be reduced to extra grind - then what's the diffrence between "racial" and "enchant" i need to grind gold for ?
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