Living Post of Suggestions (502 of 512 | 98.05% Upvote)
Howdy and welcome to this post. Chances are you clicked here to see suggestions that would hopefully be for the betterment of Project Ascension. Many of the suggestions you will be housed in this forum post now and into the future, have had in-depth discussion amongst players that regularly clear Ascended content and push Mythic Plus, but that is not to say that player versus player will be ignored. A majority of what is being shared has made an appearance on the official Ascension Discord Suggestion threat, and have overwhelmingly been upvoted (502/512 or 98.05%). Stay awhile, read and share your thoughts.
Increase Beacon of Light duration to 30 minutes.
Increase Consumable stacking to 100 (or more). Bag management is the real final boss of any MMO.
Increase Crafting Mats & High Risk Mats stacking to 100 (or more). Bag management is the real final boss of any MMO.
Give Create Spell Stone a 2% healing buff as well as damage (probably do not need to limit it to periodic healing but all healing).
Remake Divine Favor: When activated, increases your critical strike damage bonus and the amount healed by your Holy Spells by 20% for next 5 seconds. 60 seconds cooldown. Should not trigger GCD.
Remake Lightwell: Creates a Holy Lightwell. Lightwell automatically applies healing over time effect that heals for <N> over 6 seconds to a friendly group or raid target in 10 yards range that have 75% or less health. This effect has a cooldown equal to the player's GCD. Lightwell can’t apply its healing to a target that already has it. Lightwell lasts for 3 minutes or 10 charges.
Remove Mana Spring Totem or merge it into Healing Stream to make Wellspring Totem. It would be learned and levels as the current Mana Spring totem. Mana Spring is a weaker Blessing of Wisdom which it does not stack with and goes away when you die, thus inferior in everyway (and bluntly put obsolete).
Pain Suppression; Let it not trigger GCD like Guardian Spirit. In that case it is ok to lower its duration by 1 second.
Adjust Renew from Rare to Common as even in PVP the ability is lack luster without investment and the vast majority of healers are already heavily rare dependent.
Adjust Rejuvenation from Rare to Common as even in PVP the ability is lack luster without investment and the vast majority of healers are already heavily rare dependent.
Skull Banner to grant all critical strike chance rather than only melee and ranged. Many players are healers, casters and hybrids which often have no benefit from this significant cooldown.
Sprint increase the baseline duration by 3 seconds while removing the duration increase from Fleet Footed. Furthermore change the Improved Sprint talent (will be listed below) to 2 points.
Tidal Force: When activated, increases your critical strike damage bonus and the amount healed by your Nature Spell criticals by 20% for next 5 seconds. 60 seconds cooldown. Should not trigger GCD.
Ammo is an outdated concept and eats up bag space. Note that many ranged weapons would need to be rescaled from the additional DPS provided from Ammunition. Please remove as bag management is the true end boss of all MMOs.
Ascended Raid difficultly to reword a greater amount Marks of Ascension per boss than Heroic and Normal. <--- You say it yourself, Ascended Raids are intended to be the most difficult content in Project Ascension, and thus should be rewarding in a system that so heavily relies on Marks of Ascension.
Badge of Justice turn in for Marks of Ascension. Not something poultry but some actual meaningful exchange, like 10 badges for 2500 Marks.
Have the first 37 ^Hands of Fate* you get from levelling count towards the Lucky Cards.
Idols, Librams and Relics from quest rewards and Badges of Justice turn-ins to be attainable in M+ with proper Scaling. Some examples include "Harold's Rejuvenating Broach" , "Idol of the Raven Goddess" , and "Gnomeregan Auto-Blocker 600"
An alternate use for Mystic Orbs and Mystic Runes outside of the RE Alter. Perhaps wandering Consortium members that will take your Mystic Orbs and Mystic Runes for Marks of Ascension/Marks of War?
Random Enchants (REs):::
Merge Deadly Bites and Unrelenting Wrath LREs together. Potentially add an interaction between to aspects of the REs to read something like this.
Example: Your Mongoose Bite and Counterattack abilities applies a bleed effect to the target for 12 (maybe 14-15 would feel better) seconds which stacks 5 times. This effect also increases the damage the target takes from your Raptor Strike by 15%.
Your Hunter ability critical strikes have a chance to cause your tamed pet to enrage, increasing its damage by 30% for 5 seconds. Damage caused by your pets special abilities while enraged also applies the same bleed effect. Also increases the duration of your Bestial Wrath and The Best Within by up to 2.
Disciple of the Tides LRE to drop the Drop the Riptide and Chain heal portion but have Penance now interacts with the Tidal Waves talent.
Max rank example: "When you cast Penance, Chain Heal or Riptide, you have a 100% chance to lower the cast time of your Healing Wave spell by -20% and increase the critical effect chance of your Lesser Healing Wave (and Tidal Shield) spell by 25%, until two such spells have been cast. In addition, your Penance, Healing Wave, and Lesser Healing Wave gain an additional 10% of your bonus healing effects."
Tuning Dragon Warrior LRE to increase the duration of the Dragon Fury effect which increases the damage of your next Dragon Roar to 15+ seconds. This is the same treatment given to the A Quick Death ERE which brought it into viability.
Frugal Disposition ERE the heal overtime that resulted from overhealing the target was "fixed" during the migration from Mal'Ganis to Al'ar. This change might have been a little bit too much, as the overall smoothness and feel from the overtime heal has been cut heavily and should increased to some degree (no necessarily all the way back up).
Rework the lingering buff from Holy Spirit LRE to apply to the caster and not the target. This will significantly improve the game play and synergize nicely with the new ERE Light of Dawn.
Mind of Matter to no longer be restricted to just Mana-Forged Barrier, but to function with Bear, Defensive Stance, Metamorphosis and Righteous Defense.
Penance ERE that was teased but never delivered: "Healing or dealing damage with Penance heals up to 5 allies within 30 yards of you." <--- Please give this nice scaling so it is useable. We suspect that the poorly created LRE Holy Radiance is causing issues with this REs release.*
New ERE Rupturing Thrash: Your Swipe (Cat) generates 1 Combo Point. Your Rupture is transformed into Trash (Rupture), a feral finishing move that inflicts (300% weapon damage @5CP) damage to up to 10 nearby enemies and causes them to bleed for (2% AP per Tick @5CP) damage. This bleed damage scales with modifiers to Rupture.
Stormborn LRE to always half the cooldown of your Stormstrike, not just when while Elemental Mastery is active.
Talents::: Talents are vital to Ascension, but a design nightmare. Many of the talents are too specific for a classless fantasy and 5 pointers are unwanted. Keep in mind that change 5 point talents into 3 points talents should not simply result in a rescaling of the talent so that the end result is the same. The increase in power by simply freeing up 2 talent points already has the potential for dramatic change.
Below is a collection of ideas.
Fel Concentration Capstone = While you are casting any damaging spell or channeling Blood Horror, Drain Life, Drain Mana, Drain Soul, Invocation, or Mind Flay, your periodic damage heals you for 20% of the damage done.
Rework Improved Life Tap into 3 Points with new pacing.
Increases the effect of Life Tap by 25/50/75%. Capstone Bonus: With the final rank of this talent your Life Tap restores twice as much mana if used when your mana is below 20%.
New Defense Matrix: CONCEPT - While you have an ability active that increases your chance to block, dodge, parry or reduces the damage taken you gain an additional X-Y% damage reduction based on the amount of maximum health missing.
Rework Genesis into 3 Points and add Capstone.
Increases the damage and healing done by the periodic spell damage and healing effects of your spells by 2/4/6%. Capstone: After casting a spell that deals direct damage or healing with a cast time of 10 seconds or less the duration of your next spell that periodically damages or heals is increased by a portion of the spells cast time (before haste or casting speed increases).
Rework Improved Moonkin Form into 2 point talents (to match approach taken by another legendary skill-talent Bestial Wrath & 2 point The Beast Within).
Your Moonkin Aura also causes affected targets to gain 1.5/3% haste. While in Moonkin Form, you to gain 5/10% of your spirit as additional spell damage, and increases your armor contribution from cloth and leather items in Moonkin Form by 20/40%.
Rework Nature's Reach: Increases the range of your damaging spells with a channeling or cast time by 2/4/6 yards. This does not stack with other similar effects. In addition, increases the radius of your Tranquility and Wild Growth spells by 7/14/20%.
Rework Dual Wield Specialization into 3 Points; should also rename to avoid confusion with Enhancement Shaman and Fury Warrior talents that shares the same name.
Increases the damage done by your offhand weapon by 15/32.5/50%.
Rework Improved Sprint into 2 points and spread current capstone across the talent.
Increases the duration of Sprint by 1/2 seconds. Activating Spirit has a 50/100% chance to remove all impairing effects and grants immunity to all movement impairing effects for 2 seconds.
Rework Improved Succubus into 3 points.
Reduces the cast time of your Succubus's Seduction by 15/32.5/50% and reduces the cooldown of it by 4/7/10 seconds.
Rework Master Conjuror into 3 points, to include Healthstones and Mana Gems and give Capstone.
Increases the amount of health restored by your Healthstone and mana restored by your Mana Gem by 7/14/20% and increases the maximum number of charges for each up to 2/3/4. Increase the combat rating gained from your conjured Firestone and Spellstone by 33/67/100% (maybe can just be 50/100/150%). Capstone grants you a chance to empower the benefits you gain from your main-hand Shaman Weapon Enchantment or Warlock Spellstone by X% based on what you have equipped in your offhand for Y seconds.
~ None: Parry or use melee ability
~ Off-hand: Cast a damaging ability or healing spell
~ Shield: Block incoming attacks or deal damage with an ability that requires a shield
~ Weapon: Deal damage with the weapon you hold in your off-hand
Rework Master Demonologist into 3 points and include Infernal. Rescale all benefits that went up to 5% as 1.67/3.33/5% and that went up to -10% as -4/7/10%. Your Infernal lats 3/6/9 more minutes, and increases your armor penetration and spell penetration by 4/7/10%. <--- plays into the Warcraft 3 theme of Chaos damage ignoring armor.
Rework Burrowed Time into 3 Points.
Grants 7/14/20% spell haste for 6 seconds after casting Power Word: Shield. This effect is consumed by your next non-instant spell. Also increases the amount absorbed by your Power Word: Shield equal to 13/25/40% of your healing amount.
Rework Martyrdom to have lingering effect.
Increases your healing done by 3/6% when you are below 75% health. When your health is brought up above 75% the Martyrdom healing increase lingers on you for 3 seconds.
Rework Ancestral Knowledge: Increases your Intellect by 2/4/6% and reduces the mana cost of your Shaman spells by -4/7/10%. Capstone: the healing done by your Earthliving Weapon, the total spell power of your Flametongue Weapon, the total frost spell damage of your Frostbrand Weapon, the attack power of your Rockbiter Weapon, the extra attack power of your Windfury Weapon, the critical strike rating of your Create Firestone, and the haste rating of your Create Spellstone are increased by a portion of your Intellect.
Rework Earth's Grasp, 3 point talent with Capstone and include a portion of the talent Guardian Totems to this talent's baseline.
Requires level 10, Increase the health of your Stoneclaw Totem by 25/33/50%, increases the amount of armor increased by your Stoneskin Totem by 10/15/20%, and increases radius of your Earthbind Totem by 10/15/20%. Capstone: Your Rockbiter Weapon also increases your parry rating by an amount of the attack power granted.
Replace Earth Power with Fulmination: Increases the number of swings modified by your Flurry talent and Shredding Blows talent by 1/2/3 and while either is active you take -1/2/3% reduced damage. Capstone: Attacks made by your off-hand cannot miss while under the effects of Flurry or Shredding Blows.
Rework Enchanting Totem: Increases the effect of your Strength of Earth, Flametongue Totems and Totem of Wrath by 5/10/15% and increase the melee haste granted by your Windfury totem by 2/4/6%. Capstone: Your Flametongue Totem, Strength of Earth Totem, Windfury Totem, Wrath of Air Totem and Totem of Wrath are off the global cooldown.
Flurry gains current Shamanistic Focus Capstone = With the final rank of this talent, you gain 10% of your Agility as spell hit rating and 5% of your Agility as melee and ranged hit rating.
Rework Guardian Totems, 2 Points: Reduces the cooldown of your Capacitor Totem, Cleansing Totem, Earthbind Totem, Grounding Totem, Stoneclaw Totem, Tremor Totem and Windwalk Totem by 5/10 seconds. Reduces the mana cost of your totems by 10/20%
New Honed by the Elements, 2 Points. Your Shaman Shock abilities have a 50/100% chance to grant 1 stack of Maelstrom Weapon.
Remake Improved Ghost Wolf into Voodoo Fangs, 3 Points: Increases movement speed in Ghost Wolf by 4/7/10% and reduces damage taken in Ghost Wolf by -4/7/10%. Additionally, whenever you gain a stack of Maelstrom Weapon the cooldown of your Bestial Wrath, Bladestorm, Feral Spirits, Killing Spree or Metamorphosis, is reduced by X/Y/Z seconds (whichever is greatest). Capstone: Ghost Wolf is usable inside and grants at 30% movement speed boost for 2 second when shifted (has cd).
Remake Improved Wind Totems* into Forceful Winds, 2 Points: Your Windfury Weapon successful hits against a target also hit 2/4 of its nearest allies. Each Windfury Weapon attack have a 50/100% chance to generate 3 energy.
Rework Mental Quickness into 3 Points: Increases your bonus spell damage by an amount equal to 7/14/20% your melee attack power. This effect is doubled if your Primary Stat is Strength or Agility.
Shamanistic Focus: Move the Capstone to Flurry. New capstone = When you cast a Shaman Shock spell you gain an additional benefit based on the Weapon Enhancement you have on your weapons. If you have an Enhancement on your off-hand weapon the benefit is reduced (Maybe).
~ Earthliving - doubles the trigger chance and is able to stack ?? times for X seconds.
~ Flametongue - spell damage reduction equal to % of your spell power for X seconds.
~ Fire Stone - also increase your critical strike damage by % for X seconds.
~ Frostbrand - reduces the cost of abilities by % for X seconds.
~ Rockbiter - increases your critical strike chance of all instance cast abilities and spells capable of critically striking by % of your ?? for X seconds.
~ Spell Stone - lose % less casting or channeling time when damaged for X seconds.
~ Windfury - dodge rating equal to % of your highest stat for X seconds.
New Stone's Endurance, 3 Points:
While wielding a Two-Handed weapon and nothing in your off-hand X% of your stamina is added to your Parry Rating. While wielding a Shield Y% of your Stamina is added to your Block Rating. Capstone: When you reach 100 or more Rage you gain Z% damage reduction for ? seconds.
Rework Thundering Strikes in 3 point talent.
Improves your chance to get a critical strike with all spells and attacks by 1.33/3.67/5%. Capstone: With the final rank of this talent, your spell critical strike rating is increased by 30% of your Agility.
Burning Soul Capstone = Stuns, Immobilizations, Roots and Disorients that hit you while casting any offensive spell cause you to take reduced damage equal to a portion of your spell critical strike chance for the duration.
Blood Craze Capstone = Allows 10% of health regeneration while in combat.
Rework Dance of Death to have lingering effect.
Increases your critical strike chance by 2/4/6% when your health is below 75%. When your health is brought up above 75% the Dance of Death critical strike chance lingers on you for 3 seconds.
Capstone Bonus: Killing an enemy will heal you for 40 (increased by attack power) and reset the cooldown of your Intercept. This effect can only occur once every 5 seconds and only works when killing enemies that yield experience or honor.
Rework Dual Wield Specialization into 3 Points; should also rename to avoid confusion with Combat Rogue and Enhancement Shaman talents that shares the same name.
Increases the damage done by your offhand weapon by 7/14/25% and increases your chance to hit with melee weapons and abilities by 1.33/3.67/5%.
Capstone Bonus: With the final rank of this talent all threat generated is reduced by -20%. This capstone effect does not stack with similar capstone effects.
Healing Light to include Flash Heal.
Illumination to include Flash Heal.
Rework Infusion of Light into 3 point talent with Capstone.
Your Holy Shock critical effects reduce the cast time your next Flash of Light, Flash Heal or Blinding Light by 0.7/1.4/2.1 sec, or increases the critical chance and critical heal effect of your next Holy Light by 10/15/20%. Capstone: Your effective holy criticals heals lower the remaining cooldown of Avenging Wrath, Divine Favor, Inner Focus and Lay on Hands by 0.25 seconds.
Sanctified Light to include Flash Heal.
Sanctity of Battle to include Flash Heal.
The Art of War to include Flash Heal.
Empowered Healing to include Flash of Light.
Grace to include Flash of Light.
Holy Concentration to include Flash of Light.
Inspiration to include Flash of Light.
Renewed Hope to include Flash of Light.
Remake Spirit of Redemption Capstone: Upon death, you become the Spirit of Redemption for 15 seconds. The Spirit of Redemption cannot move, attack with any damage spells or be attacked or targeted by any spells or effects. While in this form you can cast any Holy healing spell free of cost. When the effect ends, you die.
Surge of Light to include Flash of Light.
Rework Anticipation to 3 point talent with current Capstone as baseline and grant new Capstone.
Increases your chance to block by 1.67/3.33/5%, your block value by 5/10/15% and further increases your block value by 7/14/20% after you block an attack. This lasts 5 seconds or 2 blocks. This effect cannot occur more than once every second. Capstone: Your melee abilities have a X% chance (based on block value) to reduce the cooldown of your Shield Block, Holy Shield or Invocation by Y seconds. [Does not work versus players].
Improved Righteous Defense Capstone = Heals you for 3% of your maximum health every X seconds [insert formula for lower seconds based on holy spell power]. If you are a full health, an injured party or raid member is healed instead. (Does not work when taking damage from a player / or reduce the healing amount).
Inner Light Capstone = Instantly heal the lowest percentage health friendly party or raid target within 40 yards for 30% (maybe more) of the amount healed.
Redoubt Capstone = "When one of your abilities that require a shield (currently Shield Slam, Avenger's Shield and Shield of the Righteous) go on cooldown you gain a shield absorbing mage damage <insert scaling factor>. This amount is halved if you have Mana-Forged Barrier active.
Shield of the Templar Capstone = Your Paladin abilities, Revenge, and Devastate deal additional damage based on your block value.
Touched by the Light Capstone = Every 6-10 seconds you gain an empowered Holy Light or Greater Heal. It is an instant cases on yourself with additional scaling (insert formula) based on your Stamina.
Rework Adaptive Defense to 3 point talent with current Capstone as baseline and grant new Capstone.
Increases your dodge chance by 1.67/3.33/5% and reduces the damage you take by 5% for 4/7/10 seconds after you dodge an attack. Capstone: Every time you spend X rage, Y mana, or Z energy (or twice as much if shapeshifted) you are healed for 1% of your maximum health (internal cooldown?).
Firm Grip Capstone = Each time you block an attack you have a X% chance to reduce your damage taken from the next source against you by an amount equal to [insert formula based on the armor value of your shield and block rating].
Remake One-Handed Weapon Specialization into Stalwart, 3 Points with Capstone.
Increases the Physical damage you deal when a one-hand handed melee weapon is equipped by 1/2/3% and increases your block chance by 4/7/10%. Capstone: Your melee weapon attacks and abilities have a 30% (maybe increased by block rating) chance to reset the cooldown of your Shield Slam and Shield of the Righteous [reduced versus players].
Rework Shield Mastery to 3 point talent, that longer requires Defensive Stance with Capstone.
Increases your block value by 7/14/20% and increases the damage done by abilities that require a shield (currently Shield Slam, Avenger's Shield and Shield of the Righteous) by 5/10/15%. Capstone: While you have a shield equipped you increase your hit chance and expertise by X% of your block value.
Shield Specialization Capstone = You gain 35% of your block value as magic reduction (Does not work verse players).
Rework Warbringer: Your Charge, Intercept, Intervene, Feral Charge - Bear, Feral Charge - Cat and Blink reduce the remaining duration of slow effects on you by 50/100%.
Rework Gift of Nature into 3 Points, add Capstone:
Increases the effect of all Nature healing spells by 2/4/6%. Capstone: Your direct Nature healing spells and effects have a X% chance to cause any of your heal over time effects to trigger on the target.
Rework Improved Tree of Life into 2 point talents (to match approach taken by another legendary skill-talent Bestial Wrath & 2 point The Beast Within).
Increases your armor contribution from cloth and leather items while in Tree of Life form by 5/10%, and increases your healing spell power by 7/15% of your spirit while in Tree of Life Form. Also reduces the mana cost of Tree of Life by 10/20%.
Rework Omen of Clarity:
Each of your damage, healing spells and auto attacks has a 5/10/15% chance of causing you to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage, healing spell or offensive ability by -100% and the effectiveness (damage/healing/threat) by 5/10/15%. This effect has a 3 second cooldown.
New Deluge: Spending X mana causes the energies to restore health to the last 2/3/4 friendly party or raid members within Y yards that you have directly healed in the last Z seconds. The amount of healing is based on your Earthliving Weapon increase to healing, or your Firestone or Spellstone combat ratings.
New Downpour: 3 Points. While you have an active Water Totem, after restoring X health with your direct healing spells, the totem will pulse instantly heal # friendly party or raid members by % of your healing power within Y yards. This effect can only occur once every Z seconds. Capstone: Your direct healing criticals reduce the internal cooldown of this by 0.5 seconds."
Remake Healing Focus into Mantle of Earth: Reduces the pushback suffered from damaging attacks while casting by 33/67/100%, and causes your Earth Shield charges to heal up to 3 allies within 8 yards when consumed. Capstone: With the final rank of this talent, Charms, Disorients, Fears, and Stuns that hit you while casting any Nature healing spell have their duration reduced by 30%.
Remake Improved Healing Wave into Surging Waves: Increases the healing done by your Healing Wave and Lesser Healing Wave by 1/2/3% and Chain Heal by 2/3.5/5%. Capstone: This healing increase is doubled when you have a Water Totem active and Healing Wave, Lesser Healing Wave, and Chain Heal have a 3% increase critical chance.
Improved Reincarnation merged into Ancestral Healing and possible add a Capstone: Reduces your target's Physical damage taken by -3/7/10% for 15 seconds after getting a critical effect from one of your Shaman healing spells. Additionally, reduces the cooldown of your Reincarnation spell by 5/10/15 minutes and increases the amount of health and mana recovered when reincarnating by an additional 10/15/20%. Capstone: When you restore health to a target effected by your Ancestral Healing there is a X% chance your Spirit increases by 30% for 12 seconds.
Merge Improved Water Shield into Tidal Focus by replacing the the cost reduction to Shaman healing spells with the current Improved Water Shield prox.
New Jinx-Eater: 3 Points. Increases the chance that your removing, curing, etc an additional negative effect on a friendly target, and when you successfully remove an effect your healing power is increased by a % of your spirit. (Stacks?). Capstone: Reduces the mana cost of your spells that remove negative effects by a portion of your spirit.
Nature's Blessing Capstone = When you use any totem with a (base) 20 second or longer cooldown you remove all slow effects on you and nearby friendly targets.
Purification Capstone = Undulation effect that causes every 3rd direct healing spell to heal for an additional 15%. This additional healing is doubled for Healing Wave and Lesser Healing Wave.
New Surge of Earth: 3 Points. When your direct heal fails to bring a target to full health the next source of damage is reduced by <spirit formula> % (half as much versus players) and the reduced damage is distributed to the target over the next 4/7/10 seconds.
New Rising Updrafts: 3 Points. While you have a heal over time effect on a target X/Y/Z% of the direct healing the friend target receives is stored, and when they spend ?? mana, ?? rage, or ?? energy is release healing them.
New Test of Spirit: 3 Points. When your current mana is below 15/25/35% of your maximum, you gain additional mana regeneration equal to 10% of your healing power.
Rework Tidal Waves.
When you cast Chain Heal or Riptide, you have a 33/67/100% chance to lower the cast time of your Healing Wave spell by -10/15/20% and increase the critical effect chance of your Lesser Healing Wave spell by 10/17.5/25%, until two such spells have been cast. In addition, your Healing Wave and Lesser Healing Wave spells gain an additional 4/7/10% of your bonus healing effects.
New Torrent, 3 Point with Capstone & requires Tidal Waves talent:
When you consume a tidal wave your next chain heal heals for 10/20/30% more. Capstone: Your chain heal no longer consumes your Riptide.
Totemic Focus removed as mana reduction added to Guardian Totems (Enhancement Shaman) with appropriate scaling.
Rework Conviction in 3 point talent.
Improves your chance to get a critical strike with all spells and attacks by 1.33/3.67/5%. Capstone: With the final rank of this talent, your spell critical strike rating is increased by 30% of your Strength.
Rework Sheath of Light into 3 Points: Increase your bonus spell healing by an amount equal to 7/14/20% of your melee attack power and your critical Holy healing spells heal the target for 5/10/15% of the healing amount over 12 seconds. Capstone: With the final rank of this talent, Divine Shield no longer reduces your healing done.
Talents that benefit Flash of Light to also work benefit Flash Heal, and vice versa. Some primary examples are The Art of War, Sanctity of Battle, Renewed Hope, Grace, etc.
2022.07.21 - Added horizontal bars for ease of reading.
2022.07.21 - Forgot to carry over a few items from Discord Suggestion posts.
2022.07.23 - Added suggestion by Ruuzu with their Permission. Includes Blood Craze, Dance of Death, Divine Favor, Lightwell, Martyrdom, Nature's Reach, Omen of Clarity, Pain Suppression, Spirit of Redemption, Tidal Force & Warbringer.
2022.07.25 - Added suggestion by trevoer89 with their Permission. Includes merging Deadly Bites LRE with Unrelenting Wrath LRE.
2022.07.28 - Added Lucky Card suggestion for 37 free Hands of Fate by Mapledaddy with their Permission.
2022.07.31 - Added Mind of Matter restriction removal request by Leus with their Permission.
2022.08.01 - Added additional cat form AOE ERE by Wynta with their Permission.
2022.08.02 - Added Dragon Warrior suggestion to extend the duration of the Dragon Fury buff by Stallion with their Permission.
2022.08.18 - Added Sprint, Improved Sprint, Improved Life Tap, Improved Succubus, Burrowed Time and the Dual Wield Specialization talents suggestions by Magicman with their Permission.
Hunter needs some love too.
@Blakk Oh indeed; this is a long work in progress. Many of the ideas are in the hopes of breaking the mindset of Hunter Talent, Mage Talents, Rogue Talents, etc; but simply where the talents are housed.
Focused Burst: Reduce the reduction on the "first hit" to 15% and the subsequent 10% for each shot fired to 5%. Increase the pvp mod by 15%.
Deadly Aim: Increase the chance to 20% and give it an 8 second ICD if it doesn't already have one.
Munitions Expert: Increase the Armor-piercing to 20% and reduce the physical damage reduction of Quick-draw to 10%. Keep the others the same.
Tools of War: Increase it to 4% (2% against players) and reduce the stacks to 8. - Hardly anyone gets to the 10 stacks in their builds, and the buff only lasts for 6 seconds or something, so it hardly benefits anyone in current state.
Nature's Fervor: Add to Mangle (Bear): ...for 12 seconds and has a 35% chance of making your next Swipe (Bear) cause 100% increased threat and cause no global cooldown. - Nature's Fervor has seen very limited use after Corrupted Bear Form was added and adding a portion for Swipe would encourage its usage in raids more, as you wouldn't have to consider the threat for AoE fights as much when using Nature's as compared to Corrupted.
Razer Claws: Increase the physical damage buff to 3% and increase the stacks to 4 times.
All of the "dealing non-periodic damage with X spells and abilities increases your Y damage by 2%, stacking 5 times" need to have their duration increased by 1 second. Currently it is at 5 seconds, but 6 seconds is needed to better enable us to maintain the stacks more consistently. Feels bad to see "__ fades" every rotation.
*Damage Shield (Talent): Needs to be changed to successful blocks.
Blunt Force Trauma: Needs to be changed to "Gives your Damage Shield afflicted targets..." - So that the RE can see better usage in AoE.
Rain of Arrows: Gives your auto-shots a 10% chance to also launch a volley of arrows at your target, raining down a burst of 1 second of Volley. Requires Volley.
Sniper: Standing still increases the damage of Aimed Shot by 2% every 2 seconds, stacking 5 times. Releasing Aimed Shot at its maximum stacks gives it an armor piercing affect, increasing the armor penetration of your Hunter shots by 10% for 5 seconds.
@Blakk you should post these on the Ascension discord in the Suggest section. See what the community thinks. If it is taken well, maybe it'll show up on this list.