What is the logic behind this awful design?
You can have one gap closer, one interrupt, and a limited amount of crit dmg ( which is right )
But guess what? No limit to the amount of healing. You LITERALLY can't kill a healer with 3 people, one being me with mortal strike + pummel, the others being 2 dps and its harder then a boss. And its not me being salty its a know fact in the server so much so that ppl make fun of it in chat. Tree healing is a cancer in this server pvp and the balancing is atrocious. Anyone if blue gear can be an immortal tree.
@MelkorMarkov Isn't one interrupt per character vs multiple healing options pretty standard in WoW? My only contribution would be to say that there doesn't necessarily need to be a limit of one interrupt when they all have such long cooldowns on Ascension which require talent investment to reduce that cooldown to a reasonable amount.
@DoubleDiamond ''Pretty standart in WoW?''
You are really trying to compare this server to WoW? In wow not every healer has acess to tree form, in wow the healer who does in balanced around it ( and poorly, in Wotlk tree druid was also killing pvps ) in reg wow you don't have 53% less dmg to players + 25% less critical with ZERO healing . I dont even know what are you trying to argue here, its a know fact how broken healing is, just look at the top pvp builds. Mortal strike and aimed shot make no difference at all.
Can a GM answer this or were can i put it ? Its game breaking to me and its reason enough to leave and cancel any future purchase. I just did bgs again after the last post and its the same trash. And again, its not me being salty its the consensus on the playerbase.