Fey Knight legendary enchant
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Fey Knight (Legendary Enchantment)
Description
"Your melee attacks have a chance to summon a faerie dragon, fen dweller, lasher, treant, dryad, son of cenarius or a member of the green dragonflight to assist you in combat for up to 20 seconds. This effect can only occur once every minute and does not occur if you have a pet active."Each minion would have it's own special ability. For instance, a faerie dragon would cast Mana Burn.
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@DoubleDiamond no bad but for legendary ? i think need more becose now in epic you can have Dark Arrow or Bear Attack
for me what i think can be better (maybe)
"Your melee attacks have a chance to summon a faerie dragon, fen dweller, lasher, treant, dryad, son of cenarius or a member of the green dragonflight to assist you in combat for up to 20 seconds. This effect can only occur once every 40 seconds and does not occur if you have a pet active. And when you have this summon active every your melee critical damage make (Starfall damage in 20 yards or better for green dragons use Entangling Roots and for every 5th melee critical you use Mass Entangling (when you know this spell no use CD))"
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@WiliemDemon That's a good point, the effect in my mind would simply be a more powerful version of what those epic enchants offer: the ability to summon allies to help in combat. However, I figured the point of the enchantment would be to have one more powerful helper at a time, rather than multiples. Perhaps the inner cooldown could be removed and the enchantment could simply allow someone to build up a small army of fey creatures as they fight.
Or perhaps, in the same vein as what you're suggesting:
Description
"Teaches you the Summon Fey ability. Summon Fey can be used to conjure a faerie dragon, fen dweller, lasher, treant, dryad, son of cenarius or a member of the green dragonflight. These fey minions are enchanced by hunter talents and abilities which affect pets.In addition, your successful melee attacks have a chance to trigger your fey companion's special ability an extra time at no cost."
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Can be fun, but it miss a way to play it IMO, a path, a spirit... To me a good design is when you read the tooltip, you instantly have ideas to build around. Like i'm gonna take that and that to do this ans i can up this to trigger that... Some example. By your wording, melee it must be. Has it revolve around nature, looks like some Shaman/drood/ Hunt base, with rogue/war splash?
Has we cannot have pets, a 1/3 uptime is that enough? why not design a way to make them stay longer? or have different buff on the aspect/form you have? make it scale with BM talents? not limited to one? empower a skill? -
HEY BOY! Thats what i'm talking about. This variant trigger un me lot of way to build around GG!
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@Armadragon said in Fey Knight legendary enchant:
To me a good design is when you read the tooltip, you instantly have ideas to build around.
That's fair, I mainly just really wanted to have the class fantasy of a "greenwarden" type character who is built around combat with limited use for fey minions in combat. I had toyed with the idea of having melee attacks a chance to cause your fey minion to cast a druid spell depending on the minion (faerie dragon casts wrath, treant casts entangling roots, etc.), but wasn't sure how to really make it worth it.
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