maybe monk in 3.3.5 WoW ?
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monk
Windwalker
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Jab (lvl 1)
20 Energy and 8% of base mana
5 yards range
Instant
You Jab the target, dealing 95% weapon damage and generating 1 Chi. (when you no use any weapon your APx2 will be damage and when your main stat is int or spirit APx4 will be your damage) -
Fists of Fury (lvl 1)
20 Energy
5 yards range
Instant (6 sec CD)
Pummel all targets in front of you with rapid hand strikes, stunning them and dealing X damage immediately and every 1 sec for 4 sec. Damage is spread evenly over all targets. -
Roll (lvl 8 )
40 Energy
Instant (8 sec CD)
Roll a short distance.(10 yards) -
Flying Serpent Kick (lvl 15)
30 Energy
Instant (40 sec CD)
Soar through the air forwards at an increased speed.
While traveling, use Flying Serpent Kick again to land yourself, dealing X damage to all enemies within 8 yards, and slowing them by 70% for 4 sec. -
Spinning Crane Kick (lvl 22)
40 Energy / 7.15% of base mana
Channeled
You spin while kicking in the air, dealing X damage to all nearby enemies every 0.75 sec, within 8 yards. Movement speed is reduced by 30%. Generates 1 Chi, if it hits at least 3 targets. Lasts 2 sec.
During Spinning Crane Kick, you can continue to dodge and parry. -
Blackout Kick (lvl 24)
2 Chi and 20 Energy
5 yards range
Instant
Kick with a blast of Chi energy, dealing X Physical damage. -
Stance of the Fierce Tiger (lvl 30)
Stance
Instant
Increases your movement speed by 10%, increases damage done by 10% and increases the amount of Chi generated by your Jab by 1. -
Tiger Palm (lvl 34)
1 Chi and 10 energy
5 yards range
Instant (3sec CD)
Attack with the palm of your hand, dealing X damage.
Also grants you Tiger Power, causing your attacks to ignore 30% of enemies' armor for 20 sec. -
Legacy of the White Tiger (lvl 36)
20 Energy and 30% of base mana
40 yd range
Instant
You honor the White Tiger's legacy, increasing critical strike chance by 5%.
If target is in your party or raid, all party and raid members will be affected. -
Grapple Weapon (lvl 55)
40 Energy
20 yards range
Instant (1 min CD)
You fire off a rope spear, grappling the target's weapons and shield, returning them to you for 8 sec.
If you steal a better main-hand weapon, your damage or healing will be increased by 5% or damage taken reduced by 5%. -
Storm, Earth, and Fire (lvl 60)
10 Energy
40 yd range
Instant (5 min CD)
The Monk splits, summoning an elemental spirit to attack the target. The Monk can split into up to 2 elemental spirits at a time.
The spirits will attack their targets and mirror your damaging abilities. However, for each elemental spirit summoned the Monk's own damage will be reduced.
1 Spirit Summoned - Monk and spirit deal 70% of the Monk's normal damage.
2 Spirits Summoned - Monk and spirits deal 55% of the Monk's normal damage.
The elemental spirits will last until the Monk cancels the effect or their target dies or is otherwise unavailable. -
Spinning Fire Blossom (lvl 62)
1 Chi 20 Energy
50 yards range
Instant
Deals X Fire damage to the first enemy target in front of you.
If Spinning Fire Blossom travels further than 10 yards, the damage is increased by 50% and you root the target for 2 sec. -
Rising Sun Kick (lvl 68)
2 Chi and 30 Energy
5 yards range
Instant (8 sec CD)
You kick upwards, dealing X damage and applying Mortal Wounds to the target.
Also causes all targets within 8 yards to take an increased 20% damage from your abilities for 15 sec.
Mortal Wounds
Grievously wounds the target, reducing (15%) the effectiveness of any healing received for 10 sec. -
Touch of Death (lvl 70)
3 Chi and 40 Energy
5 yards range
Instant (1 min CD)
You exploit the enemy target's weakest point, instantly killing them when have 30% hp or lower and on boss 5% or lower hp(with 50%chance).(player is same like boss)
Mistweaver
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Surging Mist (lvl 1 )
16% of base mana
40 yards range
2 sec cast (-0,5 on max rank skill /lvl)
Heals the target for Y. Generates 1 Chi.
If cast while channeling Soothing Mist, Surging Mist will be instant cast and heal that target over all others. -
Soothing Mist (lvl 8 )
28% of base mana
40 yards range
Instant(channel)
Heals the target for over 8 sec. -
Chi Burst (lvl 12)
33% of base mana
40 yards range
Instant
You summon a torrent of Chi energy and hurl it forward, up to 40 yards, dealing X Nature damage to all enemies, and Y healing to all allies in its path. Chi Burst will always heal the Monk.
While casting Chi Burst, you continue to dodge, parry, and auto-attack. -
Detox (lvl 16)
20 Energy and 2.6% of base mana
40 yards range
Instant (8 sec CD)
Eliminates ailments from the friendly target, removing all harmful Poison and Disease effects. -
Chi Wave (lvl 20)
20% of base mana and use 2 chi
40 yards range
Instant (8 sec CD)
You cause a wave of Chi energy to flow through friend and foe, dealing X Nature damage or Y healing. Bounces up to 7 times to the nearest targets within 25 yards.
When bouncing to allies, Chi Wave will prefer those injured over full health. -
Renewing Mist (lvl 24)
12% of base mana
40 yards range
Instant (10 sec CD)
You surround the target with healing mists, restoring (Y + 15% healing power) health every 2 sec for 18 sec. Generates 1 Chi.
Each time Renewing Mist heals, it also travels to the closest nearby injured friendly target within 6 yards, up to 2 times. -
Stance of the Wise Serpent (lvl 36)
Instant
Increases healing done by 10%, grants hit and expertise equal to 20% Spirit.
Increases haste from items by 10%. Your attack power is equal to 50% of your heal power, and you no longer benefit from other sources of attack power.
In addition, you also gain Eminence, causing you to heal the lowest health nearby target within 20 yards for an amount equal to 25% of non-autoattack damage you deal. -
Resuscitate (lvl 40)
50 Energy and 20.1% of base mana
40 yards range
10 sec cast time (3min CD when use in fight)
Returns the spirit to the body, restoring a dead target to life with 35% of maximum health and mana. Can be cast when in combat. -
Zen Sphere (lvl 48)
30 Energy and 20.1% of base mana
40 yards range
Instant (10 sec CD)
Forms a Zen Sphere above the target, healing the target for Y and dealing X Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. Only two Zen Spheres can be summoned at any one time.
If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled it will detonate, dealing X x2 Nature damage and Y x2 healing to all targets within 10 yards. -
Uplift (lvl 50)
2 Chi and 10% of base mana
Instant
Heals all targets with your Renewing Mist active for Y. -
Revival (lvl 56)
25% of base mana
Instant (3 min CD)
Instantly heals all party and raid members within 100 yards for Y, and clears them of any harmful Magical, Poison and Disease effects. -
Life Cocoon (lvl 60)
15% of base mana
40 yards range
Instant (2 min CD)
Encases the target in a cocoon of Chi energy, absorbing X damage and increasing all periodic healing taken by 50%. Lasts for 12 sec. -
Paralysis (lvl 66)
20 Energy and 10% of base mana
20 yards range
Instant (15 sec CD)
You cause the target's muscles to contract, incapacitating them for 40 sec. If done from behind the target, the duration is increased 50%. Only one target can be victim to Paralysis at any given time.
Any damage taken will cancel the effect. -
Summon Jade Serpent Statue (lvl 70)
25% of base mana
40 yards range
Instant (30 sec CD)
Summons a Jade Serpent Statue at the target location. Lasts for 15 min. Only 1 statue can be active at a time.
Eminence (Passive)
When the Monk deals non-autoattack damage, the summoned Jade Serpent Statue will heal the lowest health nearby target within 20 yards equal to 25% of the damage done.
Serpent's Accord (Passive)
When you cast Soothing Mist, the Jade Serpent Statue will also cast Soothing Mist on an injured ally within 40 yards.
Brewmaster
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Stance of the Sturdy Ox (lvl 1)
Instant
Reduces damage taken by 15%, increases Energy regeneration by 10%, reduces the chance to be critically hit by 6%, increases your Stamina by 20% and allows you to Stagger damage. Significantly increases threat generated.
Stagger(same like in talent tactical mastery)(can use only cloth and leather items) -
Breath of Fire (lvl 1)
10% of base mana/ or 20 energy or 20 rage (talent)
10 yards range
Instant (6 sec CD)
Breathes fire causing X damage to all targets in front of you within 10 yards and generating 1 Chi.
If Dizzying Haze is on the target, they will burn for an additional Y damage over 8 sec. -
Provoke (lvl 1)
5% of base mana/ or 10 energy or 10 rage (talent)
40 yd range
Instant (8 sec CD)
You mock the target, causing them to rush towards you with a 50% increased movement speed for 3 sec and generating 1 Chi. -
Dizzying Haze (lvl 10)
10% of base mana/ or 20 energy or 20 rage (talent)
30 yards range
Instant (20 sec CD)
You hurl a keg of your finest brew, reducing the movement speed of all enemies within 8 yards around target by 50% for 15 sec. Deals a high amount of threat.
Affected targets have a 3% chance to have their melee attacks misfire and strike themselves instead for X damage. -
Gift of the Ox (lvl 20)
Unlimited range
Passive chance (10% chance 10 sec CD) (can use only with any tank stance)
You have a chance when you deal melee damage to summon a Healing Sphere at the side of you that only you can see.
When you move through your Healing Sphere summoned through Gift of the Ox, you heal yourself for [Y + AP x 0.5]. -
Touch of Karma (lvl 26)
10% of base mana/ or 20 energy or 20 rage (talent)
40 yards range
Instant (2 min CD)
All damage you take is redirected to the enemy target as Nature damage over 6 sec instead of you. Damage cannot exceed your total health. -
Clash (lvl 30)
15% of base mana/ or 30 energy or 30 rage (talent)
40 yd range
Instant (35 sec CD)
You and the target charge each other, meeting halfway then stunning all targets within 6 yards for 4 sec and hit for your AP x2.(in pvp 2 sec stun) -
Legacy of the Emperor (lvl 36)
20 Energy and 25% of base mana
40 yards range
Instant
You extol the words of the last emperor, increasing Strength, Agility, and Intellect by 5%.
If target is in your party or raid, all party and raid members will be affected. -
Fortifying Brew (lvl 40)
Instant (3 min CD)
Turns your skin to stone, increasing your health by 10%, and reducing damage taken by 10%. Lasts 20 sec. -
Guard (lvl 42)
2 Chi
Instant (30 sec CD)
You Guard against future attacks, absorbing 25% your max hp for 30 sec.
Any heals you apply to yourself while Guarding yourself are increased by 20%. -
Nimble Brew (lvl 46)
10% of base mana/ or 20 energy or 20 rage (talent)
Instant (2 min CD)
Clears you of all root, stun, fear and horror effects and reduces the duration of future such effects by 60% for 6 sec. -
Spear Hand Strike (lvl 48)
10% of base mana/ or 20 energy or 20 rage (talent)
5 yards range
Instant (15 sec CD)
You jab the target in the throat, interrupting their spell cast and preventing any spell in that school from being cast for 4 sec.
If the enemy is facing you when cast, they are also silenced for 2 sec. -
Avert Harm (lvl 56)
Instant (3 min CD)
You cause 20% of all damage party and raid members within 10 yards take to be re-directed to you. Lasts for 6 sec.
The damage received through Avert Harm can be Staggered. Avert Harm is cancelled if you reach 10% or lower health. -
Summon Black Ox Statue (lvl 62)
40 yards range
Instant (30 sec cooldown)
Summons a Black Ox Statue at the target location. Lasts for 15 min. Only one Black Ox Statue can be summoned at any one time.
The Black Ox Statue interacts with your Provoke and Leer of the Ox abilities.
Sanctuary of the Ox (Passive)
Everytime the Monk deals [AP x 6] damage, the Black Ox statue will cast Guard on an injured party or raid member within 40 yards absorbing 25% your max hp for 30 sec. This effect cannot be cast onto the Monk. -
Leer of the Ox(lvl 64)
15% of base mana/ or 30 energy or 30 rage (talent)
Instant (20 sec cooldown)
Your Ox Statue stirs hatred in the target, causing them to attack your Black Ox Statue for 8 sec. The statue must be within 40 yards of the target.
Requires Black Ox Statue to be active. -
Healing Elixirs (lvl 70)
passive
Every 30 sec, you gain Healing Elixirs.
Healing Elixirs heals you for 5% of your total health the next time a damaging attack brings you below 35% of your maximum health. This effect work only in any tank stances(or form) and can heal for max 50% hp (10x stack = 300 sec CD for this 50% hp heal)
talents
Windwalker
lvl 10
- celerity = Allows you to Roll and Chi Torpedo more often, increases their maximum number of charges by 1, and reduces their cooldown by 5 sec. (3x point max(-15 sec CD and +3x use))
- drinker = active skill = need for use other skills(talents) (1 sec CD)(take only 1 talent point when use 2 points now this skill no use GCD)
- no weapon master = when you are disarm you can use all skills but with only 50% effect/damage (2 talent points(1 talent -80% effect/damage)(no work in pvp)
- deadly hands = when you crit with any skill you have chance (10%) your next Windwalker skill make +10% damage (max 5x point(50% chance for +10% damage))
lvl 15
- steel fist = increases your damage with fist weapons by 2% and when you wielding one fist weapon and no off-hand weapon your critikal damage get +15% damage (max 5 point(+10% damage with fist and +75% critikal damage when use 1 fist weapon(Swashbuckler))
- Dual warrior = your off-hand weapon have chance(5%) use same 1 target skill 2nd time (max 5 point(25% chance))(work with tinanΒ΄s grip but chance is /2)(when you use like overpower you have chance hit enemy with this skill for 120% off-hand weapon damage)
- two-handed master = when you use two-hand weapon (1x) all your skills (auto attack too) get +1 yard range (max 3 point(+3 yards range))
lvl 20
- coffee = critikal damage have chance(10%) give you 1 stack of coffee (when you use drinker skill you get +20 max energy and 10% energy regeneration for 20 sec)(max 5 point(50% chance and can stack coffee buff 5x = give you +100 max energy and 50% energy regeneration for 20 sec))
- Ascension of rage = Increases your maximum Chi by 1 and all enrage skills +1 sec effect time (max 5 point (+5 chi max and +5 sec enrage effects))(max chi with this talent is 10)
- Legend = your Legacy of the White Tiger now give +3% haste too (max 3 points)
lvl 25
- destroyer = your critical damage is increased by 1% per 1% missing hp (max 5 point (+5% critical damage per 1% missing hp)
- cracking tendons = Increases your attack speed(haste) by 1% per critical damage for 4 sec but get drain 0,5% max hp per sec(drain hp = magic damage)(attack speed stacking up to 5x)(max 5 point(attack speed by 5% per critical damage but drain 2,5% max hp per sec)
lvl 30
- speed foot = +8% movement speed but all slow effects gets +1 sec time (max 5 point (40% movement speed +5 sec slow effects)(in BGs only +20% movement speed)
- double = your Jab have chance(20%) hit 2x (max 5 point(100% chance))
lvl 35
- Tiger Strikes = You have a 5% chance to gain Tiger Strikes when you autoattack, increasing your attack speed by 10% and causing your next 4 autoattacks to cause an extra attack. (max 5 point(25% chance))
- big kick = You have a 20% chance to all your no aoe kick skills hit +1 target in 5 yards and aoe get +2 yards range(max 2 point (+2 targets or +4 yards))(work for rogue kick too)
lvl 40
- rolling stones = your roll get +5 yards (max 3 point(+15 = 25 yards roll))
- favor luck = with this talent you have chance (2%) when you kill enemy you geat 1 gold (max 5 point(5 golds))
lvl 45
- jin jang = this talent can be activate when someone hit you or you hit somebody(damage or heal) (1% chance) (max 3 point(3% chance))(all time you get random effect)
- jin = for 15 sec all heal effects on you get +40% effects and you heal for +10% more (water and earth)
- jang = for 15 sec make +8% more damage and you get +8% haste (wind and fire)
- Karma = when you no make any damage to enemy and this enemy kill you he will be killed too (1 talent and 2 skill points) (no damage = no use any skill like thorns, retribution aura, ... too)
lvl 50
- like ghost = all your skills use from behind target get +20% damage (max 5 point(2x more damage)
- improved Stance of the Fierce Tiger = % in this stance will be now reverse (-10% movement speed and damage) but you now ignore 50% enemy armor and have chance 3% disarm him for 1,5 sec (1 point)
- Stance of the sneaky cobra = new skill in this stance any critical have chance(10%) you vanish for 2 sec and all your damage(heal) skills make +15% damage(heal) when you are behind or from side your target (1 talent and 2 skill points)
- Stance of the deadly mantis = new skill in this stance you ignore 80% enemy armor but you take 20% more damage (1 talent and 2 skill points)
lvl 55
- chi holder = when you have full chi you lose 12% less hp from drain effects(blazing life) (max 5 point(-60% hp drain))
- chi master = when you have full chi all your skills make 10% damage like bonus damage in aoe(8 yards) around your target(max 2 point (10% damage in 16 yards aoe))(this talent can not use with chi holder talent)
lvl 60
- blazing life = when you use this skill you get +20% damage in exchange for your hp (this skill can on/off but CD is 3 min)(drain HP 0,5%xtime use per sec)(1 talent +2 skill points)
..
Mistweaver
lvl 10
- Muscle Memory = your critical heal have chance(5%) your next healing skill lose 30% cast time (max 5 point (25% chance))
- meditation = all heal skills use -4% mana (max 5 point (-20% mana use))
lvl 15
- sage with a staff = when you use staff then you lose 20% AGI and STR but what you lose go in spirit (max 5 point (100% AGI and STR go in your spirit))
- comforting voice = this talent give you +0,5% heal effect per 5 yards closer to your target (max 5 point (2,5% more heal per 5 yards closer))(with this 40 yard use heal used in 40 yards = 0 bonus heal bur use in 0 yards get +20% more heal)(like use circle of healing on your self = +20% more heal effect(good for dark surgeon LRE))
lvl 20
- Ascension of calm = Increases your maximum mana by 4% and all heal skills get -2% mana use(max 5 point (+20% mana max and -10% mana use on heal skills))
- herbal tea = critikal heal have chance(10%) give you 1 stack of herbal tea (when you use drinker skill you regen 3% max mana and get 10% mana regen while casting for 10 sec)(max 5 point(50% chance and can stack herbal tea buff 5x = regen 3% max mana and get 50% mana regen while casting for 10 sec)(3% mana is inst 1 time get like life tap)
- heal master = any your hot now give +1% more heal per your hot on target for no hot heals(max 2 point(+2% heal per your hot on target))(target get heal master debuff with stacks(max 50) and this heal bonus is for all healers like tree of life aura)
lvl 25
- Leather Specialization spiritual = Increases your Intellect and spirit by 3% while wearing only Leather armor.(max 5 point (+15% int and spirit))
- Chi Wave angry = with this your Chi Wave now only hit enemy targets (max 1 point)
- Chi Wave serene = with this your Chi Wave now only heal friendly targets (max 1 point)(can not have both angry or serene)
lvl 30
- chi chain reaction = (active skill) when you use this skill your next heal or damage cast skill hit multiple targets(how many chi you use)(1 talent and 2 skill points) (CD 30 sec use 33% your max mana and all your chi you have right now, when you have 1 chi = + 1 target you hit when you have like 4 chi = +4 targets hits)
- long time meditation = increases the critical heal bonus of your spells by 5% (max 5 point(+25% critikal heals))
- ice heart = any your overheal now give your target 5% overheal like mana (max 5 point(+25% mana))(no work on you same like spiritual attument talent)
- fire heart = any your overheal now give your target 5% overheal like absorb shield (max 5 point(+25% absorb shield))
lvl 35
- rising = when you no use any weapon you get +1% haste per used heal spell for 10 sec(max 5 point(+5% per used heal spell))(can have max 80% haste from this talent = 16x stacks)(can use off-hand shield or mage items)
- only nature = all your heals (holy/fire/frost ?) now work like nature heals (shaman/druid) (1 point) (with this your holy light spell get bonus 10% heal from natural alacrity skill and can be insta cast too)
- only holy = all your heals (nature/fire/frost ?) now work like holy heals (priest/paladin) (1 point) (with this your regrowth can make sheath of light hot effect or divine aegis protective shield)(can use only holy or nature no both)
lvl 40 (can not learn both stances)
- Stance of the wise turtle = in this stance all your Hot heals reduces damage taken(on targets) by 15% for hot time effect but your movemend speed will be -50% (1 talent and 2 skill points)(this -15% damage taken can be only 1x on player)
- Stance of the immortal kitsune = in this stance all your hot heals transfer 100% damage you take to targets who have your hot(hot now give debuff seduction kitsune (same time like hot) and this debuf make same % transfer for all who have it)(1 talent and 2 skill points)(like when you heal 1 target he take 100% damage you take but when you heal like 10 players this 10 players get only 10% damage you take)
lvl 45
- fire fist = reducing your physical damage by 10% but your losed damage will be fire damage + your fire SP (max 5 point(-50% physical damage but 50% + SP fire damage)(work for all physical skills)
- ice fist = reducing your physical damage by 10% but your losed damage will be ice damage + your ice SP (max 5 point(-50% physical damage but 50% + SP frost damage)(work for all physical skills)
- thorn fist = reducing your physical damage by 10% but your losed damage will be +10% damage for all bleeds effects (max 5 point(-50% physical damage but + 50% damage for bleed effects)(work for all physical skills)
- steel mind = this talen give you 6% your heal power in to SP (max 5 point(30% heal power to SP(with 1k heal power = +300 SP))(can use any main stat)
lvl 50
- heal defender = with this talen all your heals make same threat like damage in any defensive stance/form (overheal too)(can be healer tank) (1 talent and 2 skill points)
- I stretch my legs = wit this talent every 45 sec anyone who hit you get 2 sec stun (max 2 point(2nd poin can stun 2nd target in next 4 sec))
lvl 55
- Chi Torpedo = Torpedo a distance in front of you, dealing X Nature damage to all enemies and Y healing to all allies in your path.Chi Torpedo replaces Roll, and travels farther than Roll(+10 yards). (1x talent point for heal effect for damage effect need use 2nd point)
- Momentum = Every time you Roll or Chi Torpedo, your movement speed is increased by 25% for 10 sec. Stacks up to 2 times.(1x talen point)
- skipping targets = any heal (cast) have chance 10% heal other 2 friendly targets with lowest % HP in 40 yards around your target but when this effect activate your target get 50% heal and other 2 targets get 25% heal power(max 5 point(50% chance)) (when your holy light heal for 10k = when this effect activate now heal only for 5k your target and 2 others heal for 2,5k)(aoe heal like prayer of healing can heal max 15x players, chain heal with RE = max 12 players)
lvl 60
- Afterlife =
- When you kill an enemy while gaining experience or honor, you have a 25% chance to summon a Chi Sphere.
- Enemies who die from Jab have a 25% chance to summon a Healing Sphere.(25% chance for str, agi main stat, 50% chance for int and 100% chance for spirit main stat)
- Healing Sphere = Forms a healing sphere. If anyone friendly walk through it will be healed for 15% of your total health. Lasts for 30 sec.
- Chi Sphere = A sphere of energy forms from the wake of the fallen enemy. Walking through your Chi Sphere will restore 1 Chi and 50 energy. Lasts for 2 min.
..
Brewmaster
lvl 10
- drunken master = when you are drunk you get +1% dodge and parry(work when you use cloth or leather items) (max 5 point (+5% dodge and parry))
- rage master = all your Brewmaster skills use rage cost now and you get 2 rage per 3 sec (max 3 point(6 rage per 3 sec))
- energy master = all your Brewmaster skills use energy cost now and you get 1 energy per 1 sec (max 3 point(3 energy per 1 sec)) (can lear both rage and energy master but now all your Brewmaster skills use both costs like Breath of Fire now use 20 rage and 20 energy)
lvl 15
- staff warrior = when you use staff weapon you get +1% damage and hit chance (max 5 point (+5% damage and hit chance))
- staff defender = when you use staff you now can block and get +1% block chance but all other talent fot block give you only 50% block chance (max 5 point (+5% block chance))(like shield specialization (3 point) give you only 5% block chance(+ rage generate)redoubt (15% max))
- good move = you get +0,5 dodge and parry (max 5 point (+2,5% parry and dodge))
lvl 20
- Ascension of protection = 2% all damage taken by party members is redirected to you but all damage on you will be reduced by 2% (max 5 point(10% damage redirected to you and 10% less damage you take))
- hot chocolate = damage on you have chance(5%) give you 1 stack of hot chocolate (when you use drinker skill you get +6% armor and +2% max hp for 30 sec)(max 5 point(50% chance and can stack hot chocolate buff 5x = you get +30% armor and +10% max hp for 30 sec ))
- good grip = any disarm used on you have chance(25%) will be reflect on user (max 2 point(50% chance))
lvl 25
- focus on me = any taunt you use will be +2 sec longer (max 2 point(+4 sec longer taunt effect))(work for aoe taunts too)
- provocateur = when you use taunt(any taunt skill) on enemy (player too) he get +3% damage but lose -3% dodge, parry and block and get +3% more damage for 5 sec (max 3 point(9% all))(work for aoe taunts too)
- oak head = in pvp your taunt skills now make, enemy for 3 sec can not target anyone else than you and his heal skills will heal you too (max 1 point)(work for aoe taunts too)
lvl 30
- fair fight = when you fight against 1 enemy you get 5% his max hp like your max hp bonus(1 point and 2 skill points)
- unfair fight = when you fight against 2 or mor enemy you get +3% more heal effect per enemy(1 point and 2 skill points)(with 2 enemy = 3% and every next +1 enemy = +3%)
- fire eater = your Breath of Fire get larger cone (max 3 point (max = hit all in 360 degrees))(normal is 90 degrees)
- fiery stomach = your Breath of Fire get +2 yards range (max 3 point(+6 yards))
lvl 35
- abdominal bong = when you parry you have chance(5%) you knocks back this enemy you aprry his damage(max 5 point(25% chance))
- Black Ox Statue power = your Black Ox Statue have your max HP x1,2 and your Leer of the Ox get -2 sec CD (max 5 point(have your max HP x2 and -10 sec CD))
lvl 40 - brethren = your Clash now can ot be use on enemy only on friendly target but Clash now lose 8 sec CD (max 3 point(-24 sec CD))
- betrayer = your Clash now can be use only on enemy and work like intercept but can be use 2x (max 2 point(3x use))(can not use brethren and betrayer same time)
lvl 45
- guard power = this change bonus in your guard skill absorbing 30% your max hp but +15% heal (max 4 point (absorbing 45% your max hp but 0% bonus heal))
- Desperate Measures = While at or below 35% health, your guard skill has only 5 sec cooldown.(1 talent and 2 skill points)
lvl 50
- Stance of the good bear = in this stance you can use swipe(bear when you know) and +3% parry ,every parry damage heal you for 1% max hp. Significantly increases threat generated. (1 talent and 2 skill points)
- Stance of the agile monkey = in this stance you get +5% dodge and every time you dodge you hit this enemy(you dodge his damage) with auto attack. Significantly increases threat generated. (1 talent and 2 skill points)
- Stance of the mighty bison = in this stance you get +70% stamina and every -1% max hp give you +1% str but your movement speed and attack speed is -20%. Significantly increases threat generated. (1 talent and 2 skill points)
- Stance of the fiery eastern dragon = in this stance you get +30% armor, take -20% magic damage and your Breath of Fire now no have CD. Significantly increases threat generated. (1 talent and 2 skill points)
lvl 55
- true defender = all talented stances(lvl 50) now can use taktical mastery talent (100%) (1 talen + 2 skill point)
- i hate pain = all tank stances (forms) now no make bonus threat (1 talen + 2 skill point) (now can be use for DPS)
- Leather Specialization = Increases your Stamina by 5% while wearing only Leather armor. (max 5 point(+25% stamina))
lvl 60
- huge boulder = with this you roll through enemy and make damage(your max hp/4 = damage to all enemy targets) and no take damage. Huge Boulder replaces Roll, and travels farther than Roll(+10 yards). (1 talent point and 2 skill points)
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@WiliemDemon i hope soneone like this suggestions
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Heyo there! The issue is.. We are classless WoW.
Conquest of Azeroth on the other hand already has a monk! Perhaps you would like that gameplay? :3
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@TastyGM You are a classless WoW with a choice of talents and spells from other classes, that's exactly why Monk is a good idea. However, CoA is a realm with classes. Because of him, will you stop developing realms without classes?
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@TastyGM Sorry i know it is classless but this means we can not have DK skills and talents in game ? I no think so, this is only suggestions, how can be new monk class skills and talents in game, becose pandaria have differend talent system.
And i know some talents can be too powerfull and that is why i like all others opinions for make is more balanced (like ghost talent will be op for all who like play stealth/prowl builds )
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@WiliemDemon In that case, definitely! I would love to see demonhunter stuff implemented one day but monk is not a bad idea either :c At least the tank spells are cool in my opinion!
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@Wengaror like next i can think about demon hunter (mabie) or about othen 100% no in game class skills and talents that can be(again mabie) in game an i like all time have summoner ´´class´´ in game but i know multiple pets is hard make in this game ( dark mage with specialization in necromanc, summoner, soul manipulator, (somethink like druid with feral specialization))
and again sorry for me English i still learn this language
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@TastyGM hmm when i make posible new demonhunters in 3.3.5 wow i hope they will no hunt me
And good know you like me suggestions
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@WiliemDemon Ahaha, true, didn't realise you are a demon! Go find a good hiding spot before they come for you!
Sorry for the initial reply, missunderstood your topic :c
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@TastyGM NP i am almost all time missunderstood and this can be mabie becose i think too much and i try make more fun for all(no for programmers for them must be a nightmare) (like me others suggestions can be missunderstood too becose me bad english and becose noone like read long texts )
But love me or hate me i tile all like good
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Monk and Death Knight for sure. I do wonder if they would revise on the new Dragonflight talent trees? Probably not but they're a good example of Monks actually having a talent tree.
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@WiliemDemon brother were 8 seasons in and 20% of talents are useless and balance is a mess, aswell as the pool of spells is disgustingly large, i pray they never add new abilities or dk spells
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@Pesty
Then you have a problem because DK will be there sometime, and in my opinion more abilities = more options to play the game.And honestly, if you don't like the large selection of abilities you have, you don't have to play it, no one is forcing you to, and you can play normal WoW or CoA, for example.
And the other thing about the talents I wrote to the monk, I wrote it here about six months ago on my computer, it's 1 year old and the talents in the game were completely different
But otherwise thank you for your opinion
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@WiliemDemon more abiltiies = more shit in the pile, look at how difficult it is to roll a usable build, part of that is due to how much spells there are in the game compared to the start of season 7.
Every single dk talent would need to be looked over and reworked, when 20% of talents currently still need this treatment, ontop of adding 60 more abilities to the pool of spells is just silly but silly is what s8 is all about so maybe they will slap dk spells in for s9 you never know.
And negative i play ascension for m+ and creativity but its turned into a lvling road and depression simulator
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@Pesty
You need only more luck when you play draft mode and that's the magic of the draft you never know what you're going to get. And same time again when you no like draft you can play on A52 .So please don't complain that they added some new abilities that other players requested for S7(alar)
And I think your complaining is a bit ungrateful
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@WiliemDemon kek
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