Enthrall Elemental - Elemental Minions
Enthrall Elemental is a new pet taming ability that can only be learned after learning Bind Elemental. Unlike other pet taming abilities, Enthrall Elemental only costs 2 Ability Essence.
Enthrall Elemental can only be used on an Elemental under the effects of Bind Elemental. Players can also occasionally find summoning scrolls on enemies, allowing them to summon pre-enthralled elementals.
Elementals HATE You
Elementals, unlike other pets, do not tolerate, let alone enjoy, fighting for or spending time with their masters. They are expensive, only choosing to eat trade goods related to their type. All elementals utilize their own health as a resource to spite you. They possess quirks, special debuffs which cause their abilities to backfire against their masters active only when unhappy. The proper way to utilize enthralled elementals is to only summon them when necessary. A fair price to pay for such unrelenting power.
Air Elemental abilities and quirks
Air Elementals are weak and fast, but have tremendous utility. Their auto attacks pass through enemies, dealing cleave damage. For a quarter of their health, they can interrupt a spellcast with Wind Shear, and for half of their health they can steal a beneficial spell effect from their target and apply it to you with Gust Theft. Their quirk causes all of their attacks to hit you, and their Wind Shear and Gust Theft abilities to stun you for a considerable length of time.
Air Elemental Variant: Djinn
Elite Level 60 Djinn can be found wandering in the deep deserts of Silithus and Tanaris. Djinn are stronger than regular Air Elementals, but trade utility abilities for powerful storm magics. Djinn have the Dervish ability, causing them to violently spin and zip around, damaging all enemies that cross their path. They can also cast Lightning Bolt, dealing heavy nature damage to a single target. Their quirk causes their Dervish ability to carry you in the wind and hurl you upwards, and their Lightning Bolts will also strike you.
Earth Elemental abilities and quirks
Earth Elementals are resilient, but incredibly slow. Their auto attacks have no special features, instead opting for slow, mighty strikes. They more than make up for their lack of speed with their ability to hurl themselves or their body parts towards enemies with their Stone Toss ability, dealing intense crushing damage but costing huge amounts of health. They can also shatter themselves into a rain of falling shards with Rockfall, killing them but causing AoE damage and bleeding to enemies within its radius. Earth Elementals will eat any Azerothian stone, making them somewhat cheaper to keep than other elementals. Their quirk causes their Stone Toss to also target their master.
Earth Elemental Variant: Greed Elemental
Living piles of golden coins and gleaming jewels, the scrolls to summon these elementals can only be found on Greedy Demons. They trade strength for versatility, longevity, and gambit. Their ability Coin Toss deals less damage than Stone Toss, but has a 50% chance to heal themselves and their master. Their quirk reduces your critical strike chance and bonus damage down to zero.
Fire Elemental abilities and quirks
Fire Elementals fight hard and die young. All fire elemental abilities and attacks consume their life, but inflict stacking damage over time effects. They can channel Wildfire and burn away oxygen to restore health. When a fire elemental dies, it explodes in a blaze of glory, dealing massive AoE damage. Their quirk causes them to consume their master's life with every attack, and burn the oxygen out of their master's lungs with Wildfire.
Fire Elemental Variant: Flamewaker
The servants of Ragnaros dwell in the Molten Core, and their summoning scrolls can only be acquired in Ascended difficulty raids. Magicians and mystics, in addition to standard Fire Elemental abilities, they have access to Shahram's Judgment, causing a random effect similar to those cast by the elemental bound in the Blackblade. In addition to standard Fire Elemental quirks, their ability Shahram's Judgment will become corrupted, causing a random, inverse, negative effect.
Water Elementals are too wild to enthrall, only talented wizards can summon them.
@SlamChicken I agree entirely! I was just thinking this. Also, I think it would be amazing to add a priest ability "dominate mind" allowing you to have a humanoid minion, honestly just having every kind of creature being able to be a minion one way or another is super interesting and adds a lot of character to ascension. My idea isn't as fleshed out as yours, but I'm glad to see someone with a similar mind set.
I was thinking you could also have Paladin have the Humanoid creature type that are the current playable races and call the spell "Squire". So you could have a defias bandit etc, and then the priests could have the non playable humanoids like kobolds etc.