AOE Heals = Heal nearby allies/raid members instead of just party members
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Some AOE heals like prayer of healing, unholy prayer, vampiric embrace healing heal party members instead of just any nearby raid members. This really devalues these abilities in PVP (when parties get split up constantly). I think it would be a good idea to change these abilities to work like Circle of Healing (heals X number of raid members/allies within a certain distance).
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I agree with @Cosantoir
Suggested AoE heal changes:
- Expand definition from "Party members" to "Party/Raid members"
- If possible, make the AoE heal the lowest HP% people first (except the target of the spell of course. They should always get healed)
- Reduce radius of AoE spells
- But buff the correlating talents that increase its radius (i.e. [Holy Reach])
- Introduce specific-AoE-healing-spell Rare RE's similar to [Multi-Multi-Shot]
- Increasing the number of healed targets from 5 to a possible 8
- Expand definition from "Party members" to "Party/Raid members"
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