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    Hybrid Risk Has GOT TO GO

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    • C
      Cpayne last edited by

      The hybrid risk system has divided the community and brought more bugs than it's worth. When people make groups they have to make sure they're on the same mode and they can't switch unless in a city. And some parties of FRIENDS have disbanded cause they can't agree on a risk mode.

      It needs to be ONE MODE. and PvE mode SHOULD NOT be an option. You have no diea how many bots I've seen running around in pve in Hilsbrad and Tanaris.

      The highrisk FFA PvP has to best potential to work out. I understand many softies don't wanna risk their items, but you could heavily nerf what people drop on death and heavily reduce the deductable from the Geico Goblin.

      ForPony 1 Reply Last reply Reply Quote -4
      • ForPony
        ForPony @Cpayne last edited by

        @Cpayne
        There are lot more PvEers than PvPers. And if you push PvP onto the entire community a lot of people will just quit.

        Also, the reason why High-Risk is so lucrative is because a lot of PvEers are willing to cough up the gold to avoid PvP but still want access to those powerful enchants, consumables and items.

        But I agree that the system is buggy. I'm a No-Risk PvEer, and really hate it when it flags me for PvP. I don't like having gear, items or gold stolen from me. And I think a vast majority of players are like me. So a good fix to the High Risk system would be to overhaul it to this:

        In a Major City pay 200gp to gain a High-Risk buff for 1 hour:

        • You are flagged for PvP (this is the only way you can become flagged for PvP)
        • You may now collect High-Risk items in the World
        • You are now trackable via /who (meaning other players may search zones to find High Risk targets)
        • Aspect of the Beast no longer makes you untrackable (shapeshift makes you trackable as a beast)
        • If you are killed, the player that kills you gets the 200gp you put in (so Kill-stealing is a thing again 😛 )
        • Upon death you lose your High-Risk buff and become unflagged
        • Returning to the NPC with a your High-Risk buff intact will allow you to get your 200gp back

        _
        Maybe have a 500gp or 1000gp buff to collect raid gear or more expensive items. But the point of my proposed system is that it is more palatable of a loss if you die, because the player already put in what they are willing to lose. A system like this is also more enticing to "Hardcore" PvPers like you because it allows you to find other High-Risk players faster.

        I could see myself putting myself into High Risk mode in a system like this. But as it is right now I am content with sticking to PvE. And I would definitely quit if Ascension became a PvP-only server.

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