Players able to play as a World Boss
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I have always wondered why no game has thought about this.
A scroll that a player can buy, or it could be a drop or a quest reward - that would allow a player to be a powerful world boss.
When the player would use the scroll there would be a server wide announcement as to what zone the player had spawned in (not allowed in cities) (players would have to find the world boss).
The player would have some cool boss abilities and mechanics, or he could use the abilities he already knows and everything about him is just a much more powerful version.
It would take a lot of players to kill him.
Players would get an item, marks of ascension, and some other random goodies.
I think it would be fun, I think Ascension needs World Bosses to help build community and I think it would add another cool feature to an already cool private server.
Scroll cool down (before any other player could spawn as a World Boss would be 4 hours.)
Thoughts?
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@Rudedawg What motivation would a player have to destroy the raid group instead of just standing there doing nothing and letting their guildmates get loot?
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@Ironcloak Perhaps some a amount of some currency for each kill within a time limit once the fight begins, or the longer the fight the bigger the reward. Perhaps a player title, or a rare world buff like pve power or increased speed of looting crowe's cache. Sounds fun just needs ideas.
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@Ironcloak said in Players able to play as a World Boss:
@Rudedawg What motivation would a player have to destroy the raid group instead of just standing there doing nothing and letting their guildmates get loot?
Well, you would have to give the player world boss an incentive as well. He would spawn as a "mob" and he could kill players in the zone for Ascension Points, loot, etc...
You could make it so that the lower damage that he does as a Player World Boss the less loot he drops.
You could make it so that anyone in his guild or group or raid group could not damage him.
That's just 2 ideas - I am sure someone could come up with more to help deter what you are describing.
and yes I will agree with you - for every good idea, there will be players that will try and ruin the fun for everyone.
Doesn't mean the idea isn't good - it's just in how you implement it.
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