@Ironcloak Perhaps some a amount of some currency for each kill within a time limit once the fight begins, or the longer the fight the bigger the reward. Perhaps a player title, or a rare world buff like pve power or increased speed of looting crowe's cache. Sounds fun just needs ideas.
Best posts made by Arwathoes
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RE: Players able to play as a World Boss
Latest posts made by Arwathoes
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RE: Players able to play as a World Boss
@Ironcloak Perhaps some a amount of some currency for each kill within a time limit once the fight begins, or the longer the fight the bigger the reward. Perhaps a player title, or a rare world buff like pve power or increased speed of looting crowe's cache. Sounds fun just needs ideas.
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LRE: Totems of the Avatar
Totems are empowered with the elements.
Each totem placed Increases your allocated stat by 5 percent. Allows any combination of totems to be placed.Gain the passive buff - Aspect of the Avatar
Aspect of the avatar: Causes you to deal 10% of your damage as extra elemental damage according to each placed totem type, scaling with talents etc. Totems of the same element class may stack.
(Example: 2 fire totems adds 20% of your damage as fire damage)
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5% of this extra damage causes spirit damage - damage to opponents mana.
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If an attack misses you, you gain lightning shield, mana shield, molten armor, water shield, and barkskin simultaneously if learned.
You take 100% increased nature damage.
Epic RE Synergies:
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Lighting shield of the Avatar:
Lightning shield gains 3 more charges, and has a 5% chance to stun the attacker for 2 seconds.
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Water Shield of the Avatar:
When a water globe is expended, also heal for 5% of the damage that expended it. -
Mana shield of the avatar:
10% of your mana spent while Mana Shield is active returns, and 10% goes to attacker. lasts 30 seconds. Nature damage received increased by 100% nature damage caused increased by 25% BUT Nature DoT's on you return 25% to caster -
Molten Armor of the avatar: Fire damage received increased by 100% Fire damage caused increased by 25% - BUT fire DoT's on you return 25% to caster
Can you handle the chaotic harnessed power of the elements?
Too overpowered? or too squishy? Lmk. The idea is majorly increase elemental damage received and dealt, to hopefully balance it in pvp. lmk what you think
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RE: Sudden Death
Epic RE's for this build:
Epic RE synergy: Gates of the Underworld
Your Undead pet is revived upon death with 10% health. All effects cast by your pet prior to revival have their duration reset and pet Spell Crit is increased by 10%
Pet damage is increased by 10% when health is below 10% health. This effect can only occur twice in a row until a 1 min cooldown is triggered.
Epic RE synergy: Hasty Homicide
Ravage no longer generates combo points and damage is reduced by 25% but now costs 30 rage and teleports you behind target if used after charge.
Epic RE Synergy: Suicidal Brainiac
Lacerate applies a 5 combo point Rip to target. 300% of this damage is received by your undead pet. Holy damage received by undead pet increased by 50%
20% of damage received on death goes to the attacker.The goal of this build is to make your undead pet die as much as possible, as it deals decent bursts of single target and AOE damage upon death and can be revived instantly with low health.
P.S. Replace Savage Roar in LRE with Rip. My mistake.
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Sudden Death
Idea for an Undead pet based build for League 3, as I haven't seen any legendary RE's for it.
When Sudden Death is triggered, You gain the appearance of your undead pet and 10% of its health for 30 seconds. (Size adjusted to pet size or Tauren height?)
Attack power is increased by 5% and Execute applies rend and infected wounds. Allows the use of Ravage, Savage Roar, and Lacerate while in this state.
Each debuff and bleed applied from you on the target decreases their attack speed by 2% and increases your by 2%
If you or your pet are killed in this state, your pet explodes into a toxic mist, casting Mind Blast to your target, as well as Corruption and infected wounds to 3 targets.
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By Demons Be Driven
Legendary RE
When your demon crits, you have a 50% chance to enter Metamorphasis. Spell power is increased by 50% during Metamorphasis, but duration is reduced to 5 seconds.
If you critically hit with a spell during Metamorphasis, you enter Metamorstasis, preventing shapeshifting for 10 seconds, but increasing demons critical hit, chance, and damage by 20% for 15 seconds, and spell haste (including DoT's) by 25%.
Tics of DoTs from your demon increases your sp by 2% stacking up to 10 times.Percentages etc. can be tweaked but I would like a build more based off of demon pets especially because of League 3.
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RE: Epic Re Idea list for builds
Next Idea:
Name: Sleight of BladesYour auto attacks hit twice each time and hit 1 other target. Every 3 cycles of auto attack generates 1 combo point. At 5 combo points you automatically attack with combo point 1 Eviscerate and do not trigger its cooldown or consume combo points. When below 50% health, Slice and Dice becomes active for 20 seconds.
Usable in forms. -
Epic Re Idea list for builds
Name: Diminishing Returns
Type: Epic50% of your accumulated periodic damage returns to the you after 15 seconds, 25% to health and 25% to mana. Furthermore, this effect can be negated while Mage Armor is active, and instead return accumulated periodic damage and add 75% to your next critical hit. Resets value every 15 seconds or after critically hitting with spell or attack.
Next idea:
Name: Mongoose Monk
Type: EpicReduces the cooldown of Mongoose bite to 3 seconds. Raptor Strike, and Heroic Strike can be cast simultaneously and do not trigger cooldown until 2 of them have been cast in any order, but cooldown is increased to 1.5 seconds. Possible 5% melee haste increase?
Next Idea
Name: Colossus Grip
Type: EpicAllows you to equip 2 shields, and 25% of damage blocked or absorbed is returned to the aggressor. Colossus Smash is turned into Titan's Smash, hitting for % block value and applying 1 stack of sunder armor, cooldown set to 3 seconds.
Next Idea
Name: Witchcraft
Type: EpicAllows the use of dual weilding wands, and grants 25% spell haste. Instant cast spells do 10% more damage. Cannot cast spells that take more than 1.5s to cast, unless they are reduced by haste.
Next Idea:
Name: Eye For An Eye
Type: EpicYou can no longer be feared, stunned, or slowed. And cannot do so to other targets.
All talent tree benefits are increased by 50%
You may only use 1 type of damage besides pets.Last Idea:
Name: Spirit Pet
Learn Spirit Pet, which copies your current pet with +50% health and damage. Lasts 1 minute cooldown 3 minutes
Or
You can control up to 2 pets/demons/undead, but their health is halved. If each are the same type they gain 15% haste. Having a pair of the same type yields:
Undead: you deal 10% more shadow damage
Beast: you deal 10% more nature damage
Demon: you deal 10% more fire damage