Woodworking for Woodcutting
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From what I can gather, the goal of woodcutting is to add a profession to make arrows and bows. (I posted this on a YouTube video about it) Fletching is too narrow scope for a profession. The profession should be woodworking with specializations of carving and carpentry: carving is more of the artistic products of woodworking and carpentry is more of the technical products of woodworking.
Carving could have figurines/totems much like jewel crafting, or some engineering items. Carving could have a little bit of the old enchanting, pre-vellum, in a trade window style, and be limited to the "of ..." / suffix items stats, like it is carving a bear into the item for the "of the Bear" stats. To balance, it would remove any other stat boosts (but leave "chance" and "equip" bonuses), and only be for items with wood, clearly. A similar thing could be added to inscription for non-wood items, for balance.
"Unpowered" wands could also be part of carving, and require an enchanter to power them so they can be used.
Fletching could be a specialization under carpentry, much like Weaponsmith: mace. Shields would be another specialty of carpentry. Non-combat items could be another carpentry thing, like a canoe if it can be implemented. Chairs and cots could also be a carpentry product that could grant a buff similar to "well fed" being "well rested" (increase to agility and intelligence?) and could remove disease and poison.
Have stains or varnish be similar to engineering polishes (more advanced as a carpentry specialization). Screws and nails would be part of some woodworking much like engineering bolts.
Marionette puppets could even be similar to engineering mechanical pets, they should require enchanting dust/essences/shards to craft so to animate, and be more debuff/fear based aids than damage.
For player housing, carving would be more decorative and carpentry would be furniture.
The "Rebirth" Seeds should be a drop from Woodcutting. Symbols and runes could also be a possible product of carving, and possibly items that do the same kind of spells that require woodcutting: carving to use. Maybe they could be unreliable much like the engineering items that mimic spells, or teleport and portals could be random. -
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@Afra Care to elaborate on how any of this makes me an idiot? Maybe some ideas are not realistic to implement and might cause balancing issues unforeseen to me.
Limiting the wood resource to only be fletching as a crafting outlet, is like engineering only being able to make guns and ammo. I like woodworking in real life and see the potential for this new wood resource in the game. -
@MathGuySam You can change the blacksmithing and add wooden parts when crafting, and the carving added complexity, and it's cool if you add a profession related to metal smelting, then before you create a blacksmith you smelt metal shapes, then you cut the hand and then in blacksmithing you put it together.
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@DevilShark I think changing existing recipiences would be a balancing issue. It could be a replacement hilt/handle/stock that could be applied to a weapon. This is even better than carving on an existing item. Each stat possible with a suffix could have a lacquer (shellac dissolved in alcohol) associated with it. The shellac could be a secondary harvest from trees, and a non-gimmick use for alcohol. The buffs could be based on the elixir/potion used to make the lacquer. This would limit the recipes needed, just multiple coats to get the desired suffix. Extra coats should require higher woodworking skills.
Blacksmithing is the art of shaping metals through heat, and machinist is shaping metal through other means like a lathe or stamping. The metal shaping of engineers in-game mimic these methods. Most weapon-smiths are blacksmiths or machinist or both. Most blade-smiths make their own hilts, watch Forged In Fire, great show, so blacksmithing in game mirrors life fairly well. -
@MathGuySam In this case, balance is not needed as a basis, the main thing is imagination on a combination of resources, many professions take it, but do not use it to the fullest, and so at least each detail did not give anything serious, but only a minimum of +1, +1 or -1, -2, etc. randomly, and visually or crafting it would be more difficult in terms of sophistication.) In fact, if you globally change crafting, it will be difficult, but there is something to do while running around.)
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