As you probably have noticed already , dual scaling has his own problems , if i have spells with strenght stat chosen i deal a lot more dmg than when i have chosen intelect even with full intelect gear . Pets deal a lot more dmg because they scale with melee attack power , soo strenght caster is more viable than intelect one if you make them regen mana fast . so i would like to make some changes to that so i dont lack in dmg and pet scales more because i like my flying flamethrower to have some juicy dmg and not spicy farts after mexican food .
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Posts made by Maxar93
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Strenght vs intelect caster/pet
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Mechanical Arm buff
Since i'm using Storm Giant featured build i concluded that Mechanical Arm buff that it provides Loose Circuit last to short , and with other spells i need to use i cannot keep up the stacks for max of its potential , so i would like to be it 30s or at least double the actual time
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Profesions
I would like to include profesions in our builds .
I always liked idea of being enchanter or alchemist.
So there are some brain farts of my imagination:
Throwable potions as a ranged weapon that you can equip in ranged slot , and some ideas of it :- Corrosive Flask - on hit deals X nature dmg and X dmg over 8 s and give stack of Corrosion . Corrosion reduces targets armor by 2% . Max of 5 stacks
- Sticky Flask- on hit deals x nature dmg and grant stack of Sticky. Sticky reduces target movement speed by 5% and melee and ranged atack speed by 2%. Max 10 stacks
-Flammable flask - on hit deal x physical dmg and grants a stack of Flammable. Flammable increases fire dmg by 3% up to 5 stacks . At max stacks target hit by fire dmg explodes dealing x fire dmg and consuming all stacks.
This are some ideas of weapons and now we are going to consumables:
Thrown potions :
Thrown sticky potion - creates puddle of glue on ground slowing target by 10% every 1s enemy is in the puddle up to 80% . Slow last 3 s after leaving the puddle.
Freezing concoction - deals x Frost dmg and enemies in the area for 2 s.
Healing thrown potion - heals all targest in area for X
Holy water - removes 2 poison and 2 dieases from all allies in area
And for last new oils you aplly on weapons
Corrupting oil - your attacks have chance to apply corruption spell .
flammable oil - atacks apply stacks of Flammable . Flammable increases fire dmg by 3% up to 5 stacks. At 5 stacks next fire dmg detonates the oil dealing area dmg to target and enemies around and stuns the target for 0.5s.
Fire cleave oil - your atack cleaves dealing aditional fire dmg to target and 2 enemies near target .
I can write many many more ideas but i dont want it to be to long to read