From what I can gather, the goal of woodcutting is to add a profession to make arrows and bows. (I posted this on a YouTube video about it) Fletching is too narrow scope for a profession. The profession should be woodworking with specializations of carving and carpentry: carving is more of the artistic products of woodworking and carpentry is more of the technical products of woodworking.
Carving could have figurines/totems much like jewel crafting, or some engineering items. Carving could have a little bit of the old enchanting, pre-vellum, in a trade window style, and be limited to the "of ..." / suffix items stats, like it is carving a bear into the item for the "of the Bear" stats. To balance, it would remove any other stat boosts (but leave "chance" and "equip" bonuses), and only be for items with wood, clearly. A similar thing could be added to inscription for non-wood items, for balance.
"Unpowered" wands could also be part of carving, and require an enchanter to power them so they can be used.
Fletching could be a specialization under carpentry, much like Weaponsmith: mace. Shields would be another specialty of carpentry. Non-combat items could be another carpentry thing, like a canoe if it can be implemented. Chairs and cots could also be a carpentry product that could grant a buff similar to "well fed" being "well rested" (increase to agility and intelligence?) and could remove disease and poison.
Have stains or varnish be similar to engineering polishes (more advanced as a carpentry specialization). Screws and nails would be part of some woodworking much like engineering bolts.
Marionette puppets could even be similar to engineering mechanical pets, they should require enchanting dust/essences/shards to craft so to animate, and be more debuff/fear based aids than damage.
For player housing, carving would be more decorative and carpentry would be furniture.
The "Rebirth" Seeds should be a drop from Woodcutting. Symbols and runes could also be a possible product of carving, and possibly items that do the same kind of spells that require woodcutting: carving to use. Maybe they could be unreliable much like the engineering items that mimic spells, or teleport and portals could be random.
M
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Woodworking for Woodcutting