Changing the RDF system back
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It's kinda nice that you gyus trying to reduce the waiting time of the rdf system but it's sucks so hard to get over and over again into the same low level dungeon when your current level is basically way to high (over it). But that's not the real problem.. The problem is that the healer can't keep the low level players alive like other players on the same level as the healer (or higher). 50 - 70% of the heal never get through the target. Example lvl 42 heals an lvl 15 player... of the actual healing (1100 - 1300) only roughly 250 to 260 arrive. Only player betwen 32 and higher woud get the original heal or more. What i try to say is that it's just a pain and more as nonsense when the low level tanks mean to pull like shit the whole dungeon together and you can't do nothing against it. You guys got the same shit system on the Conquest of Azeroth server which didn't even work there perfectly. Just remove this setting or change it completly back. This is no longer a suggestion more rather a postulation.
Ps this also has nothing to do with a challenge what most flat whistles (morons) would argue it's just stupid and unnecessary.
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@Shiekcho Another more elegant way to fix this would be to allow us to select which dungeon to queue for. As you said, getting the same low level dungeon over and over totally sucks the fun out of this way of leveling - I haven't ever seen a dungeon close to 60 pop from RDF, and those are some of the best out there - Maraudon, Dire Maul, BRD, Stratholme, Scholomance etc. Instead of these awesome dungeons, all we get is Deadmines and Stockades. No thanks.
Letting us select dungeons would make it possible for healers to select dungeons closer to their level, getting a tank that is not level 15-20 (cuz low levels cant que for dungeons higher than their level), while also letting people that just want ANY group get the fast queue speeds by queueing for ALL dungeons. It's literally the best of both worlds.
Also this will let us avoid those speedrunner groups that just steamroll through the entire dungeon while you're trying to sit and replenish your mana (this is especially fun as a healer), because they usually just spammed Stockades, back when they were allowed to choose their dungeons.
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@Vulpinenin Whatever it may lead to... the fact is that something has to change because it can't stay the way it is. In the TBC dungeon oddly enough it works beautifully. It's only struggling in the classic dungeons.
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@Shiekcho I don't agree with this new system either. It makes farming exp and items much harder solo. Also sometimes items/loot does not drop from dungeons. The scaling mechanic is all out of wack...im not 100% sure why the original system was changed in the first place but isure hope the working system comes back soon, for I fear a fun aspect of steamrolling through dungeons may be lost.
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