Please improve No risk drops
High risk drops are great but getting camped/griefed is quit worthy for a new player
Was just trying to farm in PvE no risk mode and literally 20 kills in a row they drop 1-2 silver and not even anything else, but you go into high risk and theyre dropping blues almost every kill or close to it, at least every 5 kills you get something good.
Seems pretty stupid and a waste of time and I won't be playing until you at least make it so I get the same amount of silver from farming in No risk.
High risk was giving me 9-10 silver per kill while no risk is giving 1-2... this doesnt make any sense.
Don't force players into High risk when they don't have the gear/enchants and literally have no chance vs the people that've been playing here alot longer
I shouldnt have to kill 10x more things just because I'm in PvE mode. If I want to PvP i'll do arena / bgs.
Whats the point of having PvE mode if you can't even get anything when you farm compared to High risk that is.
Also just trying to farm netherweave cloth in No risk and its like 1 in every 10 drops maybe will have 2 or 3 cloth which is so stupid, in High risk its about 1 in every 3 or so.
Please make gameplay more enjoyable for Pve
I don't enjoy getting ganked when I'm just trying to casually farm, I've played a long time and I'm just sick of getting ganked/griefed when I'm all trying to do is farm gold.
If the answer is that I have to go High Risk or get good or something then this clearly isnt the server for me. Drops were good until outland and it seems like you nerfed the drops back to even less than 1x and made it great for High risk, Seriosly whats the point to try and do anything in outland in PvE mode farming wise, the drops are worse than retail.
Vulpinenin last edited by Vulpinenin
@Bonez3047 There are FAR better ways to farm gold than kill random outland mobs for gold and items, you know... and most of them don't involve high-risk.
Most professions give good gold, especially the gathering like herbalism, mining, skinning, engineering (for primal clouds), fishing/cooking, you name it. Farming vanilla dungeons gives a ton of gold if you vendor the grey items and disenchant the greens. My personal favorite way to make gold is to buy an invetory full of insignias and reforge them until I get a good enchant on each of them, then sell them in AH. You can do the same by extracting high-value REs and enchanting them on insignias and selling them. Random mythics also give pretty good gold and runes/orbs for the abovementioned 2 methods.
High-risk is there for people who want a thrill, and the rewards from the drops are there to incentivise them to do it. If it'a not up your alley that's totally fine, there are other ways to make gold, but if you really want those high-risk rewards, you gotta take the risk lol. Get a friend or two if you want to feel safer.
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