Shadow caster LRE's
-
After playing many hours affliction and shadow priest specs mixing them to frost mage and balance druid LRE's. I've come to a conclusion, LRE's of Shadow visions, Endless agony, Whispers of the old gods are not good enough to raise dps, it's not even close to what any can do when playing Pure shadow.
So, I'd like to propose a change to the following LRE's
Shadow visions
To keep working as intended, but when reaching shadow visions empowerment:
Shadow word: Pain - Afflicts up to 4 additional nearby enemies and deal a 20% increased damage. Cost no mana
Mind blast - Causes the target to take 25% more shadow damage from you for 10 seconds.
Devouring plague - Reduces the periodic interval by 33% and increase the probability of periodic damage to be critical by 50%.
Endless Agony
Each time your Curse of Agony ability deals damage it increases the damage the target takes from your Affliction abilities (except Seed of Corruption) 1% and your Curse of Agony 2%. Stacks 50 times. In addition, for 12 seconds after dealing damage with Mind Blast or Shadow Word: Death your shadow spell casts increase the duration of your curse of agony by 1 second.
This way Curse of Agony keeps the damage increase by 3%.
Whispers of the old Gods
Damage from you Shadow Word: Pain spell has a chance to summon a Tentacle of the Old Gods which will mimic any (shadow) priest offensive spell on the target and increase your spell damage by 15% of your spirit. Only one tentacle can be summoned at any time.
Unbounded channels (ERE's)
Unbounded Drain life, drain mana, drain soul and mind flay spells have a different button from its single target spell button, I'd like to merge both into one button changing from one to another if you meet the conditions.
NEW Master drainer LRE
Haunt and Mind blast are transformed into Haunt (Drainer) and Mind blast (Drainer) increasing any shadow periodic damage by 20% on target and staking up to 5 times for 12 seconds. (Does not work with any additional RE that increases shadow periodic damage)
This would allow players who like DoT playstyle to actually rely on DoT's instead of Shadow bolt or Mind blast to damage. About PvP, it's hard to tell how could it be mananged. I'll take suggestions from anyone interested
-
I like your suggestion for a "Master Drainer LRE". Perhaps i would add something like Malefic Rapture, which deals direct damage to the target and all enemies nearby according to the amount of Shadow DoT's you have on the target. Or perhaps even just a flat increase to Drain Soul damage. Or even extending the effect of Nightfall so that you can cast Haunt or Mind Blast instantly while your Shadow Trance is active.
If you are unable to sign in, please set your Display Name.