New pets ?
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I'm very sorry, but I'm not a painter
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There are pet (tame) where the player chooses one pet from the pets he has, with the fact that each slot is unlocked when he learns the tame skill (Tame Beast, ...) and at the same time he gets to summon/recall 1ST pet, mass attack and mass following, mass summon, mass recall, ultimate pet abilities (it would be possible to have up to 5 pets at once and the pet abilities you get do not use GCD)
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What talents does the given pet use (the player chooses individually for each pet slot what talents and bonus abilities he wants the pet in the given slot to have and use)
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There are slots for abilities that the pet should use all the time (just like now the hunter pet has 4 slots for abilities)
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There is a slot for the ability that the pet should use if the player uses the ultimate pet ability (all pets that are alive and summoned will use this ability) (this slot does not have to be occupied)
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(not in the picture but right next to 4.) pet behavior settings (aggressive, defensive, passive)
I will add talents and abilities later
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Pet gets 1 pet skill point every lvl 15(and lvl 70 and 80 give 1 point too=max 6 points) and from lvl 16 every 4 lvl pet gets 1 pet talent point(using 3 talents will unlock another row of talents).
Abilities to choose from
Dash/Dive - Instant 30 Focus/energy/10% base mana 32 sec cooldown Increases your pet's movement speed by 70% for 8 sec.
Charge - Instant 35 Focus/energy/15% base mana 25 sec cooldown Your pet charges an enemy, immobilizing the target for 1 sec, and increasing the pet's melee attack power by 25% for its next attack.
Thunderstomp - Instant 20 Focus/energy/8% base mana 10 sec cooldown Shakes the ground with thundering force, doing 3 to 5 Nature damage to all enemies within 8 yards. This ability causes a moderate amount of additional threat when used by pet in Defender.
Carrion Feeder - Instant 30 sec cooldown Your pet can generate health by eating a corpse. Will not work on the remains of elemental or mechanical creatures.
Heart of the Phoenix - Instant 4 min cooldown When cast while your pet is dead, it will miraculously return to life with 25% health.
Rabid - Instant 45 sec cooldown Your pet goes into a killing frenzy. Successful attacks have a chance to increase attack power by 5%. This effect will stack up to 5 times. Lasts 25 sec.
Lick Your Wounds - Channeled 3 min cooldown Your pet heals itself for 50% of its total health over 5 sec while channeling.
Call of the Wild - Instant 5 min cooldown Your pet roars, increasing your pet's and your melee and ranged attack power by 10%. Lasts 20 sec.
Last Stand (Pet) - Instant 3 min cooldown Your pet temporarily gains 30% of its maximum health for 20 sec. After the effect expires, the health is lost.
Intervene (Pet) - Instant 20 Focus/energy/8% base mana 40 sec cooldown Your pet runs at high speed towards a group member, intercepting the next melee or ranged attack made against them.
Roar of Sacrifice - Instant 1 min cooldown Protects a friendly target from critical strikes, making attacks against that target unable to be critical strikes. Lasts 6 sec.
Taunt (Pet) - Instant 30 sec cooldown Your pet taunts the target to attack it for 3 sec. This ability is automatically learned if the pet is assigned as a Defender
Roar of Recovery - Instant 3 min cooldown Your pet's inspiring roar restores 30% of your total mana over 9 sec. This ability is automatically learned if the pet is assigned as a Support
Wolverine Bite - 30 Focus Instant 10 sec cooldown A fierce attack causing 5 damage. This attack cannot be dodged, blocked or parried.
Bullheaded - Instant 3 min cooldown Removes all movement impairing effects and all effects which cause loss of control of your pet, and reduces damage done to your pet by 20% for 12 sec.
Symbiosis Pack - Passive Thanks to this ability, 100% of the damage inflicted on the owner of the pet is evenly distributed among all his pets who have this ability learned (in pvp, the owner receives 30% more damage per pet who know this skill)
Teacher - Passive This ability allows the other pets you have to use abilities known by the pet who knows this ability
Disciple - Passive This ability allows the pet to learn the ability of the pet in the first slot
Huge - Passive This ability will increase running speed by 10% and at the same time this pet can be mounted as a mount (100% speed + talents) and at the same time this mount ignores the restrictions of mounts (such as it cannot be ridden in a building or dungeon) but it cannot be mounted if you carry the flag
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Talent distinction
Defender
Attacker
Healer
SupportWarning talents can be given by anyone, but these talents will only have a 50% effect for any non-specific pet (for example, a defender takes a support talent, so this talent for the defender will be 50% weaker)
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Defender
First line:
- Great Stamina: Rank 1/2/3 Increases your pet's total Stamina by 10%/20%/30% and Focus regeneration by 5%/10%/15%.
- Guard Dog: Rank 1/2 50%/100% of the threat you cause is given to your pet
- Natural Armor: Rank 1/2 Increases your pet's armor by 15%/30% and reduces the damage your pet takes from Area of Effect attacks by 20%/40%.
- Great Resistance: Rank 1/2/3 Your pet takes 10%/15%/20% less damage from magic.
Second line:
- Grace of the Mantis: Rank 1/2 Reduces the chance your pet will be critically hit by melee attacks by 3%/6%. In addition, your pet's chance to critically strike is increased by 1%/2%.
- Pet Barding: Rank 1/2 Increases your pet's armor by 5%/10% and chance to Dodge by 3%/6%.
- Loudmouth: Rank 1/2 Growl now has its own GCD and Taunt has a reduced CD of 8/16 sec
- Sleeper: Rank 1/2 Defensive abilities gain +50%/100% duration but the pet deals 20%/40% less damage and its attack speed is also slowed by 20%/40%(example of abilities Bullheaded, Roar of Sacrifice, Bad Attitude, Shell Shield, ...)
Third line:
- Lionhearted: Rank 1/2 Reduces the duration of all Stun and Fear effects used against your pet by 15%/30%.
- Blood of the Rhino: Rank 1/2 Increases your pet's total Stamina by 4%/8% and increases all healing effects on your pet by 30%/60%.
- Improved Cower: Rank 1/2 The movement speed penalty of your pet's Cower is reduced by 50%/100%.
- Thick blood: Rank 1 This talent reduces the damage caused by bleeding by 40% and there is also a 10% chance that the bleed effect will be canceled after it hurts you.
Fourth line:
- Roar of Sacrifice enhancement: Rank 1/2 10%/20% of all damage taken by a target affected by Roar of Sacrifice is converted to pet that used this ability.
- I'll eat you with your shoes on: Rank 1 This talent makes poison and nature dot effects take 40% less damage.
- They won't give me a break: Rank 1/2 Every time a pet is hit, its attack abilities that have a CD will reduce their CD by 1 sec, but this effect can only be activated once/twice per second.
- I'm magical too: Rank 1/2 This talent gives the pet a 2,5%/5% chance to reflect a magical ability back to the caster
Fifth line:
- Fearless: Rank 1 A taunt from a pet causes the player to target that pet for 3 seconds and not be able to target anyone else.
- A heart of gold: Rank 1/2 This talent increases the pet's max HP by 1%/2% for each member(player) in the raid/party it can protect. (doesn't work in PVP)
- Your death is my shame: Rank 1/2 This talent causes 5%/10% of the threat inflicted by players in your party to go to this pet.
Sixth line:
- Silverback: Rank 1/2 Your pet's Growl/Taunt also heals it for 2%/4% of its total health. In addition, your pet's maximum health is increased by 10%/20%.
- Defender of life: Rank 1 Pet sacrifices himself for his master when his master is about to die and heals the master for 30% of his max HP
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Attacker
First line:
- Chihuahua: Rank 1/2/3 Increases your pet's Focus/energy/mana regeneration by 15%/30%/45%.
- Cornered: Rank 1/2 When at less than 35% health, your pet does 5%/10% more damage and has a +5%/10% chance to critically hit.
- Trembling: Rank 1/2 The pet cannot avoid attacks but the bleeding it causes has 25%/50% more damage.
- Pig: Rank 1/2 Nature damage is increased by 5%/10%
Second line:
- Light paws: Rank 1 Increases your pet's movement speed by 30%.
- Cut: Rank 1/2/3/4 Pet's Claw, Bite, or Smack abilities hit +1/2/3/4 targets
- Magic Specter of Doom Rank 1/2/3/4 A pet ability that has a cast time now hits the main target +2/3/4/5 more within 10 yards of the target for 50% damage
Third line:
- Feeding Frenzy: Rank 1/2 Your pet does 8%/16% additional damage to targets with less than 50% health.
- Reflexes: Rank 1/2 Increases your pet's attack speed by 20%/40%.
- Fast: Rank 1/2 Increases your pet's casting speed of an ability that has a cast time by 25%/50%(max rank 2 sec cast = 1 sec cast)
- Nimble: Rank 1/2 Increases your pet's dodge chance by +5%/10%
Fourth line:
- I won't give you a break: Rank 1/2 If the pet uses an attack ability, there is a 25%/50% chance that it can immediately use this ability again.
- Adrenaline junkie: Rank 1/2 This talent causes this pet to have 2x/3x increased max Focus/energy/mana (depending on what it uses)
- Inaudible: Rank 1 If the pet does not fight, it is automatically in Prowl (pet) even if it does not know this ability, but if it does, the effect is twice as strong.
- Assassin Rank 1/2 Pet has a 12%/25% chance to appear behind an enemy when using the ability. And if the pet attacks in the back, its attack is 5%/10% stronger.
Fifth line:
- A nasty claw Rank: 1/2 This talent deals 20%/30% extra critical damage as a poison effect over 3 sec (1/3 every second)
- A sharp claw Rank: 1/2 This talent deals 20%/30% extra critical damage as a bleed effect over 3 sec (1/3 every second)
- Nourished by flesh and blood: Rank 1/2 This talent causes the pet to have a +5%/10% higher chance to critically strike
Sixth line:
- Wild Hunt: Rank 1/2 Increases the contribution your pet gets from your attack power by 20%/40%.
- Berserker: Rank 1/2 This pet talent increases the damage effect by 25%/50%, but the pet also takes 30%/60% more damage.
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Support
First line:
- Cobra Reflexes: Rank 1/2 Increases your pet's attack speed by 20%/40%.
- Mobility: Rank 1/2 Reduces the cooldown on your pet's Dash/Dive ability by 12/24 sec.
- Restorer: Rank 1/2 Every time a pet deals damage with a skill there is a 25% chance that people in the party gain 2%/4% Rage/Energy/Base Mana
- Boar's Speed: Rank 1 Increases your pet's movement speed by 60%.
Second line:
- Culling the Herd: Rank 1/2/3 When your pet's Claw, Bite, or Smack ability deals a critical strike, you and your pet deal 2%/4%/6% increased damage for 10 sec.
- Protective wings: Rank 1/2 If the pet is alive and summoned, any fall damage to you is reduced by 25%/50% and to your party members is reduced by 8%/20%.
- Glide: Rank 1/2 If the pet is alive and summoned then your abilities Demonic Leap, Leap Of Faith, Disengage (if you know it) get +5 yards range
- Hunting pet: Rank 1/2 If the pet is alive and summoned, all your tracking skills (if you know them) are 6x/10x more effective (6%/10% damage)
Third line:
- Pyromaniac: Rank 1/2 If the pet is alive and summoned, it increases your RAP by 2%/4% and Fire damage by 1%/2%
- Ice lover: Rank 1/2 If the pet is alive and summoned, it increases your RAP by 2%/4% and Frost damage by 1%/2%
- Storm hunter: Rank 1/2 If the pet is alive and summoned, it increases your RAP by 2%/4% and Nature damage by 1%/2%
- Magic?: Rank 1/2 If the pet is alive and summoned, it increases your RAP by 2%/4% and Arcane damage by 1%/2%
third line warning = these talents can be active 1x for each pet, which is a maximum of 5x = +20% RAP and +10% elemental damage.
Fourth line:
- improved Call of the Wild: Rank 1/2 This talent reduces the CD for this ability by 30/60 sec and gives a 50%/100% effect to your party members as well
- Encouragement: Rank 1/2 Every time the pet deals an ability critical hit, there is a 30% chance that allies within 10/15 yards of it will gain +4%/8% armor.
- The marching cry of wolves: Rank 1/2 Party and raid companions gain +5%/10% movement speed.This also stacks with other similar effects.
- Throw and fetch: Rank 1/2 As long as the pet is alive, it reduces the duration of the disarm effect by 15%/30%.This also stacks with other similar effects.
Fifth line:
- Counselor: Rank 1/2 Your pet increases your wisdom and this causes you to have +20%/40% max mana while the pet is summoned and alive.
- Tempter: Rank 1/2 You and your pet constantly poke and prod, which causes your maximum rage level to increase by 50%/100% while the pet is summoned and alive.
- Constantly on the run: Rank 1/2 Your pet is disobedient and runs away and you constantly have to chase it, which increased your Energy 50%/100% while the pet is summoned and alive.
Sixth line:
- Lord of Time: Rank 1/2 Pet abilities have +50%/100% longer duration and if they are beneficial (heals, supplements something) then their effect is +50%/100% (example Roar of Recovery restores 60% of your total mana over 18 sec.)
- Cute: Rank 1/2 The pet passively reduces the attack of all enemy targets by 8% within 8/16 yards of the pet.
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Healer
First line:
- Revitalize: Rank 1/2/3/4 Your pet's HoT spells have a 5%/10%/15%/20% chance and your pets' heals have a 25%/50%/75%/100% chance to heal 1% of the target's max HP.
- Vampire healing: Rank 1/2/3/4 5%/10%/15%/20% of your pet's ability attack heals your party (Revitalize talent does not work on this)
- Bite for everyone: Rank 1 Pet learns the Bite ability(25 focus/energy 16% base mana per use)
Second line:
- Healing Paw: Rank 1/2 Pet's Claw, Bite, or Smack abilities change to Healing Paw ability that heals one target that is 6 yards around it and has 99% HP and below for 10-50 + (5xlvl + 0.1xSP + 0.1xAP)/rank 2 10-50 + (7xlvl + 0.2xSP + 0.2xAP)(25 focus/energy 16% base mana per use)
- Happy Happy: Rank 1/2 Every time the pet critically heals an ally, it has a 50%/100% chance that the master's next ability will not consume mana, energy, or rage, and if it is a healing ability, it can also be used while moving
- Bearer of life: Rank 1/2/3 Last Stand (Pet) (if it knows this ability) is changed to an aura that emanates from the pet and causes +10% max HP to allies in a 10/20/30 yard zone.
Third line:
- Hurt me i like it: Rank 1/2/3 aoe abilities of allies can also hit the pet and cause him damage or an effect, but only for 50%/25%/10% damage
- Weak but devoted: Rank 1/2/3 Pet loses damage by 33%/66%/100% but increases maximum Focus/energy/mana by 50%/100%/150%
- Frankenstein's knowledge: Rank 1/2/3 Pet loses maximum HP by 20%/40%/60% but its damage is increased by 33%/66%/100% and the Vampire healing talent effect heals raid allies if you have it.
Fourth line:
- Herbs against Poison: Rank 1/2 Any heal from a pet has a 20%/33% chance to cancel the poison effect on an ally
- Herbs against Bleed: Rank 1/2 Any heal from a pet has a 20%/33% chance to cancel the Bleed effect on an ally
- Herbs against Corruption: Rank 1/2 Any heal from a pet has a 20%/33% chance to cancel the Curse effect on an ally
- Herbs against Magic: Rank 1/2 Any heal from a pet has a 20%/33% chance to cancel negative magic effect on an ally
Fifth line:
- Herbs in a fur coat: Rank 1/2 If the pet is alive and summoned, healing on you and the pet is 4%/8% more effective and you heal 3%/6% more. This adds up to similar effects.
- Living water Instead of blood: Rank 1 Every time a pet takes damage from a bleed effect, a pool (5 yards diameter) of living water is created under it, which heals all allies standing in it for 5 seconds, the heal effect is every second (Revitalize talent works for this effect (hot))
- Healing instinct: Rank 1/2 Every time someone in your party blocks, parries, dodges an attack. So the pet heals a random ally in the raid for 10-50 + (5xlvl + 0,1xSP + 0,1xAP) this heal can be used 1x every second and uses 10% base mana/energy/focus pet. rank 2 Heals allies in the raid who have 99% or less HP.(Revitalize works for this talent)
Sixth line:
- Wood grove: Rank 1/2 If the pet is alive and summoned, and you are in Tree of life form, both your abilities and the abilities of the pet and those that heal have a 10%/20% lower CD
- An offering to the gods: Rank 1 if the pet knows the ability Roar of Sacrifice, then using this ability the pet will kill but heal everyone in the raid for 35% max HP and also increase everyone's maximum health by 15% for 10 minutes. The pet cannot be revived for 30 minutes afterwards.
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Fixes and nerfs
If you only have 1 pet summoned, nothing changes, but if you have 2 or more, the pets lose 5% of their stats for each of them (max 5 pets = -20% of stats)
(reason: I don't see how well it will work yet and that's why I give 5% per pet, but it can be more or less, after all, at the maximum amount, it's 6 enemies against 1 target)
Selection of pets: it would be possible to choose it directly from what you already own in the form of Beastmaster's Whistle (and the like), but you can still only choose from those which tame skill you have (so Tame Beast = Beastmaster's Whistle only)
If you want to tame a pet that you don't have in the form of a Beastmaster's Whistle, it is still possible, just this pet that you would tame would be automatically stored in the stable where there is room for up to 25 pets, while each Tame Skill you get +5 slots.
Choosing the pet you want to use would be similar to choosing totems. the first choice would be beast or dragon or undeath or demon or element or summon (humanoid/mercenary is not in the game yet and I don't even know if it will be) after choosing one of these variants you will be able to choose a specific pet (the variants are unlocked again depending on what you know for skills)
Summon is a specific pet that you summon immediately now (not 10 sec cast) and it is Summon Felguard, Summon Felhunter, Summon Imp, Summon Succubus, Summon Voidwalker, and they do not have access to pet talents and abilities(custom i wrote) but it is possible that their abilities can be transferred to other pets and they too have gained the abilities of other pets also they don't count as pets so you can have 5 of them without the 20% penalty for them.
Specific talents for pets such as Power of the Elements (elemental) are governed by the pet you assigned to the first slot (water element = 5% heal -5% mana consumption) and this also applies to summons (Master Demonologist = Sucubus +5% damage and crit chance with shadow spells)
Talents that the player has that strengthen all pets work for everyone, but talents/abilities that only work for specific types of pets (Soul Link) -!!do not change!!- (maybe just numbers as a nerf)
Limited Summons can be placed in any slot and only 1 Summon can be summoned at a time, and in order to distinguish them, they will have an hourglass symbol (again, their abilities can be shared with other pets and they also do not have access to custom talents and abilities)
Who belongs to Limited Summons : Call Fungarians, Force of Nature, Summon Water Elemental, Shadowfiend, Feral Spirit, Zulian Guardian, Summon Gargoyle
They mostly all have a 3 min CD or less still works and this CD will carry over to your summon/recall 1ST pet ability (which you learn with the pet and doesn't have a GCD)(PS 1ST means first slot so if you put this pet in slot 1-5 so the CD will be for 1-5)
What did I forget?
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