possible change?
-
Arrows of Frost
- +2% max mana consumption when using a ranged ability, but for this mana consumption, in addition, this ability gains frost element damage.
Arrows of Fire
- +2% max mana consumption when using a ranged ability, but for this mana consumption, in addition, this ability gains fire element damage.
Arrows of Arcane
- +2% max mana consumption when using a ranged ability, but for this mana consumption, in addition, this ability gains arcane element damage.
Arrows of Nature
- +2% max mana consumption when using a ranged ability, but for this mana consumption, in addition, this ability gains nature element damage.
Arrows of Holy
- +3% max mana consumption when using a ranged ability, but for this mana consumption, in addition, this ability gains holy element damage.
Arrows of Shadow
- +3% max mana consumption when using a ranged ability, but for this mana consumption, in addition, this ability gains shadow element damage.
...
I would personally put as a limit that it is possible to use a maximum of two different elemental arrows
...And the reason is that hunter abilities can then use multiple talents for enhancement because for example Arrows of Fire would now unlock the ability to use talents such as Ignite, Fire Power, Molten Fury, and so on.
as an example of ability
- Multi-Shot + Arrows of Fire + Arrows of Frost = now multi-shot attacks with physical + fire + frost damage to all targets it hits but at the cost of 9% base mana + 2% +2% max mana (similar to Blooming Shot now ( astral = nature + arcane))
I think it's better than what we have now, dot/slow which is only for 1 target that I have in the target
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