Another custom profession -Pyrotechnist-
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Re: A new profession? Master of Runes / Runecrafting ?
Pyrotechnist
This profession is unlocked after you have Engineering at lvl 300 and allows you to modify weapons and ammunition that use gunpowder.
An improvement
Unlimited = This is a permanent upgrade for all firearms (bows and crossbows and also wands and totems) similar to scope and causes you to use hunter skills in melee range but also deals 15% more threat.Second Pistol = This is a permanent upgrade for the Weapon (main hand, off hand, one hand) and will block the use of this weapon for auto attack afterwards but can be used to use auto shot and hunter abilities this weapon can still have an enchant like Rockbiter Weapon( auto shot now shoots 2x if you have a pistol in the pistol slot and there is also a 15% chance to use 2x hunter ability)
Ammunition
Shotgun Ammo = this is a weapon cartridge that allows your auto shot to hit up to 5 targets. It is created by combining 1000 ammo into 200 new shotgun rounds, then this round takes -15% damage but there is also a 25% chance that abilities using the rounds will hit +5 targets.Explosive Ammo = This is created with 1000 ammo and 40 Elemental Blasting Powder and gives you 500 rounds. When auto shot but also when using the ability, this ammo explodes, injuring enemies and knocking them away (similar to Blast Wave)
Napalm Ammo = This is made from 1000 ammo + 150 Elemental Blasting Powder and you get 500 ammo. This ammunition during auto shot but also when using the ability will set enemies on fire just like a fire mage who has the talent Ignite
Implosion Ammo = This spawns from 1000 ammo + 10x Primal Shadow and gives you 500 ammo. This ammunition will draw nearby enemies closer to the hit target during auto shot but also when using the ability.
Sniper Ammo = This spawns from 1000 ammo + 10x Primal Air to give you 500 ammo. This ammo increases the range by 40 yards for your ranged hunter abilities but at the cost of losing 7% ranged hit chance.
Penetrating Ammo = This is made from 1000 ammo + 10x Primal Earth and you get 500 ammo. This ammo ignores 40% of the hit target's armor but at the cost of losing 15 yards of range for the projectiles.
Pyrotechnics toys
Detonator = this item is used to detonate the explosives you planted (detonates them all at once) (no CD or GCD)
Aiming Detonator = this item detonates the bomb you have in the target (improved detonator) (no CD or GCD)
Time Detonator = this item detonates the bomb you have in the target after 10 sec (improved detonator) (no CD or GCD)
Detection Detonator = this item detonates the bomb you have in the target if an enemy approaches it (improved detonator) (no CD or GCD)
Detector = this item allows you to set off explosives 25 yards around you on the minimap (it works like an enchant on a trinket)
Jammer = this item has 10 uses and thanks to it you can take possession of the enemy's explosive (can be used from a safe distance of 15 yards if you have an explosive in the target, 3 sec cast time)
Toys pyrotechnics (explosive)
(everything is in stealth for enemies after you place it)
Dynamite = Explodes and deals damage to all enemies within 10 yards of the dynamite (detonated with a detonator)Napalm = Explodes and deals damage to all enemies within 10 yards of the napalm, plus burns the ground for 30 sec similar to the Consecration effect (fired with a detonator)
C4 = Explodes, dealing damage to all enemies within 20 yards of the C4 and dealing 50% damage to allies as well (fires with a detonator)
Greek Fire = explodes and deals damage to all enemies within 15 yards of the explosive, plus burns the ground for 30 sec similar to the Consecration effect, with the burned enemy spreading this effect around with their movement (detonated with a detonator)
Dangerous Toy = this explosive is only for the ultimate emergency because it injures allies and enemies and within 60 yards around the explosive also everyone hit by the explosion will get the Radiation effect (they lose 1% max HP every second for 10 sec) (detonates with a detonator)
Nail on the ground = After detonation, this explosive will daze for 1 min within 3 yards of the explosive (detonates with a detonator)
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