A new profession? Master of Runes / Runecrafting ?
-
With this profession, it is good to have Jewelcrafting, Blacksmithing, Inscription, but it is not necessary, however, to unlock this profession, you must have at least one of these professions at level 300.
In this profession, you create Rune Gems that can grant new abilities and properties to your jewelry (finger and trinket) and you can also develop these slots on these things
Rune Plates : (this item changes to a Rune Gem after inserting runes)
(each Plate also has 3 qualities Normal (+0 slots) Good (+1 slot) master (+2 slots) which are completely random)
Copper Plate : this plate has 3 rune slots
Tin Plate : this tile has 4 rune slots
Bronze Plate : this plate has 5 rune slots
Iron Plate : this plate has 6 rune slots
Steel Plate : this plate has 7 rune slots
Mithril Tile : this tile has 8 rune slots
Thorium Plate : this plate has 9 rune slots
Fel Iron Plate : this plate has 10 rune slots
Adamantite Plate : this plate has 11 rune slotsRunes:
A rune gem must always contain
Sword = rune gem effect will have a physical element (21 to 32 plus 8,2 per level, Scaling 25% all)
Fire = the rune gem effect will have a fire element (15 to 25 plus 7,6 per level, Scaling 27% all)
Water = the rune gem effect will have a frost element (15 to 25 plus 7,6 per level, Scaling 27% all)
Earth = the rune gem effect will have a nature element (15 to 25 plus 7,6 per level, Scaling 27% all)
Shadow = the rune gem effect will have a shadow element (15 to 25 plus 7,6 per level, Scaling 27% all)
Light = the rune gem effect will have a holy element (15 to 25 plus 7,6 per level, Scaling 27% all)
Magic = the rune gem effect will have an arcane element (15 to 25 plus 7,6 per level, Scaling 27% all)
Chaos = the rune gem effect will have a random element (15 to 25 plus 7,6 per level, Scaling 30% all)
Berserker = rune effect causes the target to have an increased attack by 10% but also take 15% more damage for 5 sec
Defender = rune effect reduces damage by 15% but also reduces damage taken by 7% and increases the threat by 10% for 5 secondsMissile = rune gem effect will be fired(10 yards) at the target
Shield = rune gem effect will affect the user
Close = rune effect will affect target in melee range
Curse = rune effect can only be on enemies and causes bonus damage to the given element if wounded for 10 sec
Blessing = rune effect can only be on an ally and causes resistance for 10 sec
Treatment = rune effect does not hurt but heals up to a distance of 15 yardsHealing Chance = rune gem effect has a chance(10%) to activate when using healing ability
Attack chance = the effect of the rune gem has a chance (10%) to activate when the enemy is injured(2% when using aoe abilities (or also -80%))
Defensive chance = rune gem effect has a chance (10%) to activate when taking damage (block, parry and dodge too)
Auxiliary chance = the rune gem effect has a chance (30%) to activate when using an auxiliary ability (example Battle Shout)
Action = rune effect is like the new active ability but has a 6 sec CD(insta cast + activate GCD)May not contain rune gem
Fork = rune effect is 20% weaker but affects +1 target
Chain = rune effect will jump to +2 targets but each jump will take 30% off the rune effect
Boom = rune effect has reduced effect by 50% but hits everything within 10 yards
Combustion = rune effect changes to 3 second DOT/HOT effect (Deals damage/heal every second)
Intelligent = rune effect deliberately looks for the weakest targets (those with the lowest HP)
Long range = rune effect is extended by 10 yards (normally they only have a 10 yard range)
Ground = rune effect appears on ground for 5 seconds (similar to Consecration)
Penetrating = rune effect hits all targets in the path but the range of the effect is reduced by 50%
Aura = rune effect changes to 20 sec aura (10 yards) but effect is reduced to 5%
Power = rune effect is strengthened by 10% but gains +2 sec CD
Stun = rune effect gains 10% chance to stun for 1 sec
Limit = rune effect is extended by 5 sec
Stacking = rune effect gets that +1 can be stacked on targets
Weakness = rune effect reduces resistance by 5% armor or 10 magic resistance according to elemental runes for 5 seconds (example Weakness + Sword = -5% armor on targets but Weakness + Fire -10 resistance to fire) (can go to negative values)
Ignorant = rune effect ignores 5% of armor or 10 magic resistance according to elemental runes
Lucky = rune effect gets +10% chance to activate
Preparation = rune effect will affect the following ability that will be used by you
Vampire = rune effect has a reduced effect by 50% but the damage caused will drain (100% damage will heal you by the same amount)
Donor = rune effect is reduced by 50% but the remaining 50% is mana replenishment
Energetic Vampire = rune effect is reduced by 80% but due to this the hit target loses 30% base mana or 30 rage or 30 energy randomly
Fast = rune effect increases haste by 5% for 6 seconds
Fast as the wind = rune effect increases movement speed by +10% for 4 seconds (this speed is added to the best effect you have)
Underdog = the rune effect has a reduced chance of 80% but at the cost of always causing a critical effect. (can only be in chance effect)
Delayed = rune effect is activated after 3 seconds but will be 10% stronger
Channel = rune effect now has 5 stacks that will be used automatically at once if you get all 5
Giant = rune effect causes you to grow by 20% for 5 seconds (you are bigger) and you also have +7% max HP
Schoolboy = rune effect causes -3% max HP but +50 max energy for 10 seconds
Brawler = rune effect causes -3% max HP but +50 max rage for 10 seconds
Sage = rune effect causes -4% movement speed but +10% max mana for 10 seconds
Loner = rune effect is 20% stronger if you don't have a summon/pet, you're not in a party and there's nothing friendly within 80 yards of you
I learn from my mistakes = rune effect increases random defensive value by 3% for 5 seconds (+3% parry, dodge or block chance)example : Adamantite Plate(normal) with runes - Fire + Treatment + Healing Chance + Fork + Intelligent + Long range + Long range + Long range + Ground + Lucky + Lucky = if you put it in a trinket, for example, the trinket will get the effect that if you heal someone, then there is a 30% chance that you will hit 2 targets with the lowest hp and a healing zone will appear under them for 5 seconds with 80% healing power and it will search for these targets in a 45 yard range around you.
-
This post is deleted! -
This post is deleted!
If you are unable to sign in, please set your Display Name.