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    • M
      Maxar93 last edited by

      I would like to include profesions in our builds .
      I always liked idea of being enchanter or alchemist.
      So there are some brain farts of my imagination:
      Throwable potions as a ranged weapon that you can equip in ranged slot , and some ideas of it :

      • Corrosive Flask - on hit deals X nature dmg and X dmg over 8 s and give stack of Corrosion . Corrosion reduces targets armor by 2% . Max of 5 stacks
      • Sticky Flask- on hit deals x nature dmg and grant stack of Sticky. Sticky reduces target movement speed by 5% and melee and ranged atack speed by 2%. Max 10 stacks
        -Flammable flask - on hit deal x physical dmg and grants a stack of Flammable. Flammable increases fire dmg by 3% up to 5 stacks . At max stacks target hit by fire dmg explodes dealing x fire dmg and consuming all stacks.
        This are some ideas of weapons and now we are going to consumables:
        Thrown potions :
        Thrown sticky potion - creates puddle of glue on ground slowing target by 10% every 1s enemy is in the puddle up to 80% . Slow last 3 s after leaving the puddle.
        Freezing concoction - deals x Frost dmg and enemies in the area for 2 s.
        Healing thrown potion - heals all targest in area for X
        Holy water - removes 2 poison and 2 dieases from all allies in area
        And for last new oils you aplly on weapons
        Corrupting oil - your attacks have chance to apply corruption spell .
        flammable oil - atacks apply stacks of Flammable . Flammable increases fire dmg by 3% up to 5 stacks. At 5 stacks next fire dmg detonates the oil dealing area dmg to target and enemies around and stuns the target for 0.5s.
        Fire cleave oil - your atack cleaves dealing aditional fire dmg to target and 2 enemies near target .
        I can write many many more ideas but i dont want it to be to long to read
      D 1 Reply Last reply Reply Quote 1
      • D
        Dreamthief @Maxar93 last edited by

        @Maxar93

        A profession based set of RE's would be interesting. One would be required to have the profession and at a certain level and then the trainer would give a quest to unlock that specific RE. And the RE itself would require the player to have that profession as one of their professions to be active.

        W 1 Reply Last reply Reply Quote 0
        • W
          WiliemDemon @Dreamthief last edited by

          @Dreamthief

          I wrote a few here: https://forum.ascension.gg/topic/1442/great-now-it-can-have-some-quality-d/4

          1 Reply Last reply Reply Quote 0
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