The 17th RE
Builds focused on using a single 2-Handed weapon miss out on their 17th RE by consequence of having nothing in their offhand. It would be useful if a placeholder item could go there for the sole purpose of enchanting with the 17th RE
i've noticed this too, imo it isnt necessarilly a bad thing as 2handers deal far more damage then one hand and thus are more likely to make great bursts of damage, perhaps rather then a RE slot, a passive buff to all 2 hadners would be in order, maybe a passive expertise bonus much like the staff gives ya spell haste.
I do think the sacrifice of an RE is worth the thematic and burst of using a 2 hander
@Chappinhas i'd say the benefits of a single 2H are circumstantial. For example, from a PvE perspective, dual-wield 1h SP Consecrated Strikes would consistently outperform single 2H AP Consecrated Strikes, and it's unlikely the deciding factor there is the 17th RE.
I like the idea of a passive bonus for single 2H to something like expertise, although this is something the 17th RE could directly solve (applying an Expertise RE on an offhand slot) but also opens up a bit more customisation in build.
@Kwayver i understand this concern, and i would also like to see some improvements on this regard however, from a RP perspective, loosing a slot is key for the theme of dual weilding, also the addition of a 17th RE would alo risk the overpowering of 2 hand builds, as it stands Titan Grip is one way of solving this issue albeit quite insuffiscient.
I confess this is a tricky issue and apart from a slight bonus, the RE would risk undershining the dual weild specs, maybe a 2 % white damage bonus is in order for all 2 handers in the game ?
@Chappinhas I see where you are coming from by suggesting passive bonuses to a single 2H, but suggesting things like 2% flat dmg or extra expertise somewhat supports my position, as that is the amount of balance rare REs provide, which would fit the 17th slot.
It could fit the RP in a similar way to Kingdom Hearts using a "keychain" or some other weapon adornment like a counterweight or scabard, and apply the RE to that.
Chappinhas last edited by Chappinhas
@Kwayver i too ain't to happy with my suggestions, but i can't shake the feeling that adding another RE could maybe counter the point of a 2 hander, however, should that be in order, i would sugest giving double RE to the weapon rather than adding another Item for the off hand, maybe, like you say, opening the slot should a counterweight or chain be applyed to the weapon.
Still i do think there must be a better alternative. I've played ascension for quite some time now and thus have gotten used to the missing RE but i do recall thinking it odd when i first came across it.
Furthermore, the addittion of new RE's that work much in the same way like the schwasbuckler RE doess for empty offhand, could mitigate certain weaknessess that come across, at the risk of becoming to meta for Two Handed melees. Sure makes ya think, this problem does.
WiliemDemon last edited by
I pointed to this about a year ago and also made a proposal here (https://forum.ascension.gg/topic/208/something-new-in-game) to be more precise Buckler upgrade for shields
@WiliemDemon well, that's not quite the issue since it would still enter in the realm of using another item while weilding a 2 hander, that being said i will say that carpentry ( woodworking) was clearly an original alfa wow profession that was removed from the game for some unkown reason. Still, the point remains that if i wield a 2-hand weapon, i do so knowing that i commit to not using my off-hand slot
If you are unable to sign in, please set your Display Name.